Juan Linietsky & Godot Core Contributors

is creating Godot Engine

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Devlog and Discord Role
$5
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Our most heartfelt thanks! Even if just a bit, every contribution makes a difference.
You get early development updates and sneak peeks, and a custom Donor role on the Godot Discord chat.
Includes Discord benefits
Your Name in the Credits
$10
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We'll add your name to the patrons list in Godot's About box.
+ all of the above.
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Vote for Tutorials and Demos
$14
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We'll work on both a demo and a tutorial each month, based on community suggestions.
You will have the right to vote on our pre-selection to pick what will be worked on.
+ all of the above, with your name bigger and higher in the credits.
Includes Discord benefits

1,346

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$10,796

per month

About

Let’s make our dream engine together!


Godot is the first Free and Open Source game engine in the same league as the current big, commercial ones, with many innovations in workflow, features and usability.

It offers a complete editor, dedicated 2D and 3D engines, animation tools, multi-platform exports, plugins, a Free asset store, and so much more! All that in a lightweight (30 MB) package that runs smoothly on Windows, Mac and Linux. You can start using Godot now!


Powerful, dedicated and easy to use 2D editor

Create games of any size and complexity using 2D, 3D, or both at the same time. You can publish your creations for desktop, mobile and web platforms.

The engine's development is open, made hand in hand with the community.

Learn more about Godot’s features,



Real-time global illumination in the 3D editor

Godot needs your support!


Juan Linietsky (reduz) is a game industry veteran with over 20 years of experience. Juan keeps refusing offers to work on the biggest commercial game engines to instead dedicate himself to Godot.

But this has a cost: to keep development going at a rapid pace, we need funds. This Patreon covers Juan’s life expenses, and allows us to hire the most dedicated contributors to work full time for the project.

But we can’t achieve that without you.

Let’s hire people who can make the difference


We hire engineers whose work benefit all of you. People who can work on all areas of the engine, fixing key bugs, reviewing complex pull request (PRs) and improving existing features. These core contributors make sure that the engine gets ever more stable and productive for you to work with.

NB: We are planning to use other channels to fund large new features.

We are currently hiring Rémi Verschelde (Akien), Godot's Project Manager. Rémi brings Godot’s thousand contributors together, reviewing people’s code and coordinating this huge project. He’s also in charge of communication, events, and he organizes every release. You can read more about his tasks in this blog post.

With a new goal met, we are now in the process of hiring George Marques (vnen). George is a skilled generalist, the mind behind the UWP port and the current GDScript maintainer. He is also planning to take over other areas, such as GDNative, and help Rémi review pull requests and bug fixes, so this area becomes less of a bottleneck.

We are still on track with a new goal to hire another generalist, to help fix bugs, improve usability and fill the holes on engine areas without a dedicated maintainer. Help us reach the next goal to hire another full-time contributor!

Your donations are safe with us




The Software Freedom Conservancy, a well-known non-profit and our kind partner, takes care of all donations. The organization works hard to preserve the freedom of free software. It supports many high-profile projects with everything related to law, accounting and taxes.

They use the funds to hire developers according to instructions from the Godot Project Leadership Committee. This guarantees that your funds will solely benefit the engine, and nothing else.

Note: 10% of our donations go towards supporting Conservancy’s activity (this is already included in the pledges).
Goals
$10,796 of $12,100 per month
Hire George Marques (vnen) as full-time project generalist (to fix bugs and improve usability) + previous goals.
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