Rose Bailey is creating roleplaying games
105

patrons

$475
per game
Hi, I'm Rose!

When I fall in love with something, I make it into a game. And that comes out to quite a lot of games!

Via this Patreon, I develop and publish a variety of roleplaying games -- sagas of swords-and-tragedy, epics of cosmic superheroes with divided loyalties, ballads of ridiculous criminals bonded by truest friendship, and so much more!

I've released ten of these games so far, and look forward to many more!



What's the latest news?
Princess of the Universe, the game of qaf action figure fantasy, is now available in print and PDF on DriveThruRPG!

I've just announced Miserable Secrets, a revision/followup to last year's The Shadow of Golgotha. Unravel gothic noir mysteries and face the monsters of the impossible future!

Who are you?

I'm Rose Bailey, game designer and writer. I've been working in games professionally for more than twelve years, including nine years as lead developer on Vampire: The Requiem and writing or co-writing over a dozen roleplaying books. As a video game designer, I've worked on MMOs like EVE Online and Elder Scrolls Online. I also write original fiction, like the adventures of Sasha Witchblood, and my own creator-owned games, like Cavaliers of Mars.

Why Patreon?

I write small games all the time. With patrons, I can afford to polish and lay them out. In addition, with backing so far, I've been able to improve cover art and work with professional co-writers.

What have you released so far?

  • Beautiful Anomalies, a one-year anniversary, 100-page extravaganza about trust, religion, and time travel. My most ambitious Patreon game to date! (Released to patrons, also a la carte in print and PDF!)
  • AMERICA THE BULLETPROOF, the game of ridiculous crimes and lifesaving friendship. (Released to patrons.)
  • BLAZON, cosmic superheroes in a universe of Law and Chaos, inspired by Green Lantern and new wave fantasy. (Released to patrons also a la carte in print and PDF!)
  • Bright and Terrible, a game of swords and tragedy in the style of Michael Moorcock's Elric and Tanith Lee's Flat Earth. (Released to patrons.)
  • Die For You, the game of monsters and feels, inspired by paranormal drama in general and the web series Carmilla in particular. (Released as a free sample.)
  • Princess of the Universe, queered up action figure fantasy. (Released to patrons.)
  • The Shadow of Golgotha, a post-apocalyptic feudal world ruled by a blood-drinking aristocracy. (Released to patrons.)
  • Sharded, fantasy noir where death is not the end. (Released to patrons.)
  • State Machine, android espionage inspired by Blade Runner and Ghost in the Shell. (Released to patrons.)
  • Time and Fate, a resource pack for Fate Accelerated Edition, with character sheets, scenario worksheets, and plot twist cards to help you quickly build and run adventures in the style of Doctor Who and Sapphire and Steel. (Released to patrons.)

What are some of the future projects you have in mind?

  • Good & Evil, Incorporated, procedural action in a world of corporate witch hunting.
  • How We Quit the Forest, fairy tale adventure in the style of pulp fantasy.
  • Elsewhere Brigade, tactical action in humanity's adventurous future.
  • Plot Twist Cards, genre-specific but system-neutral cards that empower players and encourage in-genre improvisation.

The specific games released will vary -- I like to do short, intense design sprints to come up with cool games for my media crush of the moment.

How long are your games?

Size varies from project to project, but mostly 2,000-8,000 words, with the biggest so far being an extra-special 25,000. In page count, I usually do digest-sized PDFs, and the shortest so far (the first paid project, Bright & Terrible) has been 24 pages, while the longest (my one year anniversary celebration Beautiful Anomalies) is 100.

Over the course of the Patreon, the word and page count per release has been creeping up, as has the amount and quality of graphic design work for each one. Two projects have even included card decks, and four have included assets for virtual tabletops! Make of that what you will. :)

How often do they come out?

I aim for about one release a month. I only charge for finished PDFs, so if I don't make it, you don't pay.

What about print?

My priority is PDFs for my patrons. However, I intend to make many of these projects available in print, and give patrons discounts on physical copies. Beautiful Anomalies was the first of these.

Are you doing any Onyx Path/White Wolf stuff here?

Nope! This is going to be all my weird little labors of love and/or infatuation!
Rewards
Well-wisher
$1 or more per game 4 patrons
You'll receive my appreciation, and a "well-wisher" credit in any of my games over 5 pages.
Munificent Patron
$5 or more per game 100 patrons
You'll receive PDFs of each of my games as they're finished! You'll also get exclusive access when I playtest new projects. And finally, you'll be credited as a "munificent patron" in any of my games over 5 pages.
Hi, I'm Rose!

