Emergame by Henry is creating a world where the character do the grinding and you do the fun
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I've been working all my life, but never really gotten any satisfaction out of it, and I quit my job just before the summer with no plans about where to go or what to do, but some game idea is always churning in the back of my mind, so I just have to take the jump and try to make it!
I may have added this Patreon way too early, because there is no game at the moment, only stacks of post-it notes and some code and notes scattered across several computers and servers.
If you back me, it is out of curiosity, and a wish that something new will emerge, and to give me that extra motivation I may need to go on.
And you will have my gratitude, and a whole lot of in game currency to play with when the game is released, and you'll get some other tokens of appreciation too, maybe an item with buff.

The vision and the world is very clear in my head, but I am yet to churn it down to something written, and I have to be sure I have a set of balanced game mechanics, AND all this have to be programmed and displayed, and after that I need to get artwork on somehow. In short, it will be some kind of idle game(but not a clicker, even there will be some clicker minigames probably), playable from most devices, from chat clients to desktop apps, using all this new internet web wizardry that all those smart and creative people have come up with.
On the content side, there will be dungeons and fighting boars, but you don't have to actually do it, you just send your character out while you play lol or wow or wtf or whatever you spend your time on.
When you check in with your character, you can see what loots he have accumulated, maybe level up, maybe set him to craft some new leather armor from the boar hides, try to barter your stuff for money.
About money - the economy will be pretty much player driven, and some extra gametime will be needed to accumulate them, but the last thing I want is to create a pay to win game.
And about player driven - not in version 1, but not long after, crafting will be implemented, and made important, and the different classes will have to supplement each others. One player can have several characters, one which will be considered main, the rest are companions or even pets. And players can have houses, even castles and dungeons where other players go to hunt, and ultimately players can own whole worlds. There will be some kind of share of income, like if someone own a castle and people spend money there, some will fall on the owner. And a world will take most income from players. Like a new kind of affiliate program, only it is part of the game. Game currency and real currency will be strictly separated, but it will be possible to sell in-game value for real money at some point.

Ok, that was a couple words, I hope I didn't spoil too much.
 
This more full description, together with release announcements, will most likely happen on tumblr (and twitter), so follow me there (@iamhenrybe).

 I should have added a tldr in top, but I didn't.

And by the way... do you know someone who enjoy betatesting? Maybe they would want to try some prealphatesting (the work is hard, but there is no pay).

Thanks for the attention!
Rewards
The idle apprentice
$2 or more per month 0 patrons
You get free basic lodging wherever you go in the game, and 2$ worth of game currency monthly.
The idle adventurer
$5 or more per month 0 patrons
You get free VIP lodging (in game), and 5$ worth of game currency added to your account monthly.
The idle nobleman
$10 or more per month 0 patrons
You rent an apartment (in game) which will be yours after 10 months. After that, a companion slot.
Also 10$ currency and VIP lodging wherever you go.
The idle jarl
$25 or more per month 0 of 50 patrons
You rent a house (in game), which will be yours after 10 months. After that you get 2 companion slots and one companion of choice.
Also VIP lodging wherever you go, and 20$ worth in-game currency.
The idle king
$50 or more per month 0 of 20 patrons
You rent a castle(in game), which will be yours after 10 months. Castles can have player made missions. You'll also get 2 companions and 5 companion slots as long as you subscribe, and 25$ worth of game currency. Also VIP lodging wherever you go.
I've been working all my life, but never really gotten any satisfaction out of it, and I quit my job just before the summer with no plans about where to go or what to do, but some game idea is always churning in the back of my mind, so I just have to take the jump and try to make it!
I may have added this Patreon way too early, because there is no game at the moment, only stacks of post-it notes and some code and notes scattered across several computers and servers.
If you back me, it is out of curiosity, and a wish that something new will emerge, and to give me that extra motivation I may need to go on.
And you will have my gratitude, and a whole lot of in game currency to play with when the game is released, and you'll get some other tokens of appreciation too, maybe an item with buff.

The vision and the world is very clear in my head, but I am yet to churn it down to something written, and I have to be sure I have a set of balanced game mechanics, AND all this have to be programmed and displayed, and after that I need to get artwork on somehow. In short, it will be some kind of idle game(but not a clicker, even there will be some clicker minigames probably), playable from most devices, from chat clients to desktop apps, using all this new internet web wizardry that all those smart and creative people have come up with.
On the content side, there will be dungeons and fighting boars, but you don't have to actually do it, you just send your character out while you play lol or wow or wtf or whatever you spend your time on.
When you check in with your character, you can see what loots he have accumulated, maybe level up, maybe set him to craft some new leather armor from the boar hides, try to barter your stuff for money.
About money - the economy will be pretty much player driven, and some extra gametime will be needed to accumulate them, but the last thing I want is to create a pay to win game.
And about player driven - not in version 1, but not long after, crafting will be implemented, and made important, and the different classes will have to supplement each others. One player can have several characters, one which will be considered main, the rest are companions or even pets. And players can have houses, even castles and dungeons where other players go to hunt, and ultimately players can own whole worlds. There will be some kind of share of income, like if someone own a castle and people spend money there, some will fall on the owner. And a world will take most income from players. Like a new kind of affiliate program, only it is part of the game. Game currency and real currency will be strictly separated, but it will be possible to sell in-game value for real money at some point.

Ok, that was a couple words, I hope I didn't spoil too much.
 
This more full description, together with release announcements, will most likely happen on tumblr (and twitter), so follow me there (@iamhenrybe).

 I should have added a tldr in top, but I didn't.

And by the way... do you know someone who enjoy betatesting? Maybe they would want to try some prealphatesting (the work is hard, but there is no pay).

Thanks for the attention!

Recent posts by Emergame by Henry

Rewards
The idle apprentice
$2 or more per month 0 patrons
You get free basic lodging wherever you go in the game, and 2$ worth of game currency monthly.
The idle adventurer
$5 or more per month 0 patrons
You get free VIP lodging (in game), and 5$ worth of game currency added to your account monthly.
The idle nobleman
$10 or more per month 0 patrons
You rent an apartment (in game) which will be yours after 10 months. After that, a companion slot.
Also 10$ currency and VIP lodging wherever you go.
The idle jarl
$25 or more per month 0 of 50 patrons
You rent a house (in game), which will be yours after 10 months. After that you get 2 companion slots and one companion of choice.
Also VIP lodging wherever you go, and 20$ worth in-game currency.
The idle king
$50 or more per month 0 of 20 patrons
You rent a castle(in game), which will be yours after 10 months. Castles can have player made missions. You'll also get 2 companions and 5 companion slots as long as you subscribe, and 25$ worth of game currency. Also VIP lodging wherever you go.