rkn

is creating Dogeminer 2: Back 2 The Moon™

3

patrons

$28

per month
Hello there, fellow Shibe!

You've found the Patreon page for the game Dogeminer 2: Back 2 The Moon™! - Dogeminer is a free clicker/incremental/idle/amazing-game for all ages (no micro-transactions). In short, you mine for dogecoins, hire helpers to mine faster, get upgrades and find loot in the form of pickaxes and fortunes, among other fun things!

It is meant to be as fun, enjoyable and wholesome as possible. Note that the dogecoins you mine are not to be confused with the cryptocurrency Dogecoin; this is a game, merely meant to simulate what it could look like if you were to mine dogecoins in the most fun and amazing way.

I'm launching this page to help further the development of Dogeminer through the help of you, the players. If you're here, you have most likely already played the game (if not, you should try it! It's free!).

Link to game (it runs right in the browser on most PCs, Tablets & Mobiles)

Social pages:
Developer blog
Discord Server
/r/dogeminer
@rkn_dev (my twitter)
Facebook Page
Instagram

Please note that this is my first dive into Patreon and this page should be seen as an early version. Everything I want to say or do is probably not covered yet, but I'll do my best to tell you about my thoughts, ideas, the future plans. Expect further improvements as time goes by.

One patron benefit that is incomplete but will soon be added is 
subreddit flair benefits (link goes to /r/dogeminer on Reddit) for the different tiers.

There's a wall of text further down, here's a slightly shorter TL;DR of it all:

  • Solo development requires a lot of time and effort (obviously)
  • Advertising revenue is far from ideal. Not only is it no fun at all to put ads in something you're putting so much effort into, the revenue is becoming less and less reliable as time passes. It's so unreliable as a source of income that, in fact, one month would many times pay out 1/5th of what the previous did (simply put, I am not able to have stable living conditions via of game development based on ad revenue on Dogeminer)
  • Generous shibe-patrons can help stabilize (woof, four legs, much stable) the unstable ad revenue, which means I can dedicate (so) many more hours on making this already awesome game (even more) awesome
  • I can't afford to pay anyone for their services/work, nor can I let everyone who wants to help directly to do so (most of the work is in code and that's unfortunately something only entrust to close friends, of which I have few that are coders. I can't and won't ask them to work for free - more than I already have). I want to be able to pay artists and others to do what I am lacking the needed skills or time to do (this helps speed up development by a lot, as well as increases the quality of the game overall)
  • Big milestones that are unrelated to in-game content include putting the game on platforms such as Steam/PC stores and mobile app stores (along with more content than is currently in-game) PC would be first, mobile takes longer so one step at a time; I want to put the game on Steam/PC before 2019 ends.
  • Patrons will most likely get keys for Steam (in addition to the current benefits)This will be added to the tiers when I know it is a sure thing (most likely the lowest or second lowest tier will get a Steam key, higher tiers would get more key(s) to give to friend shibes). First I need to make sure it's going to work.
  • There's nothing saying it won't work well to migrate to PC, I've checked - there are good tools, libraries and even guides for this - but I need a working PC-version before I can say for sure
  • Mobile apps is less of a sure thing; it should be entirely possible but I'll know more about this in the future - one thing I am sure of is that it requires a lot of more work, which is why the PC version is getting prioritized first
  • I have tons of plans for fun content such as items, events, locations, missions, and more features (many of which have been supplied by you amazing shibes); Patrons would be the first to know about these and what plans are being put into motion, as well as have the ability to weigh in and vote on specific things

The TL;DR became a little longer than I expected but it's shorter than what I have written below.

Introduction
This game has been my baby for the past few years, my main intention is to further develop it to become one of the best, most wholesome, and more importantly, fun clicker incremental games on the market. Some of you already think it is, and that is just so amazing and very, very humbling! Thank you all!

Monetization

As you might know, the game does have ads. I don't like ads and I would prefer not to have them. I've tried to make them as non-intrusive as possible; no in-your-face kind of advertisements. I don't want that, simply because that could potentially turn myself off from playing a game. For clarity, these banners only come from Google AdSense - I don't trust other companies to make sure their ads are up to par. Oh right, on mobile devices there's also sometimes a page-level ad when navigating, I almost forgot. I like to think of my game (and any future games I make or take part in) as a game I want to play, through avoiding pitfalls like having too-many-ads or pay-2-win systems that many other games have these days.

