Diwata ng Manila

is creating Tabletop Games about things big and small.
Select a membership level
My Game Seedlings
per month

  • Access to patron-only content
  • Sneak peek photos of upcoming releases
  • Patron-only polls
  • Inclusion in the thank-you page of all games

Includes Discord rewards
My Game Saplings
per month


  • Open for suggestions and requests for game projects
  • Digital copy of mini-rpgs as they are released
  • All Sneak Peek/Previews of long-form/bigger games
  • Plus all previous rewards
Includes Discord rewards
Game Terrarium Growers
per month


  • Early Access digital copy of bigger TRPG projects
  • Sneak-peek access to PDF of lore documents of bigger TRPG projects
  • Immediate Access to game expansions
  • Plus all previous rewards
Includes Discord rewards




per month

About Diwata ng Manila

Hello! I like to make tabletop games. If you'd like, you can support me so I can keep making them!

My current projects include the following:

A series of mini-TRPGs called Planted RPG where you play as enchanted plants. The first two release are out now: Succulent Sorcerers and Petal Paladins! Coming up next is something called Bonsai Brawlers and the dark horse of the whole series, Mossy Mechanics. Each will likely be 1-3 pages long. Enjoy!

A bonus mini-TRPG every month. Making mini-trpgs are sort of one of my favorite things to do in my spare time right now. So, every month, I will be releasing one available for all tiers.

Navathem's End, a TRPG running on the PBtA engine. This is a setting/game that I've been working on for the past 2 years and is still ongoing. The game is set in a world that is supposedly on a mad-dash for the apocalypse, and you play as Adventurers trying to figure out what's going on. I'll be releasing snippets of the setting, the aesthetics, the lore among other things as it goes. It is currently on pause but my goal is to release this game by Spring of 2021.

A Super Secret Filipino-themed game, set in a dystopic version of the Visayas. Now in development! Set to begin playtesting by June 2019. Release goal is by Winter of 2020.

14 of 50 patrons
When I reach 50 patrons, I'll start making a weekly raffle for requests for what theme to use for the next game I make. If I pick your theme/idea/suggestion, I'll send a digital, signed copy to you, for free!
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