Hannah Nicklin is creating critical & creative writing about games & play.
49

patrons

$196
per PATREON CURRENTLY ON PAUSE
NB THIS PATREON IS CURRENTLY ON PAUSE UNTIL OCTOBER 2017 WHILE I WORK ON A BIG PAID PROJECT. IT'S SET TO 'per creation' AND I WON'T BE POSTING ANY CREATIONS DURING THAT TIME. IF I DECIDE TO UNPAUSE, I'LL PUT IT BACK TO 'MONTHLY' AND MESSAGE ALL MY BACKERS TO LET THEM KNOW.
-- Hannah Nicklin, April 2017

Hello. I don't have a video. Who watches video when they can spend 30 seconds scanning some text for the gist of the thing? Here is the gist of the thing.

I am producing experimental and creative critical response to games, play, and game design. Mostly that covers things from: articles, stories, audio recordings, videos, zines, and even an occasional game itself, all of which try and take a new perspective, or reflect in a new way on an old or forgotten perspective on games, play and the people who make these things.

"I feel like I’ve learned more about games, but also about landscapes, about music, about ways of living, in short, about culture — and about people. Most of all about people." - RPS Commenter on one of my articles.

If you support me in 2017, you will be supporting the following:

  • A free yearly zine (or maybe six monthly, if I get a lot of supporters and work) delivered in January (and possibly July) collecting some of my writing from the year, and with added commentary, drawings, photos, etc.
  • Exclusive previews, transcripts, and other research materials linked to articles that I write. Current pitches being worked on for this year include something on anti-capitalism in games, on my mum and her indie game tastes, on the role of curation in the game scene, and A Botanists Guide to Games, looking at the fauna of digital worlds.
  • If I get over $750 a month I will do two zines a year, just for Patreon (and for sale on my website)!
  • If I get over $1500 a month, I will be able to kick start my 2016/2017 aims to develop my programming skills and produce a small new vignette game in the months after hitting this goal
  • A warm feeling in your tummy. Mmmm.

Who am I?
I'm a game designer, performer and writer from Lincolnshire, living in South East London. I make a mix of things that are all basically interested in stories as a way we understand ourselves and one another. I've written poems/spoken word for people like  The RSC and GameCity, made interactive and game-like installations for swimming pools and housing estates, I've made games with and for people like George BuckenhamHide&Seek, The Wellcome Trust, and Coney. I've recently finished a period of time as the resident speaker at Videobrains. I've spoken about games at events like The V&A Museum, IMF Camp, Feral Vector, Gamecity, and have written for such illustrious online publications as Rock Paper Shotgun. I also have a PhD in performance influenced games and games influenced performance in an era of late capitalism. Not that that's much use for anything.

Choice articles and talks that might give you a flavour of me:


This article for Rock Paper Shotgun


This recording of a talk about Brutalism and the game design of George Buckenham


This video of me delivering Where Games Break at IMF Camp 2014


Why do I need a Patreon?
I scrape together a living out of applying for funding for the arts and games; one off commissions, digital producing, winning competitions, that kind of thing. I work really hard 6-7 days every week to make the things that I'm interested in making - and not just on games, in a lot of my time I work in local communities, supporting housing activism, everyday oral histories and storytelling, and running games design and writing workshops in underprivileged areas. 

A lot of what I do is experimental. A lot of it is unpaid or low paid. A lot of what I do is trying to expand the discourse around games, argue for games in the art world, support other game designers, and explore work in ways that might not have been thought of before. This usually requires a lot of extra thought, research, and work than you average games writing. By donating to my Patreon, you'll support me by helping to make up the time I'm investing in researching, thinking and writing about things we both thing are cool.