Ads aren't fun
Sadly though, the advertising market has been falling a lot these last few years, it's constantly becoming harder for us creators to monetize our creations enough to spend quality time working on what we love; the last thing I want to do is to chuck in more ads or e.g. affiliate links in there.

Less ads, more fun
Luckily there are services like Patreon available, which have helped other people like me increase the amount of work they are able to do, and joy we are able to give. This is extra important to me as a solo developer. Lately I've been teaming up with a super-talented artist who currently works pro bono, and thanks to their generosity, I think that soon the game will have many more improvements than just "more content". However, since I am unable to afford to pay people to work for me, I can't, won't and especially do not want to ask too much of them. It already feels like I am.

That's where you come in
As a Patron shibe you could help me put in many more work hours (and days) on making this wonderful game even better. I know not everyone can afford or would be willing to be a patron, but there are those that can and do. With your help, I might even afford to pay artists to help me (I am more programmer than I am designer). I love what I do, but it is often hard work and since I don't rely on a separate game engine to do the work for me, I sometimes lose motivation when certain tasks need to get done, like bugs that are hard to pin down or when large parts of the code need rewriting to introduce something new (as examples). This issue would be greatly reduced by having the extra external motivation from generous patrons, who expect to see their money come to good use. Even if you don't expect much, I'll feel like you do.

After more content has been introduced to the game, I want to take it to the next level by putting it on platforms like Steam and other game stores, as well as the mobile app markets. This is no easy task, but if done correctly, I would be less bound by the many different web browsers with different specifications, that many times require individual bug fixing (and so much more testing). An extra bonus is that save-games will have a much more stable environment and not become lost in the void, as has happened to some players - as well as more space for other fun things such as achievements and the like.

Please excuse any grammatical or spelling errors in this Patreon page. Please let me know if there is something I missed or have made unclear.
Tiers
Supporting Shibe
$3 or more per month

 Even a small shibe is a shibe - every paw counts.


The Supporting Shibe gets:

  • Access to private Patreon posts; may include sneak-previews of new features, personal notes, plans or ideas (and whatever else I might blab on about)
  • Shiny Supporter role on our official discord, which gives access to the "VIP only"  channel
  • Patreon flair on /r/dogeminer subreddit
Includes Discord rewards
Golden Shibe
$5 or more per month

Sure, being cool is cool. But being a Golden Shibe is even cooler.


Golden Shibes get:

  • All benefits listed above
  • The exclusive Golden Supporter role on our official discord and gives access to the VIP and Patreon-only channels (in addition to the previous tier roles) 
  • Ability to weigh in or vote on new features or parts of new features for the game
Includes Discord rewards
Diamond Shibe
$15 or more per month

Much amaze! Diamond Shibes got style, baby!


Diamond Shibes get:

  • All benefits listed above
  • The very, very exclusive Diamond Supporter role on our official discord, with access to not just the VIP and Patreon-only chats but also a super-secret hidden triple-VIP channel, only for the shiniest of shibes (in addition to the previous tier roles) 
  • Access to super secret Patreon posts where the earliest ideas, prototypes, undercover beta-tests, insider-screenshots and more may appear
  • Slightly heavier strength when weighing in / voting on upcoming features 
Includes Discord rewards
Epic Shibe
$30 or more per month only 99 left

Wow. Just wow. The Epic Shibe doesn't fool around.


As an Epic Shibe, you get:

  • All benefits listed above
  • One-time: You get to name a Mining Shibe that will appear ingame "forever" (randomly). Rules that apply; Nothing that would be inappropriate for children and I reserve the right to say no (you may still pick another name). 
  • The most exclusive role attainable on our discord; the Epic Supporter role (in addition to the previous tier roles), which of course includes access the VIP and Patreon-only chats and the super-secret hidden triple-VIP channel for the shiniest of shibes
  • General awesomeness
  • My utmost gratitude!
Includes Discord rewards
Hello there, fellow Shibe!

