Drunk Flamingois creating Campaign Mods for Warhammer II
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- The Development Blogs, which are short updates on what I'm making and how it works. I try my best to make them interesting.
- Sometimes there are polls too!
This gives you access to my Development Group on the C&C Modding Discord. Whenever I'm brainstorming ideas, I try to use a ton of feedback from other people to help conceptualise, balance and improve features in my mods.
In addition to everything provided by previous tiers, if you want something just ask.
Your generosity is appreciated and while I lack the time for big fancy rewards, I'll provide what I can, including but not limited to
- Small scripts on request (open source).
- Shoutouts on mod pages.
- Bugfix or Feature Improvement Sessions. You sit down and troubleshoot with me, I'll get whatever it is fixed.
Legal Disclaimer: Any scripts or mods that I write by request will be published on Steam Workshop or otherwise publicly distributed. I take requests for scripts, but you aren't paying me to write mods for you and you alone.
My work includes Legendary Lord Respec, which allows the reset of Legendary Lord Skillsets; Tabletop Based Unit Caps, an implementation of the old Special and Rare limits from tabletop into the game; Empire of Man, a full political system for the Empire; Book of Grudges: Reforged, a rework to the Book of Grudges mechanic; and the scripting side of Vandy's Old World Rites, which extends the Rites mechanic from the Warhammer II races to the Old World. I've also contributed scripts to SFO: Grimhammer and I am generally active in helping out aspiring and established modders on the C&C modding discord, where I am a moderator.
On this Patreon page, you'll find release notes for all of my mods, as well as Beta versions which you can test for free. For Patrons, you'll also have access to Development Blogs, Work in Progress Screenshots, and various other posts I make just for you guys.
These general guidelines should sum up what I believe fairly nicely:
- I believe all mods should be free. On Patreon, I ask for support, not payment.
- I believe that the best mods are those that create new layers to gameplay. I try to avoid just changing what already exists; I try to create something new.
- I believe that compatibility is the best way to make good mods. I can't create everything on my own, so my mods will always strive to fit into a work seamlessly with the best of the steam workshop.
- Finally, I believe that modding knowledge ought to be communal. I couldn't have taught myself Lua and produced as much as I have without the help of others, so I always try to help new modders get off the ground and offer my specific expertise to improve other mods.
- Vandy, Occasional Partner in Crime
- Cataph, DB/Italian Cooking God
- Smokin, who does the extremely unenviable task of maintaining my code for me on a few projects.
That's pretty cool if you ask me.