Feudums Project are creating Feudums
2
patrons
$2
per month

Thank you for considering to support us!


(We're currently making changes to our project page. Please come back a bit later.)

We're the small indie group behind Feudums, a free-to-win (no small print) cross-genre strategy game designed to run on both PC & tablet. Feudums is a Greenlit game concept and we're determined to deliver our project.

Inspired by the strong vibe of 90's classic C64/Amiga games like Defender of the Crown, Genesia and Lords of the Realm, the story-driven-sandbox style of the New Age's Mount & Blade, the grand strategy mixture of Crusader Kings and the diplomatic and intrigue aspects of fan-favorite novels Game of Thrones (A Song of Fire and Ice), Feudums is all about the vibe and feel for epic medieval strategy game campaigns, with writing, game design, visuals and music all serving a single purpose: to present a unique and unforgettable tale shared between players every time they dive into a game world.

We still have plenty of things to implement, and we want - and need - your help.

Please find more about the game on our website.

You can also reach us on Twitter, Facebook, Youtube, IndieDB, via email, and our discord community server. We’re happy to answer any questions you might have. If you'd rather just look under the hood quietly, check out our development blog and the forum at the website.
 

What is Patreon?

Patreon is a service where you can pledge to send a regular payment to creators, so they can support themselves and keep making their stuff. For indie game developers, Patreon helps us to stay independent, so our concepts are not compromised by publishers and brings in financial resources so we can devote more time to our creations. 

Can you really make this happen?

Yes, we think so, as far as any development can be fail-safe. We're determined, sturdy, adaptable and fully transparent.

  1. Feudums isn't a momentary flare. Mat, founder and lead designer of the project started nurturing his game concept as early as 2010, and, as an evolving hobby project, it took him five years to consider it mature enough to start gathering a team for prototyping. All the core members have been with him and the project since the initial kick-off.
  2. We have learned some valuable lessons. After turning the project into a full-time job, assembling a small indie team and bringing in private investment, we delivered an early, playable online prototype (well, more of a tech-demo) in early 2016. Our follow-up KS project, however, was a hasty failure - we can only blame ourselves - , and we made a couple other mistakes as well. After this, we had to stop and analyze our mistakes to find a way out. Once we shifted priorities, settled things and fixed the identified flaws, the project was re-launched in early 2017 and has been under active development ever since. We can't promise it'll be completed overnight, as indie games - and Feudums isn't an exception - tend to take time due to sparse resources. But it'll eventually happen.
  3. We have a professional background . We're new to indie game development for a living, but we are professional developers, artists or managers for a couple decades now. We know that we know nothing :), but we are not unarmed to face challenges.
  4. Our project is also very transparent - we're providing weekly updates and also periodic prototypes, and we're always available through a couple channels for questions or a nice chat, so our followers know what's going on.

Why do you need my money exactly?

Feudums received some investments for it's first round, but apart from that 6-month window between late 2015 and early 2016, our team has been living on our own private reserves in order to keep the project a full-time commitment for as long as possible. While some of us can afford that, not everyone is so lucky, and our own sources are limited.

So we use the money to keep development at an acceptable pace by covering people's basic expenses; and also to pay for the work of talented mercenaries :), like musicians, writers or additional graphic artists or developers.

We also use this money to purchase additional testing equipment, to pay for online services like our server and cloud rents, and stuff like that.

What's in it for me?

All Patrons get access to private updates, early access to builds, any behind the scenes stuff, opportunities to vote on internal design polls, and a special role matching their highest tier if they join our Discord server.

Once available, Patrons will also get their equivalent in-game, coming with exclusive Coat of Arms design items and privilege to reserve their Coat of Arms before the feature goes public.

All Patrons will also make it to the game's Credits on their highest tier.

Plus, your pledges are all piling up. Your monthly pledges are automatically adding up and converted to the highest matching level of the following tiers:














Note: Our old media content might still refer to 2 Pence Limited, our studio for organizing work in the first round, that company has been since closed. The project is being continued by an assembly of private enterprises, a professional development studio and talented individuals, who are going to be incorporated in preparation for public release.
Tiers
Battle Sister / Brother
$1 or more per month 3 patrons
You get...
  • Beta & Custom Builds Access
    -and-
  • a limited Coat-of-Arms Charge unique to our supporters
    -and-
  • Credits. Your patron name will be added to the in-game credits!
Bannerlord
$19 or more per month 0 patrons
All the above, plus:
  • after release: the Digital Soundtracks of Feudums!
Vanguard
$69 or more per month 0 of 99 patrons
All the above, plus...
  • while in development: weighted votes on polls, priority feedback; 
  • after release: forever free access to private game mode hosting, full and forever granted access to all purchasable cosmetic customizations, Vanguard-only Charges and the "Vanguard" in-game nickname).
  • Leveled Credits: credited as a Vanguard.


Renowned Patron
$149 or more per month 0 patrons
all the above, plus:
  • after release: design an NPC Lord / Lady or a Mercenary Captain, with a short backstory & a unique Coat-of-Arms! Be famous! Meet your own character when you play!
Famous Maecenas
$999 or more per month 0 patrons
all the above, plus:
  • after release: your medievalized portrait will hang prominently inside your Hall in-game and visible to all players (you'll also get it in high resolution for your personal use).
  • Help design a House Trait named for you or your House! Become immortalized!
  • Leveled Credit: credited as a Maecenas.
Goals
$2 of $900 per month
More In-Game Arts & Music!

