Timur Gafarov
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Hi! My name is Timur Gafarov, I'm an indie game developer and CG artist from Russia. I'm creating a number of Open Source projects in D language, namely:
dlib - all-in-one general-purpose library, a game developer's swiss army knife. It features game-oriented linear algebra, image processing and IO, audio processing and IO, containers, memory allocators, cross-platform threads and sockets, filesystem abstraction, XML parser, and much more
Dagon - 3D game engine based on OpenGL 4.0 and SDL2, featuring modern deferred renderer with HDR, PBR, post-processing, Blender exporter, real-time asset reloading
dmech - 3D physics engine that implements real-time rigid body dynamics. It supports all common convex shapes (sphere, box, cylinder, cone, ellipsoid), static triangle meshes, basic body constraints (distance, angular, slider, ball-socket, prismatic, hinge), and has ray cast support
Atrium - a first-person game with physics based puzzles that uses dlib and dmech. Once Dagon is ready, Atrium will be ported to it.
That's is not all! Please, visit my GitHub profile to see all the stuff.




I'm creating these in my spare time, so the more support I get, the more time and effort I can spend. I believe that D is an excellent language for game development, and the only barrier that hinders its adoption is the lack of high-quality libraries and frameworks. Let's change this together - help me develop the best game engine for the benefit of entire D community!
All of my projects are licensed under the liberal Boost License that allows you to use their code in closed-source commercial products.
dlib - all-in-one general-purpose library, a game developer's swiss army knife. It features game-oriented linear algebra, image processing and IO, audio processing and IO, containers, memory allocators, cross-platform threads and sockets, filesystem abstraction, XML parser, and much more
Dagon - 3D game engine based on OpenGL 4.0 and SDL2, featuring modern deferred renderer with HDR, PBR, post-processing, Blender exporter, real-time asset reloading
dmech - 3D physics engine that implements real-time rigid body dynamics. It supports all common convex shapes (sphere, box, cylinder, cone, ellipsoid), static triangle meshes, basic body constraints (distance, angular, slider, ball-socket, prismatic, hinge), and has ray cast support
Atrium - a first-person game with physics based puzzles that uses dlib and dmech. Once Dagon is ready, Atrium will be ported to it.
That's is not all! Please, visit my GitHub profile to see all the stuff.



I'm creating these in my spare time, so the more support I get, the more time and effort I can spend. I believe that D is an excellent language for game development, and the only barrier that hinders its adoption is the lack of high-quality libraries and frameworks. Let's change this together - help me develop the best game engine for the benefit of entire D community!
All of my projects are licensed under the liberal Boost License that allows you to use their code in closed-source commercial products.
Goals
$10.04 of $100 per month
When I reach $100 per month, I'll write a comprehensive documentation on dlib, with tutorials and examples.
Recent posts by Timur Gafarov
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