Megan Fox is creating games and design/programming/etc articles
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patrons

(Patrons can go #backstage, but there's a public Discord channel too)

I'm the founder of Glass Bottom Games. Our next game is SkateBIRD! Grind on bendy straws, kickflip over staplers, and carve killer lines through cardboard and sticky tape parks. It's on Steam, and the little birbs will squeak happily if you wishlist it.



Every scrap of money you pledge goes straight toward helping me make it be the best game it can possibly be. Once it's done, I'll move on to the next project, and the next, and with your help, I'll stay independent and able to control my destiny when I do it.
 


Why does independence matter?
I don't make games featuring bald, white male protagonists. I make cute ultra-violent brawlers (Spartan Fist, on Steam). I make games about lesbian detectives with disowned cat heiress partners (Hot Tin Roof, on Steam). I make games about crazy cat lady firefighters (Jones On Fire, on Steam).



In short, I don't make normal games. They're quirky. Quirky is great if you're independent. But when you're not, and have to talk to a publisher, and take their money, the quirky bits are usually the first to go.

How do Patrons help me make better art?
Check out Amnesia Fortnight. It's where DoubleFine gets all of their awesome ideas, and it's part of why their games are so good. The thing is, an event like that is expensive. I don't have much time between projects to just experiment and figure out what to do next, I kind of have to launch straight in to the next sellable project and hope the idea is sound.

Those goals up there? Those are my Amnesia Fortnight. They let me take time to experiment, try weird ideas, and maybe, something from one of those sparks into our next big project. Even if it doesn't? Hey, you get to see me make more awesome, weird, probably unsellable artsy games.

Am I the only person behind Glass Bottom Games?
No, absolutely not. There's a bunch of us, and some of us (like me) are fulltime, and some are part-time, and some we just call on for a few bits of work per year. The above videos and screenshots reflect the contributions of the entire team, not just me.

(For the moment, I'm the only one on the team experimenting with Patreon, but if and when others make their own, I'll add them here)

What do I do when I'm not making games?
If I'm not actively working on a game, usually, I'm being active in the community. I used to run CiGDA (a group that promotes independent game development in Colorado), I talk on panels about game development et al, and I've even run a booth at a career show aimed at showing young girls that they can make video games too!



I also used to hike the flatirons a lot (it's a Colorado thing - it's also cheap exercise), now I spend a lot of time exploring the woods in Western Washington, and I eat a lot of spinach, and drink a lot of tea. The rest of my time is playing games or reading. Basically, I'm a giant geek.

Why am I not offering specific rewards?
You'll note that there aren't product-type rewards. That's because we sell games, and frankly, it makes more sense to go buy one of our games. This page is here for those that really love the kind of stuff I'm doing, and want to support it in a different way. If you're that kind of person, hey, you maybe also care about reading my long-form meanderings, so the mini dev blogs, those are for you! Whether you're that kind of person or not, though, I appreciate that you took the time to read this! So, from the bottom of my heart...


Tiers
True Fan Tier
$1 or more per month
You get to read my Patreon-only mini dev blogs. You'll also get some occasional behind-the-scenes posts or notes about whatever game I'm working on.


(you also get access to the #backstage on our studio's Discord)

Includes Discord rewards
Code Geek Tier
$3 or more per month
Sometimes I'll throw up code snippets I find interesting, useful, or even just especially dumb. You get to see them!

You'll also rarely (and seriously it may be rare) get to see reeaaallly early bits of our next game. Music tests, concepts, that kinda thing.

(+ mini dev blogs + #backstage Discord)
Includes Discord rewards
Beta Tester Tier
$15 or more per month
I will occasionally need beta testers, who then get pre-release copies of games. Broken pre-release copies, but hey. I guarantee nothing, but by backing at this level and being trustworthy, you're part of the group I turn to first for help in that.

If I don't know you by name, I'd get ahold of you by messaging through here, so make sure you've got Patreon set up such that you'd get those messages.