You've found the Patreon page for the game Dogeminer 2: Back 2 The Moon™! - Dogeminer is a free clicker/incremental/idle/amazing-game for all ages (no micro-transactions). In short, you mine for dogecoins, hire helpers to mine faster, get upgrades and find loot in the form of pickaxes and fortunes, among other fun things!

It is meant to be as fun, enjoyable and wholesome as possible. Note that the dogecoins you mine are not to be confused with the cryptocurrency Dogecoin; this is a game, merely meant to simulate what it could look like if you were to mine dogecoins in the most fun and amazing way.

I'm launching this page to help further the development of Dogeminer through the help of you, the players. If you're here, you have most likely already played the game (if not, you should try it! It's free!).

Link to game (it runs right in the browser on most PCs, Tablets & Mobiles)

Social pages:
Developer blog
Discord Server
/r/dogeminer
@rkn_dev (my twitter)
Facebook Page
Instagram

Please note that this is my first dive into Patreon and this page should be seen as an early version. Everything I want to say or do is probably not covered yet, but I'll do my best to tell you about my thoughts, ideas, the future plans. Expect further improvements as time goes by.

One patron benefit that is incomplete but will soon be added is 
subreddit flair benefits (link goes to /r/dogeminer on Reddit) for the different tiers.

There's a wall of text further down, here's a slightly shorter TL;DR of it all:

  • Solo development requires a lot of time and effort (obviously)
  • Advertising revenue is far from ideal. Not only is it no fun at all to put ads in something you're putting so much effort into, the revenue is becoming less and less reliable as time passes. It's so unreliable as a source of income that, in fact, one month would many times pay out 1/5th of what the previous did (simply put, I am not able to have stable living conditions via of game development based on ad revenue on Dogeminer)
  • Generous shibe-patrons can help stabilize (woof, four legs, much stable) the unstable ad revenue, which means I can dedicate (so) many more hours on making this already awesome game (even more) awesome
  • I can't afford to pay anyone for their services/work, nor can I let everyone who wants to help directly to do so (most of the work is in code and that's unfortunately something only entrust to close friends, of which I have few that are coders. I can't and won't ask them to work for free - more than I already have). I want to be able to pay artists and others to do what I am lacking the needed skills or time to do (this helps speed up development by a lot, as well as increases the quality of the game overall)
  • Big milestones that are unrelated to in-game content include putting the game on platforms such as Steam/PC stores and mobile app stores (along with more content than is currently in-game) PC would be first, mobile takes longer so one step at a time; I want to put the game on Steam/PC before 2019 ends.
  • Patrons will most likely get keys for Steam (in addition to the current benefits)This will be added to the tiers when I know it is a sure thing (most likely the lowest or second lowest tier will get a Steam key, higher tiers would get more key(s) to give to friend shibes). First I need to make sure it's going to work.
  • There's nothing saying it won't work well to migrate to PC, I've checked - there are good tools, libraries and even guides for this - but I need a working PC-version before I can say for sure
  • Mobile apps is less of a sure thing; it should be entirely possible but I'll know more about this in the future - one thing I am sure of is that it requires a lot of more work, which is why the PC version is getting prioritized first
  • I have tons of plans for fun content such as items, events, locations, missions, and more features (many of which have been supplied by you amazing shibes); Patrons would be the first to know about these and what plans are being put into motion, as well as have the ability to weigh in and vote on specific things

The TL;DR became a little longer than I expected but it's shorter than what I have written below.

Introduction
This game has been my baby for the past few years, my main intention is to further develop it to become one of the best, most wholesome, and more importantly, fun clicker incremental games on the market. Some of you already think it is, and that is just so amazing and very, very humbling! Thank you all!

Monetization

As you might know, the game does have ads. I don't like ads and I would prefer not to have them. I've tried to make them as non-intrusive as possible; no in-your-face kind of advertisements. I don't want that, simply because that could potentially turn myself off from playing a game. For clarity, these banners only come from Google AdSense - I don't trust other companies to make sure their ads are up to par. Oh right, on mobile devices there's also sometimes a page-level ad when navigating, I almost forgot. I like to think of my game (and any future games I make or take part in) as a game I want to play, through avoiding pitfalls like having too-many-ads or pay-2-win systems that many other games have these days.

