Rose Bailey is creating roleplaying games
163

patrons

$760
per game
Hi, I'm Rose!

When I fall in love with something, I make it into a game. And that comes out to quite a lot of games!

With your generous support, I develop and publish a variety of roleplaying games -- sagas of swords-and-tragedy, epics of cosmic superheroes with divided loyalties, ballads of ridiculous criminals bonded by truest friendship, and so much more!

I've released thirteen of these games so far, and three supplements for them. I look forward to many more!



What's the latest news?



I've announced my next project, Dangerous to Go Alone! Travel to a distant leaf of the world tree and get ready for 8-bit feels!

The first episode module for Beautiful Anomalies, The Prisoner of Eternity, has been released to the public!

Who are you?

I'm Rose Bailey, game designer and writer. I've been working in games professionally for more than twelve years, writing or co-writing over a dozen roleplaying books, including as the longest-serving developer of White Wolf's Vampire. As a video game designer, I've worked on MMOs like EVE Online and Elder Scrolls Online. I also write original fiction, like the adventures of Sasha Witchblood, and my own creator-owned games, like Cavaliers of Mars.

Why Patreon?

I write games all the time! With your patronage, I can afford to polish and lay them out. In addition, with backing so far, I've been able to work with professional co-writers and improve the look and feel of my work.

What are your biggest projects?

  • Miserable Secrets, gothic fantasy with tactical investigation, is a 200-page, full-color blowout, and my most ambitious Patreon game to date! (Available in print and PDF!)
  • Beautiful Anomalies, is a one-year anniversary, 100-page extravaganza about trust, religion, and time travel. (Available in print and PDF!)

What other cool stuff have you released?


It's getting to be a big list! Check it out:
  • AMERICA THE BULLETPROOF, the game of ridiculous crimes and lifesaving friendship. (Released to patrons.)
  • BLAZON, cosmic superheroes in a universe of Law and Chaos, inspired by Green Lantern and new wave fantasy.
  • Bright & Terrible, a game of swords and tragedy in the style of Michael Moorcock's Elric and Tanith Lee's Flat Earth.
  • Die For You, the game of monsters and feels, inspired by paranormal drama in general and the web series Carmilla in particular. (Released as a free sample.)
  • One Weird Trick to Be a Hero, a game about heroic adventure in the gig economy and solving your problems in ridiculous ways.
  • On Nobody's Side, a game of queer spies in the 60s... first burned, then brought back in with a License to Live! (Released to patrons.)
  • Princess of the Universe, queered up action figure fantasy. (Released to patrons.)
  • The Shadow of Golgotha, a post-apocalyptic feudal world ruled by a blood-drinking aristocracy. (Released to patrons.)
  • Sharded, fantasy noir where death is not the end. (Released to patrons.)
  • State Machine, android espionage inspired by Blade Runner and Ghost in the Shell. (Released to patrons.)
  • Time and Fate, a resource pack for Fate Accelerated Edition, with character sheets, scenario worksheets, and plot twist cards to help you quickly build and run adventures in the style of Doctor Who and Sapphire and Steel. (Released to patrons.)

What are some of the future projects you have in mind?

  • Good & Evil, Incorporated, procedural action in a world of corporate witch hunting.
  • How We Quit the Forest, fairy tale adventure in the style of pulp fantasy.
  • Elsewhere Brigade, tactical action in humanity's adventurous future.
  • Plot Twist Cards, genre-specific but system-neutral cards that empower players and encourage in-genre improvisation.

The specific games released vary -- I like to do short, intense design sprints to come up with cool games for my media crush of the moment.

How long are your games?

Size varies from month to month, depending on what the project demands. I started this Patreon with the idea that I'd be doing mainly microgames, but the games have gotten bigger over time, and a few concepts just demanded to be really big!

I usually do digest-sized PDFs, and the shortest so far (the first paid project, Bright & Terrible) has been 24 pages, while the longest (Miserable Secrets) is 212.

How often do they come out?

I aim for about one release a month. I only charge for finished PDFs, so if I don't make it, you don't pay.

What about print?

My priority is PDFs for my patrons. However, I intend to make many of these projects available in print, and give patrons discounts on physical copies.
Tiers
Well-wisher
$1 or more per game 6 patrons
You'll receive my appreciation, and a "well-wisher" credit in any of my games over 5 pages.
Munificent Patron
$5 or more per game 158 patrons
You'll receive PDFs of each of my games as they're finished! You'll also get exclusive access when I playtest new projects. And finally, you'll be credited as a "munificent patron" in any of my games over 5 pages.
Goals
$650 – reached! per game
Cover Art for Every Project

So far, I'm improvising cover art from bits and pieces each month, largely relying on Creative Commons pieces and art from Shutterstock. Sometimes, that means something beautiful. Other times... not so much.

