Alder Arts is creating
ADULT (18+) Art and games
Creator of Fall of Eden
258
$1,815.02
Milestone Goals
Monthly Release
At least one substantial release/month.
Biweekly Release
At least two substantial releases/month (depends on rate of content from other creators).
About
I'm a jack-of-all-trades, dabbling in drawing, writing and coding. I have a masters degree in applied computer science and work a full time job as an engineer. Fall of Eden is my side project, and my first attempt at a web game.
Top PatronsSee all 258
Hello everyone! I am the creator of the free to play text game Fall of Eden, as well as an artist who mainly draws adult (18+) works.
Fall of Eden is an erotic fantasy text adventure written in HTML5/Javascript. What started out as a one-man effort inspired by Corruption of Champions has since steadily grown into something much larger, involving multiple content creators.
World
Enter the world of Eden and planes beyond it, interact with fantastical beings and spirits, and try to uncover the dark forces trying to destroy and corrupt it. In your arsenal, you have your weapons, magic, alchemy and your libido. Fight, trick or seduce your way through a wide variety of colorful characters and enemies, ranging from ordinary humans to elves and more fantastical creatures.
Interactive relations
How you treat those you meet matters. Depending on your choices, people around you will treat you differently, and more scenes will open up.
Malleable appearance
Alter your body through the use of magic and potions, granting you new possibilities. Perhaps you want to run around with a fluffy tail? You can do that. Using the craft of alchemy, mix the spoils of battle to create new strange recipes.
Party-based combat
Employ the skills and spells of you and your party in dynamic encounters against a wide variety of enemies. Fight against groups of enemies in a turn-based combat system similar to old-school RPGs.
Epic, interactive story
Decide the ultimate fate of Eden against the menace of Uru and her demons. How you act in some encounters may have dire consequences later down the line...
Why Patreon?
I try to cater to all preferences, but that requires a lot of content of high quality to be produced. Since I started this, I've realized that this can't be accomplished in any reasonable time frame at my current pace. Optimally, I would work on this project every waking moment, but with a full time job and bills to pay, this is not feasible.
I'd like for Fall of Eden to be so much more than it is today, but to do that, I need the help of other content creators, especially writers. The goal of this Patreon is to enable me to do that, gather money to pay writers and create a steady stream of new quality content for the game. It would be awesome to have my project be self-funding!
To give you an idea of how much time and effort goes into building interactive characters, I can produce perhaps 4k words of quality writing per day if I do nothing else, roughly equal to one regular in-game scene. Kia/Kai, who is one of the more fleshed out characters in the game, is pushing 50k words, despite being far from finished. Of course, all of this has to be edited and coded as well.
There are many talented writers in the community built around Corruption of Champions, Trials in Tainted Space and Fall of Eden, and with the aid of those and others like them, we could really get this game rolling.
Motivation and goals with Patreon
Every dollar I earn on Patreon will go toward improving and maintaining the game. This includes for example paying for writers, artists and hosting. This will greatly increase the pace at which I can put out quality content for the game, especially since I will be hiring people far better than me when it comes to writing.
What am I supporting?
The version of FoE currently available is to be regarded as an early alpha. Keep this in mind when pledging.
Just how much do you work on this anyways?
I want to be pretty clear on this; right now, I consider Fall of Eden to be my hobby. I have a full time job, and plenty of other projects on the side. Pouring money on me will enable me to commission larger amount of art/writing for the game, but I can't set aside more hours in the day. While I have every intention of one day completing this game, I make no promises in which time frame this will happen. Due to the irregular nature of how I work with that sort of content, I can't make any promises to how regular sketches and illustrations will be either.
Fall of Eden is an erotic fantasy text adventure written in HTML5/Javascript. What started out as a one-man effort inspired by Corruption of Champions has since steadily grown into something much larger, involving multiple content creators.
WorldEnter the world of Eden and planes beyond it, interact with fantastical beings and spirits, and try to uncover the dark forces trying to destroy and corrupt it. In your arsenal, you have your weapons, magic, alchemy and your libido. Fight, trick or seduce your way through a wide variety of colorful characters and enemies, ranging from ordinary humans to elves and more fantastical creatures.
Interactive relations
How you treat those you meet matters. Depending on your choices, people around you will treat you differently, and more scenes will open up.
Malleable appearanceAlter your body through the use of magic and potions, granting you new possibilities. Perhaps you want to run around with a fluffy tail? You can do that. Using the craft of alchemy, mix the spoils of battle to create new strange recipes.
Party-based combat

Employ the skills and spells of you and your party in dynamic encounters against a wide variety of enemies. Fight against groups of enemies in a turn-based combat system similar to old-school RPGs.
Epic, interactive storyDecide the ultimate fate of Eden against the menace of Uru and her demons. How you act in some encounters may have dire consequences later down the line...
Why Patreon?
I try to cater to all preferences, but that requires a lot of content of high quality to be produced. Since I started this, I've realized that this can't be accomplished in any reasonable time frame at my current pace. Optimally, I would work on this project every waking moment, but with a full time job and bills to pay, this is not feasible.
I'd like for Fall of Eden to be so much more than it is today, but to do that, I need the help of other content creators, especially writers. The goal of this Patreon is to enable me to do that, gather money to pay writers and create a steady stream of new quality content for the game. It would be awesome to have my project be self-funding!
To give you an idea of how much time and effort goes into building interactive characters, I can produce perhaps 4k words of quality writing per day if I do nothing else, roughly equal to one regular in-game scene. Kia/Kai, who is one of the more fleshed out characters in the game, is pushing 50k words, despite being far from finished. Of course, all of this has to be edited and coded as well.
There are many talented writers in the community built around Corruption of Champions, Trials in Tainted Space and Fall of Eden, and with the aid of those and others like them, we could really get this game rolling.
Motivation and goals with Patreon

Every dollar I earn on Patreon will go toward improving and maintaining the game. This includes for example paying for writers, artists and hosting. This will greatly increase the pace at which I can put out quality content for the game, especially since I will be hiring people far better than me when it comes to writing.
What am I supporting?
The version of FoE currently available is to be regarded as an early alpha. Keep this in mind when pledging.
Just how much do you work on this anyways?
I want to be pretty clear on this; right now, I consider Fall of Eden to be my hobby. I have a full time job, and plenty of other projects on the side. Pouring money on me will enable me to commission larger amount of art/writing for the game, but I can't set aside more hours in the day. While I have every intention of one day completing this game, I make no promises in which time frame this will happen. Due to the irregular nature of how I work with that sort of content, I can't make any promises to how regular sketches and illustrations will be either.
