Liz Ryerson is creating Music, Criticism, Art
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hi, my name is Liz. you might know me most from the writing about games i do. i believe in compassion and brutal honesty, two things that are incredibly lacking in games' spaces. the website Critical Distance just named me Blogger of the Year for 2013 for my "raw, deeply-felt appreciation for structure and form". i also made a game called Problem Attic which has been described as "provocative" and "an indescribably important videogame".  in the past year i've given talks at the No Show Conference in Boston and QGCon in Berkeley on issues of gender and inclusiveness in game & art spaces, among other things. i'm also starting to branch out into thoughts about culture, particularly art's role in it.

my focus is on changing the ways we talk about, consume, and make art in the 21st century.  my own work is an attempt to explore the boundaries of different new media with a strong emphasis on videogames, and to facilitate a deeper, more compassionate understanding of ourselves and the world around us. i believe that art can be deeply revolutionary, and will serve an extremely important purpose in the years to come.

despite some success in the past year and a half, i've still been struggling a lot to get recognition and find outlets to help me make some sort of a living off my work.  i have a hard time finding publications receptive to what i want to write that can offer me much, and i've not had much luck at finding paid gigs to do music or sound for games, nor outlets that would be willing to compensate me for my work in games. because of my situation, i've been living rent free at different friends' places for the past couple years - but i can't keep this up indefinitely.

when you're struggling and nothing seems to gain much traction, especially when you do things a little bit differently from other people, finding the motivation to make things can be very hard come by. that's where you all come in.

in particular, making music is something i've done since age 12. it's always served a central part of my life, and it hurts me a lot that i struggle so deeply to find motivation to make it. but right now i don't have the necessary connections or equipment to play shows and i've had next to no luck emailing music publications, and i haven't been much luckier finding gigs doing music/sound for games.

i'm also, however, looking for people who like the art i make and the criticism i do and want to keep seeing more of it!

since i make a lot of different types of things, i'm setting a monthly goal. so, if you want to support me, you'll be paying for whatever music, games, articles, or art i do in a month. and then i'll make a monthly post on my blog summing up all the things i've done each month, which is what you'll be paying for.

thank you so much!

- liz
hi, my name is Liz. you might know me most from the writing about games i do. i believe in compassion and brutal honesty, two things that are incredibly lacking in games' spaces. the website Critical Distance just named me Blogger of the Year for 2013 for my "raw, deeply-felt appreciation for structure and form". i also made a game called Problem Attic which has been described as "provocative" and "an indescribably important videogame".  in the past year i've given talks at the No Show Conference in Boston and QGCon in Berkeley on issues of gender and inclusiveness in game & art spaces, among other things. i'm also starting to branch out into thoughts about culture, particularly art's role in it.

my focus is on changing the ways we talk about, consume, and make art in the 21st century.  my own work is an attempt to explore the boundaries of different new media with a strong emphasis on videogames, and to facilitate a deeper, more compassionate understanding of ourselves and the world around us. i believe that art can be deeply revolutionary, and will serve an extremely important purpose in the years to come.

despite some success in the past year and a half, i've still been struggling a lot to get recognition and find outlets to help me make some sort of a living off my work.  i have a hard time finding publications receptive to what i want to write that can offer me much, and i've not had much luck at finding paid gigs to do music or sound for games, nor outlets that would be willing to compensate me for my work in games. because of my situation, i've been living rent free at different friends' places for the past couple years - but i can't keep this up indefinitely.

when you're struggling and nothing seems to gain much traction, especially when you do things a little bit differently from other people, finding the motivation to make things can be very hard come by. that's where you all come in.

in particular, making music is something i've done since age 12. it's always served a central part of my life, and it hurts me a lot that i struggle so deeply to find motivation to make it. but right now i don't have the necessary connections or equipment to play shows and i've had next to no luck emailing music publications, and i haven't been much luckier finding gigs doing music/sound for games.

i'm also, however, looking for people who like the art i make and the criticism i do and want to keep seeing more of it!

since i make a lot of different types of things, i'm setting a monthly goal. so, if you want to support me, you'll be paying for whatever music, games, articles, or art i do in a month. and then i'll make a monthly post on my blog summing up all the things i've done each month, which is what you'll be paying for.

thank you so much!

- liz

Recent posts by Liz Ryerson