At this goal, I'll be able to afford professional artists and/or use Adobe Stock, opening up a lot of really gorgeous art.

Depending on the month and project, this will also help me create more attractive interiors and components.
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Hi, I'm Rose!

When I fall in love with something, I make it into a game. And that comes out to quite a lot of games!

With your generous support, I develop and publish a variety of roleplaying games -- sagas of swords-and-tragedy, epics of cosmic superheroes with divided loyalties, ballads of ridiculous criminals bonded by truest friendship, and so much more!

I've released thirteen of these games so far, and three supplements for them. I look forward to many more!



What's the latest news?



I've announced my next project, Dangerous to Go Alone! Travel to a distant leaf of the world tree and get ready for 8-bit feels!

The first episode module for Beautiful Anomalies, The Prisoner of Eternity, has been released to the public!

Who are you?

I'm Rose Bailey, game designer and writer. I've been working in games professionally for more than twelve years, writing or co-writing over a dozen roleplaying books, including as the longest-serving developer of White Wolf's Vampire. As a video game designer, I've worked on MMOs like EVE Online and Elder Scrolls Online. I also write original fiction, like the adventures of Sasha Witchblood, and my own creator-owned games, like Cavaliers of Mars.

Why Patreon?

I write games all the time! With your patronage, I can afford to polish and lay them out. In addition, with backing so far, I've been able to work with professional co-writers and improve the look and feel of my work.

What are your biggest projects?

  • Miserable Secrets, gothic fantasy with tactical investigation, is a 200-page, full-color blowout, and my most ambitious Patreon game to date! (Available in print and PDF!)
  • Beautiful Anomalies, is a one-year anniversary, 100-page extravaganza about trust, religion, and time travel. (Available in print and PDF!)

What other cool stuff have you released?


It's getting to be a big list! Check it out:
  • AMERICA THE BULLETPROOF, the game of ridiculous crimes and lifesaving friendship. (Released to patrons.)
  • BLAZON, cosmic superheroes in a universe of Law and Chaos, inspired by Green Lantern and new wave fantasy.
  • Bright & Terrible, a game of swords and tragedy in the style of Michael Moorcock's Elric and Tanith Lee's Flat Earth.
  • Die For You, the game of monsters and feels, inspired by paranormal drama in general and the web series Carmilla in particular. (Released as a free sample.)
  • One Weird Trick to Be a Hero, a game about heroic adventure in the gig economy and solving your problems in ridiculous ways.
  • On Nobody's Side, a game of queer spies in the 60s... first burned, then brought back in with a License to Live! (Released to patrons.)
  • Princess of the Universe, queered up action figure fantasy. (Released to patrons.)
  • The Shadow of Golgotha, a post-apocalyptic feudal world ruled by a blood-drinking aristocracy. (Released to patrons.)
  • Sharded, fantasy noir where death is not the end. (Released to patrons.)
  • State Machine, android espionage inspired by Blade Runner and Ghost in the Shell. (Released to patrons.)
  • Time and Fate, a resource pack for Fate Accelerated Edition, with character sheets, scenario worksheets, and plot twist cards to help you quickly build and run adventures in the style of Doctor Who and Sapphire and Steel. (Released to patrons.)

What are some of the future projects you have in mind?

  • Good & Evil, Incorporated, procedural action in a world of corporate witch hunting.
  • How We Quit the Forest, fairy tale adventure in the style of pulp fantasy.
  • Elsewhere Brigade, tactical action in humanity's adventurous future.
  • Plot Twist Cards, genre-specific but system-neutral cards that empower players and encourage in-genre improvisation.

The specific games released vary -- I like to do short, intense design sprints to come up with cool games for my media crush of the moment.

How long are your games?

Size varies from month to month, depending on what the project demands. I started this Patreon with the idea that I'd be doing mainly microgames, but the games have gotten bigger over time, and a few concepts just demanded to be really big!

I usually do digest-sized PDFs, and the shortest so far (the first paid project, Bright & Terrible) has been 24 pages, while the longest (Miserable Secrets) is 212.

How often do they come out?

I aim for about one release a month. I only charge for finished PDFs, so if I don't make it, you don't pay.

What about print?

My priority is PDFs for my patrons. However, I intend to make many of these projects available in print, and give patrons discounts on physical copies.

Recent posts by Rose Bailey

Tiers
Well-wisher
$1 or more per game 6 patrons
You'll receive my appreciation, and a "well-wisher" credit in any of my games over 5 pages.
Munificent Patron
$5 or more per game 158 patrons
You'll receive PDFs of each of my games as they're finished! You'll also get exclusive access when I playtest new projects. And finally, you'll be credited as a "munificent patron" in any of my games over 5 pages.