Ashley Boyd (From Fire Games) is creating
Unique games from unique perspectives

I'm here to push the limit of what a game can be.

Give $
per month
5
patrons
$15
per month
Milestone Goals
Website hosting
$20 per month
We can launch a website to host news about the game.
Get Unity Pro Subscription
$95 per month
For an extra $75 a month I'll be able to afford a subscription to Unity Pro which will allow me to remove the made with Unity splash screen from the game.
youtube.com/user/cheapymark/videos
@magicnanners

About

I make games!

Top PatronsSee all 5

Hi my name is Ashley, and I’m here to push the limit of what a game can be. Both in their mechanics and their subject matter. Gaming has a diversity problem, not just in representation but also in how we interact with games. So many games fall into a basic template and don’t try to push too far beyond that. Frankly I think that’s a load of nonsense and someone should do something about it. So that’s what my goal with this Patreon is, to explore the limits of what games can be.
What I’m currently working on
I’m currently working on two projects, one a (currently only) desktop adventure game called Freak and I’ve recently started work on a mobile game called Stop N’ Shred though I might rename it eventually.

Freak
Freak is an interactive story about growing up trans in a household and society that deems you to be a freak of nature. Your friend Megan has suddenly disappeared leaving only a note to her parents. Did she simply run away? Or did something worse happen? You’ll discover the answer after searching around her home for pages from her journal. I don’t have an exact release date for the game but I do have some work in progress demo videos which you can check out here if you’re interested.

Stop N’ Shred
Stop N’ Shred is a mobile game unlike anything you’ve seen before. The basic idea that spawned this game was simple, turn based skateboarding mixed with an endless runner. Your character will automatically move through the randomly generated level but stop just before each jump. At which point you’ll select which trick you want to perform. Each trick will have a chance of success based on the difficulty of the jump, trick and your player’s skill level. I hope to have a working prototype by the end of October that I can demo to potential artists who want to help me out with the project.
Want to know more?
If there's still more you'd like to know then feel free to send me a message on twitter @magicnanners or send me an email.  
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