When I fall in love with something, I make it into a game. And that comes out to quite a lot of games!

Via this Patreon, I develop and publish a variety of roleplaying games -- sagas of swords-and-tragedy, epics of cosmic superheroes with divided loyalties, ballads of ridiculous criminals bonded by truest friendship, and so much more!

I've released ten of these games so far, and look forward to many more!



What's the latest news?
Princess of the Universe, the game of qaf action figure fantasy, is now available in print and PDF on DriveThruRPG!

I've just announced Miserable Secrets, a revision/followup to last year's The Shadow of Golgotha. Unravel gothic noir mysteries and face the monsters of the impossible future!

Who are you?

I'm Rose Bailey, game designer and writer. I've been working in games professionally for more than twelve years, including nine years as lead developer on Vampire: The Requiem and writing or co-writing over a dozen roleplaying books. As a video game designer, I've worked on MMOs like EVE Online and Elder Scrolls Online. I also write original fiction, like the adventures of Sasha Witchblood, and my own creator-owned games, like Cavaliers of Mars.

Why Patreon?

I write small games all the time. With patrons, I can afford to polish and lay them out. In addition, with backing so far, I've been able to improve cover art and work with professional co-writers.

What have you released so far?

  • Beautiful Anomalies, a one-year anniversary, 100-page extravaganza about trust, religion, and time travel. My most ambitious Patreon game to date! (Released to patrons, also a la carte in print and PDF!)
  • AMERICA THE BULLETPROOF, the game of ridiculous crimes and lifesaving friendship. (Released to patrons.)
  • BLAZON, cosmic superheroes in a universe of Law and Chaos, inspired by Green Lantern and new wave fantasy. (Released to patrons also a la carte in print and PDF!)
  • Bright and Terrible, a game of swords and tragedy in the style of Michael Moorcock's Elric and Tanith Lee's Flat Earth. (Released to patrons.)
  • Die For You, the game of monsters and feels, inspired by paranormal drama in general and the web series Carmilla in particular. (Released as a free sample.)
  • Princess of the Universe, queered up action figure fantasy. (Released to patrons.)
  • The Shadow of Golgotha, a post-apocalyptic feudal world ruled by a blood-drinking aristocracy. (Released to patrons.)
  • Sharded, fantasy noir where death is not the end. (Released to patrons.)
  • State Machine, android espionage inspired by Blade Runner and Ghost in the Shell. (Released to patrons.)
  • Time and Fate, a resource pack for Fate Accelerated Edition, with character sheets, scenario worksheets, and plot twist cards to help you quickly build and run adventures in the style of Doctor Who and Sapphire and Steel. (Released to patrons.)

What are some of the future projects you have in mind?

  • Good & Evil, Incorporated, procedural action in a world of corporate witch hunting.
  • How We Quit the Forest, fairy tale adventure in the style of pulp fantasy.
  • Elsewhere Brigade, tactical action in humanity's adventurous future.
  • Plot Twist Cards, genre-specific but system-neutral cards that empower players and encourage in-genre improvisation.

The specific games released will vary -- I like to do short, intense design sprints to come up with cool games for my media crush of the moment.

How long are your games?

Size varies from project to project, but mostly 2,000-8,000 words, with the biggest so far being an extra-special 25,000. In page count, I usually do digest-sized PDFs, and the shortest so far (the first paid project, Bright & Terrible) has been 24 pages, while the longest (my one year anniversary celebration Beautiful Anomalies) is 100.

Over the course of the Patreon, the word and page count per release has been creeping up, as has the amount and quality of graphic design work for each one. Two projects have even included card decks, and four have included assets for virtual tabletops! Make of that what you will. :)

How often do they come out?

I aim for about one release a month. I only charge for finished PDFs, so if I don't make it, you don't pay.

What about print?

My priority is PDFs for my patrons. However, I intend to make many of these projects available in print, and give patrons discounts on physical copies. Beautiful Anomalies was the first of these.

Are you doing any Onyx Path/White Wolf stuff here?

Nope! This is going to be all my weird little labors of love and/or infatuation!

Recent posts by Rose Bailey

Rewards
Well-wisher
$1 or more per game 4 patrons
You'll receive my appreciation, and a "well-wisher" credit in any of my games over 5 pages.
Munificent Patron
$5 or more per game 100 patrons
You'll receive PDFs of each of my games as they're finished! You'll also get exclusive access when I playtest new projects. And finally, you'll be credited as a "munificent patron" in any of my games over 5 pages.