When I fall in love with something, I make it into a game. And that comes out to quite a lot of games!
With your generous support, I develop and publish a variety of roleplaying games -- sagas of swords-and-tragedy, epics of cosmic superheroes with divided loyalties, ballads of ridiculous criminals bonded by truest friendship, and so much more!
I've released eleven of these games so far, and look forward to many more!
What's the latest news?
Miserable Secrets is out to the public in PDF!
In MS, you become a detective in a post-apocalyptic world ruled by vampires, and apply tactics and player skill in both investigation and battle. This full-color, heart-poured-into-it, what-the-fuck-is-with-the-theology book is over 200 pages long, features brilliant guest authors Benjamin Baugh and Meghan Fitzgerald, and I'm super-proud of it.
For July, I'm working on an exploration guide for Miserable Secrets, and my all-new, all-different fantasy heartbreaker One Weird Trick to Be a Hero!
Who are you?
I'm Rose Bailey, game designer and writer. I've been working in games professionally for more than twelve years, writing or co-writing over a dozen roleplaying books. As a video game designer, I've worked on MMOs like EVE Online and Elder Scrolls Online. I also write original fiction, like the adventures of Sasha Witchblood, and my own creator-owned games, like Cavaliers of Mars.
I write games all the time! With your patronage, I can afford to polish and lay them out. In addition, with backing so far, I've been able to work with professional co-writers and improve the look and feel of my work.
What are your biggest projects?
- Miserable Secrets, gothic fantasy with tactical investigation, is a 200-page, full-color blowout, and my most ambitious Patreon game to date! (Released to patrons.)
- Beautiful Anomalies, is a one-year anniversary, 100-page extravaganza about trust, religion, and time travel. (Released to patrons, and public in print and PDF!)
What other cool stuff have you released?
It's getting to be a big list! Check it out:
- AMERICA THE BULLETPROOF, the game of ridiculous crimes and lifesaving friendship. (Released to patrons.)
- BLAZON, cosmic superheroes in a universe of Law and Chaos, inspired by Green Lantern and new wave fantasy. (Released to patrons also a la carte in print and PDF!)
- Bright and Terrible, a game of swords and tragedy in the style of Michael Moorcock's Elric and Tanith Lee's Flat Earth. (Released to patrons.)
- Die For You, the game of monsters and feels, inspired by paranormal drama in general and the web series Carmilla in particular. (Released as a free sample.)
- Princess of the Universe, queered up action figure fantasy. (Released to patrons.)
- The Shadow of Golgotha, a post-apocalyptic feudal world ruled by a blood-drinking aristocracy. (Released to patrons.)
- Sharded, fantasy noir where death is not the end. (Released to patrons.)
- State Machine, android espionage inspired by Blade Runner and Ghost in the Shell. (Released to patrons.)
- Time and Fate, a resource pack for Fate Accelerated Edition, with character sheets, scenario worksheets, and plot twist cards to help you quickly build and run adventures in the style of Doctor Who and Sapphire and Steel. (Released to patrons.)
What are some of the future projects you have in mind?
- Good & Evil, Incorporated, procedural action in a world of corporate witch hunting.
- How We Quit the Forest, fairy tale adventure in the style of pulp fantasy.
- Elsewhere Brigade, tactical action in humanity's adventurous future.
- Plot Twist Cards, genre-specific but system-neutral cards that empower players and encourage in-genre improvisation.
The specific games released vary -- I like to do short, intense design sprints to come up with cool games for my media crush of the moment.
How long are your games?
Size varies from month to month, depending on what the project demands. I started this Patreon with the idea that I'd be doing mainly microgames, but the games have gotten bigger over time, and a few concepts just demanded to be really big!
I usually do digest-sized PDFs, and the shortest so far (the first paid project, Bright & Terrible) has been 24 pages, while the longest (Miserable Secrets) is 212.
How often do they come out?
I aim for about one release a month. I only charge for finished PDFs, so if I don't make it, you don't pay.
What about print?
My priority is PDFs for my patrons. However, I intend to make many of these projects available in print, and give patrons discounts on physical copies.