is creating Gamedevelopment Tutorials

Select a membership level

Tier 0
per Tutorial
1 $ from 100 people are also $ 100. It helps me immensely and for you it is only 1 $.

Thank you, for the Support.

Tier 1
per Tutorial
Thank you for your support and the trust in me.

I hope you enjoy my Tutorials and for a great successfully future :)

Welcome to the Patreon discussion :)


  • early access of text tutorials

Tier 2
per Tutorial
Hey, you are great. Thank you for helping me to create awesome Tutorials :)


  • early access of text tutorials
  • early view of videos




per Tutorial


Updating my Patreon Page soon

Hi there, my Name is Christoph Winkler, i'm a hobbiest programmer, modeller and i also makes textures with substance Designer and Painter.
I live in Germany and so my tutorials are in german and english.
There will be free Tutorials, basic stuff and small Games, and paid Courses on my website, bigger Projects with everything you need! With Patreon you support my work.

Is Patreon for paid and free Tutorials?
It will be only charged for the free Tutorials.
But if we reach a specific Goal, than you can benefit with a Sale on my paid Courses.

Why per Tutorial and not per Month?
Because it can be one Month without any Tutorial and so you pay for nothing, that's what i don't want.

Must i pay for every single Tutorial?
No, if i record a same Tutorial in german and in english means it is the same Tutorial in my opinion, only with a other language.

How many Tutorials do you think is the maximum per Month?
I think 2 Tutorials per Month is my maximum. I don't want to burden you financially so much.

What kind of Tutorials will it be?
We will discover everything what is necessary for a Game.
That includes Programming, 3D Modeling, Rigging, UV Unwrapping, Texturing and Sound mixing/recording,.

What Software do you use?
I know that everybody want a low Risk at the beginning.
Software can be very expensive and there will be always a chance to fail. So i searched through the Internet and found many Open Source Software for a good Game Development Environment.

I use:
- Godot as 2D or 3D Engine
- Blender for modelling, UV Unwrapping and Texturing
- Inkscape for 2D Vector Graphics
- Krita for painting 2D Images
- Gimp as alternative to Photoshop for texturing
- Audacity for Sound recording
- LMMS for Mixing and Music creation

Every Software listed above is completely free and Open Source. It is also cross-platform, you can use it under Mac OS, Linux or Windows.
Great, isn't it? :)

Additional Software:
- Substance Designer/Painter for texturing
- Unity3D as 3D Engine (most popular and most SDK's out there) using 2D as well, but Unity has no dedicated 2D Engine like Godot

You find me here:
$50 of $235 per Tutorial
You want to learn something about a special thing?
Ask me, maybe i can create a Tutorial for this Topic :)
ONLY for Patrons!
2 of 6

Become a patron to

Unlock 3 exclusive posts
Be part of the community
Connect via private message

Recent posts by Neo-GameFactory

How it works

Get started in 2 minutes

Choose a membership
Sign up
Add a payment method
Get benefits