Why?This is your chance to see if YOU would survive the night with the scariest monsters of myth and legend. No gimmicks, no achievements, just a solid scary game where YOU get to be in the driver's seat. This is my passion project: a high-polished, super-terrifying experience in game form with one objective -- survive until the morning by any means necessary.
Many games have tried this, but none of those games observe traditional monster rules. You NEED this game to exist.
I am creating The Shadows Lengthen entirely with Blender, and it will run entirely on the Blender game engine!
ABOUT THE GAME
- You will face down against ALL the classic monsters from MYTH and LEGEND.
- The monsters will operate strictly according to the rules of their own lore.
- The goal of the game is to survive until the sun rises, using any tools or strategies at your disposal.
...sooo, I can do whatever I want?
Right! You can choose to fight, hide, flee, or negotiate. But remember the rules of any given monster. Knowing the rules of the monster hunting you will help you survive, for example:
Vampires can't enter a house uninvited
Werewolves can only be killed by a silver bullet
Witches can be killed with fire
The game will be an open-world level featuring a cabin in the woods.
Every 6 - 8 months, I'll release a new monster, ranging from creatures from popular fiction (Vampire, Witch, Werewolf, Ghost) to the more obscure cultural legends (Wendigo, Chupacabre, Banshee, Mothman,).
WHY? Because Blender is the best design tool. It is not only a wonderful tool, but the creators and users of Blender share my ideals of co-authorship, collaboration, and altruism.I personally feel that Blender's success as a game engine has gone underappreciated. This game is commercial endeavor intended to put a commercial success under the belt of the Blender Game Engine!
About Feral 3DLead:
Thomas Murphy: Master of ALL the Things
I proudly use Blender 3D full time in NYC. I have worked for Marvel Entertainment, start-ups, and numerous freelance jobs using exclusively Blender, Gimp, and Photoshop. I have a great deal of experience in creating wonderful game assets and I want this game to exist!
I value Blender and the ideology that it represents in the open-source design community. I love to share. Sometimes I over-share. In the end, it's all about creating wonderful art in an ecosystem where celebrating each other's work is the best.
Give me the honor of creating a game you all know needs to exist! Please join me on this journey and donate to my patreon!