Ads aren't fun
Sadly though, the advertising market has been falling a lot these last few years, it's constantly becoming harder for us creators to monetize our creations enough to spend quality time working on what we love; the last thing I want to do is to chuck in more ads or e.g. affiliate links in there.

Less ads, more fun
Luckily there are services like Patreon available, which have helped other people like me increase the amount of work they are able to do, and joy we are able to give. This is extra important to me as a solo developer. Lately I've been teaming up with a super-talented artist who currently works pro bono, and thanks to their generosity, I think that soon the game will have many more improvements than just "more content". However, since I am unable to afford to pay people to work for me, I can't, won't and especially do not want to ask too much of them. It already feels like I am.

That's where you come in
As a Patron shibe you could help me put in many more work hours (and days) on making this wonderful game even better. I know not everyone can afford or would be willing to be a patron, but there are those that can and do. With your help, I might even afford to pay artists to help me (I am more programmer than I am designer). I love what I do, but it is often hard work and since I don't rely on a separate game engine to do the work for me, I sometimes lose motivation when certain tasks need to get done, like bugs that are hard to pin down or when large parts of the code need rewriting to introduce something new (as examples). This issue would be greatly reduced by having the extra external motivation from generous patrons, who expect to see their money come to good use. Even if you don't expect much, I'll feel like you do.

After more content has been introduced to the game, I want to take it to the next level by putting it on platforms like Steam and other game stores, as well as the mobile app markets. This is no easy task, but if done correctly, I would be less bound by the many different web browsers with different specifications, that many times require individual bug fixing (and so much more testing). An extra bonus is that save-games will have a much more stable environment and not become lost in the void, as has happened to some players - as well as more space for other fun things such as achievements and the like.

Please excuse any grammatical or spelling errors in this Patreon page. Please let me know if there is something I missed or have made unclear.

Recent posts by rkn

Tiers
Supporting Shibe
$3 or more per month

 Even a small shibe is a shibe - every paw counts.


The Supporting Shibe gets:

  • Access to private Patreon posts; may include sneak-previews of new features, personal notes, plans or ideas (and whatever else I might blab on about)
  • Shiny Supporter role on our official discord, which gives access to the "VIP only"  channel
  • Patreon flair on /r/dogeminer subreddit
Includes Discord rewards
Golden Shibe
$5 or more per month

Sure, being cool is cool. But being a Golden Shibe is even cooler.


Golden Shibes get:

  • All benefits listed above
  • The exclusive Golden Supporter role on our official discord and gives access to the VIP and Patreon-only channels (in addition to the previous tier roles) 
  • Ability to weigh in or vote on new features or parts of new features for the game
Includes Discord rewards
Diamond Shibe
$15 or more per month

Much amaze! Diamond Shibes got style, baby!


Diamond Shibes get:

  • All benefits listed above
  • The very, very exclusive Diamond Supporter role on our official discord, with access to not just the VIP and Patreon-only chats but also a super-secret hidden triple-VIP channel, only for the shiniest of shibes (in addition to the previous tier roles) 
  • Access to super secret Patreon posts where the earliest ideas, prototypes, undercover beta-tests, insider-screenshots and more may appear
  • Slightly heavier strength when weighing in / voting on upcoming features 
Includes Discord rewards
Epic Shibe
$30 or more per month only 99 left

Wow. Just wow. The Epic Shibe doesn't fool around.


As an Epic Shibe, you get:

  • All benefits listed above
  • One-time: You get to name a Mining Shibe that will appear ingame "forever" (randomly). Rules that apply; Nothing that would be inappropriate for children and I reserve the right to say no (you may still pick another name). 
  • The most exclusive role attainable on our discord; the Epic Supporter role (in addition to the previous tier roles), which of course includes access the VIP and Patreon-only chats and the super-secret hidden triple-VIP channel for the shiniest of shibes
  • General awesomeness
  • My utmost gratitude!
Includes Discord rewards