And that would be totally rad of you.
Tiers
Pledge $1 or more per PATREON CURRENTLY ON PAUSE
31 patrons
I've decided not to penalise supporters for not having much cash. There are some months all I can afford is a dollar, too. As long as I can afford the postage and printing, all of my backers will get a free zine each year (if I can't afford it because you live far away, or I suddenly get lots of supporters just before zine-time, we'll work something out with an e-pub), plus all of the exclusive materials, podcast, articles. The goals I've set are where the action is - it's not about what you individually give, but what we can collectively raise, which will determine what you get for your support.
Goals
$196 of $500 per PATREON CURRENTLY ON PAUSE
Two beautiful collectible zines of my writing, potentially with contributions from others: interviews, creative writing, critical writing, pictures, drawings, games and other exclusive material
1 of 3
NB THIS PATREON IS CURRENTLY ON PAUSE UNTIL OCTOBER 2017 WHILE I WORK ON A BIG PAID PROJECT. IT'S SET TO 'per creation' AND I WON'T BE POSTING ANY CREATIONS DURING THAT TIME. IF I DECIDE TO UNPAUSE, I'LL PUT IT BACK TO 'MONTHLY' AND MESSAGE ALL MY BACKERS TO LET THEM KNOW.
-- Hannah Nicklin, April 2017

Hello. I don't have a video. Who watches video when they can spend 30 seconds scanning some text for the gist of the thing? Here is the gist of the thing.

I am producing experimental and creative critical response to games, play, and game design. Mostly that covers things from: articles, stories, audio recordings, videos, zines, and even an occasional game itself, all of which try and take a new perspective, or reflect in a new way on an old or forgotten perspective on games, play and the people who make these things.

"I feel like I’ve learned more about games, but also about landscapes, about music, about ways of living, in short, about culture — and about people. Most of all about people." - RPS Commenter on one of my articles.

If you support me in 2017, you will be supporting the following:

  • A free yearly zine (or maybe six monthly, if I get a lot of supporters and work) delivered in January (and possibly July) collecting some of my writing from the year, and with added commentary, drawings, photos, etc.
  • Exclusive previews, transcripts, and other research materials linked to articles that I write. Current pitches being worked on for this year include something on anti-capitalism in games, on my mum and her indie game tastes, on the role of curation in the game scene, and A Botanists Guide to Games, looking at the fauna of digital worlds.
  • If I get over $750 a month I will do two zines a year, just for Patreon (and for sale on my website)!
  • If I get over $1500 a month, I will be able to kick start my 2016/2017 aims to develop my programming skills and produce a small new vignette game in the months after hitting this goal
  • A warm feeling in your tummy. Mmmm.

Who am I?
I'm a game designer, performer and writer from Lincolnshire, living in South East London. I make a mix of things that are all basically interested in stories as a way we understand ourselves and one another. I've written poems/spoken word for people like  The RSC and GameCity, made interactive and game-like installations for swimming pools and housing estates, I've made games with and for people like George BuckenhamHide&Seek, The Wellcome Trust, and Coney. I've recently finished a period of time as the resident speaker at Videobrains. I've spoken about games at events like The V&A Museum, IMF Camp, Feral Vector, Gamecity, and have written for such illustrious online publications as Rock Paper Shotgun. I also have a PhD in performance influenced games and games influenced performance in an era of late capitalism. Not that that's much use for anything.

Choice articles and talks that might give you a flavour of me:


This article for Rock Paper Shotgun


This recording of a talk about Brutalism and the game design of George Buckenham


This video of me delivering Where Games Break at IMF Camp 2014


Why do I need a Patreon?
I scrape together a living out of applying for funding for the arts and games; one off commissions, digital producing, winning competitions, that kind of thing. I work really hard 6-7 days every week to make the things that I'm interested in making - and not just on games, in a lot of my time I work in local communities, supporting housing activism, everyday oral histories and storytelling, and running games design and writing workshops in underprivileged areas. 

A lot of what I do is experimental. A lot of it is unpaid or low paid. A lot of what I do is trying to expand the discourse around games, argue for games in the art world, support other game designers, and explore work in ways that might not have been thought of before. This usually requires a lot of extra thought, research, and work than you average games writing. By donating to my Patreon, you'll support me by helping to make up the time I'm investing in researching, thinking and writing about things we both thing are cool.

And that would be totally rad of you.

Recent posts by Hannah Nicklin

Tiers
Pledge $1 or more per PATREON CURRENTLY ON PAUSE
31 patrons
I've decided not to penalise supporters for not having much cash. There are some months all I can afford is a dollar, too. As long as I can afford the postage and printing, all of my backers will get a free zine each year (if I can't afford it because you live far away, or I suddenly get lots of supporters just before zine-time, we'll work something out with an e-pub), plus all of the exclusive materials, podcast, articles. The goals I've set are where the action is - it's not about what you individually give, but what we can collectively raise, which will determine what you get for your support.