We're spending every cent you may give us on building the vibe of our game by hiring our talented artist & music collaborators for more work! (Check them on our team site!).
1 of 4

Thank you for considering to support us!


(We're currently making changes to our project page. Please come back a bit later.)

We're the small indie group behind Feudums, a free-to-win (no small print) cross-genre strategy game designed to run on both PC & tablet. Feudums is a Greenlit game concept and we're determined to deliver our project.

Inspired by the strong vibe of 90's classic C64/Amiga games like Defender of the Crown, Genesia and Lords of the Realm, the story-driven-sandbox style of the New Age's Mount & Blade, the grand strategy mixture of Crusader Kings and the diplomatic and intrigue aspects of fan-favorite novels Game of Thrones (A Song of Fire and Ice), Feudums is all about the vibe and feel for epic medieval strategy game campaigns, with writing, game design, visuals and music all serving a single purpose: to present a unique and unforgettable tale shared between players every time they dive into a game world.

We still have plenty of things to implement, and we want - and need - your help.

Please find more about the game on our website.

You can also reach us on Twitter, Facebook, Youtube, IndieDB, via email, and our discord community server. We’re happy to answer any questions you might have. If you'd rather just look under the hood quietly, check out our development blog and the forum at the website.
 

What is Patreon?

Patreon is a service where you can pledge to send a regular payment to creators, so they can support themselves and keep making their stuff. For indie game developers, Patreon helps us to stay independent, so our concepts are not compromised by publishers and brings in financial resources so we can devote more time to our creations. 

Can you really make this happen?

Yes, we think so, as far as any development can be fail-safe. We're determined, sturdy, adaptable and fully transparent.

  1. Feudums isn't a momentary flare. Mat, founder and lead designer of the project started nurturing his game concept as early as 2010, and, as an evolving hobby project, it took him five years to consider it mature enough to start gathering a team for prototyping. All the core members have been with him and the project since the initial kick-off.
  2. We have learned some valuable lessons. After turning the project into a full-time job, assembling a small indie team and bringing in private investment, we delivered an early, playable online prototype (well, more of a tech-demo) in early 2016. Our follow-up KS project, however, was a hasty failure - we can only blame ourselves - , and we made a couple other mistakes as well. After this, we had to stop and analyze our mistakes to find a way out. Once we shifted priorities, settled things and fixed the identified flaws, the project was re-launched in early 2017 and has been under active development ever since. We can't promise it'll be completed overnight, as indie games - and Feudums isn't an exception - tend to take time due to sparse resources. But it'll eventually happen.
  3. We have a professional background . We're new to indie game development for a living, but we are professional developers, artists or managers for a couple decades now. We know that we know nothing :), but we are not unarmed to face challenges.
  4. Our project is also very transparent - we're providing weekly updates and also periodic prototypes, and we're always available through a couple channels for questions or a nice chat, so our followers know what's going on.

Why do you need my money exactly?

Feudums received some investments for it's first round, but apart from that 6-month window between late 2015 and early 2016, our team has been living on our own private reserves in order to keep the project a full-time commitment for as long as possible. While some of us can afford that, not everyone is so lucky, and our own sources are limited.

So we use the money to keep development at an acceptable pace by covering people's basic expenses; and also to pay for the work of talented mercenaries :), like musicians, writers or additional graphic artists or developers.

We also use this money to purchase additional testing equipment, to pay for online services like our server and cloud rents, and stuff like that.

What's in it for me?

All Patrons get access to private updates, early access to builds, any behind the scenes stuff, opportunities to vote on internal design polls, and a special role matching their highest tier if they join our Discord server.

Once available, Patrons will also get their equivalent in-game, coming with exclusive Coat of Arms design items and privilege to reserve their Coat of Arms before the feature goes public.

All Patrons will also make it to the game's Credits on their highest tier.

Plus, your pledges are all piling up. Your monthly pledges are automatically adding up and converted to the highest matching level of the following tiers:














Note: Our old media content might still refer to 2 Pence Limited, our studio for organizing work in the first round, that company has been since closed. The project is being continued by an assembly of private enterprises, a professional development studio and talented individuals, who are going to be incorporated in preparation for public release.

Recent posts by Feudums Project

Tiers
Battle Sister / Brother
$1 or more per month 3 patrons
You get...
  • Beta & Custom Builds Access
    -and-
  • a limited Coat-of-Arms Charge unique to our supporters
    -and-
  • Credits. Your patron name will be added to the in-game credits!
Bannerlord
$19 or more per month 0 patrons
All the above, plus:
  • after release: the Digital Soundtracks of Feudums!
Vanguard
$69 or more per month 0 of 99 patrons
All the above, plus...
  • while in development: weighted votes on polls, priority feedback; 
  • after release: forever free access to private game mode hosting, full and forever granted access to all purchasable cosmetic customizations, Vanguard-only Charges and the "Vanguard" in-game nickname).
  • Leveled Credits: credited as a Vanguard.


Renowned Patron
$149 or more per month 0 patrons
all the above, plus:
  • after release: design an NPC Lord / Lady or a Mercenary Captain, with a short backstory & a unique Coat-of-Arms! Be famous! Meet your own character when you play!
Famous Maecenas
$999 or more per month 0 patrons
all the above, plus:
  • after release: your medievalized portrait will hang prominently inside your Hall in-game and visible to all players (you'll also get it in high resolution for your personal use).
  • Help design a House Trait named for you or your House! Become immortalized!
  • Leveled Credit: credited as a Maecenas.