(there's an NDA involved if you want builds)

(+mini dev-blogs and code snippets + #backstage Discord)

Includes Discord rewards
Goals
28% complete
I like to write game design articles, and sometimes they're pretty popular, but they take a lot of time. If I can hit this goal, I'll have time to write one per month (when not crunching on a main project). Yay!
1 of 3
(Patrons can go #backstage, but there's a public Discord channel too)

I'm the founder of Glass Bottom Games. Our next game is SkateBIRD! Grind on bendy straws, kickflip over staplers, and carve killer lines through cardboard and sticky tape parks. It's on Steam, and the little birbs will squeak happily if you wishlist it.



Every scrap of money you pledge goes straight toward helping me make it be the best game it can possibly be. Once it's done, I'll move on to the next project, and the next, and with your help, I'll stay independent and able to control my destiny when I do it.
 


Why does independence matter?
I don't make games featuring bald, white male protagonists. I make cute ultra-violent brawlers (Spartan Fist, on Steam). I make games about lesbian detectives with disowned cat heiress partners (Hot Tin Roof, on Steam). I make games about crazy cat lady firefighters (Jones On Fire, on Steam).



In short, I don't make normal games. They're quirky. Quirky is great if you're independent. But when you're not, and have to talk to a publisher, and take their money, the quirky bits are usually the first to go.

How do Patrons help me make better art?
Check out Amnesia Fortnight. It's where DoubleFine gets all of their awesome ideas, and it's part of why their games are so good. The thing is, an event like that is expensive. I don't have much time between projects to just experiment and figure out what to do next, I kind of have to launch straight in to the next sellable project and hope the idea is sound.

Those goals up there? Those are my Amnesia Fortnight. They let me take time to experiment, try weird ideas, and maybe, something from one of those sparks into our next big project. Even if it doesn't? Hey, you get to see me make more awesome, weird, probably unsellable artsy games.

Am I the only person behind Glass Bottom Games?
No, absolutely not. There's a bunch of us, and some of us (like me) are fulltime, and some are part-time, and some we just call on for a few bits of work per year. The above videos and screenshots reflect the contributions of the entire team, not just me.

(For the moment, I'm the only one on the team experimenting with Patreon, but if and when others make their own, I'll add them here)

What do I do when I'm not making games?
If I'm not actively working on a game, usually, I'm being active in the community. I used to run CiGDA (a group that promotes independent game development in Colorado), I talk on panels about game development et al, and I've even run a booth at a career show aimed at showing young girls that they can make video games too!



I also used to hike the flatirons a lot (it's a Colorado thing - it's also cheap exercise), now I spend a lot of time exploring the woods in Western Washington, and I eat a lot of spinach, and drink a lot of tea. The rest of my time is playing games or reading. Basically, I'm a giant geek.

Why am I not offering specific rewards?
You'll note that there aren't product-type rewards. That's because we sell games, and frankly, it makes more sense to go buy one of our games. This page is here for those that really love the kind of stuff I'm doing, and want to support it in a different way. If you're that kind of person, hey, you maybe also care about reading my long-form meanderings, so the mini dev blogs, those are for you! Whether you're that kind of person or not, though, I appreciate that you took the time to read this! So, from the bottom of my heart...


Recent posts by Megan Fox

Tiers
True Fan Tier
$1 or more per month
You get to read my Patreon-only mini dev blogs. You'll also get some occasional behind-the-scenes posts or notes about whatever game I'm working on.


(you also get access to the #backstage on our studio's Discord)

Includes Discord rewards
Code Geek Tier
$3 or more per month
Sometimes I'll throw up code snippets I find interesting, useful, or even just especially dumb. You get to see them!

You'll also rarely (and seriously it may be rare) get to see reeaaallly early bits of our next game. Music tests, concepts, that kinda thing.

(+ mini dev blogs + #backstage Discord)
Includes Discord rewards
Beta Tester Tier
$15 or more per month
I will occasionally need beta testers, who then get pre-release copies of games. Broken pre-release copies, but hey. I guarantee nothing, but by backing at this level and being trustworthy, you're part of the group I turn to first for help in that.

If I don't know you by name, I'd get ahold of you by messaging through here, so make sure you've got Patreon set up such that you'd get those messages.


(there's an NDA involved if you want builds)

(+mini dev-blogs and code snippets + #backstage Discord)

Includes Discord rewards