Hannah Nicklin is creating
A psychogeography of games
6 brand new 20 minute performances/talks born out of walks across hills, cities, and beaches with great game designers
40
$306.84
Milestone Goals
1 Milestone Goals
reached
Expenses and the day of the walk
I can get to the walk, and I can use that time without stressing out about losing work-time. No frantically emailing on train wifi for me!
Expenses, the day of the walk, and the day of the performance
Hey, this is rad, this pays for my time walking and the time telling of the story of the walk.
Living wage for the whole thing!
Hey congrats! You totally just paid me a living wage for the time it will take to do these things :)
Living wage, and expenses!
Woop! I am totally living just above the breadline and breaking even on things like travel and accommodation. SO GREAT
About
Hannah Nicklin is a game designer, theatre maker and poet from Lincolnshire. She makes a mix of things that are all basically interested in the political power of uncovering and telling real human's stories. She’s written poems/spoken word for people like the RSC and GameCity, made interactive installations and community theatre for swimming pools and punk venues, she’s made games with people like George Buckenham, Hide&Seek and Coney. If you’re interested in the kinds of things she does/has to say, her Games We Have Known and Loved story-collecting game and Where Games Break talk are good places to start.
Location
London, UK
Top PatronsSee all 40
At some point I'll make a video, but for now, here's the thing.
Who am I?
I'm a game designer, theatre maker and poet from Lincolnshire. I make a mix of things that are all basically interested in stories as a way we understand ourselves and one another. I've written poems/spoken word for people like The RSC and GameCity, made interactive installations and community theatre for swimming pools and punk venues, I've made games with people like George Buckenham, Hide&Seek and Coney.
If you’re interested in the kinds of things I do/have to say in the area of games you could check out Where Games Break which I did for Feral Vector and IMF camp last year.
This is what I propose for Patreon.
Jake Tucker, on the strength of a few people's recommendations (which is awesome) has invited me to be VideoBrains' new resident speaker. Starting in June I'm going to do a monthly series of talks on the psychogeography of games.
Psychogeography is a really chewy word for how our environments make us feel; how they effect us. I’m interested in how where we come from affects what we make - so what I’m going to do is spend time with great people who make games walking in a place that is where they live, work, or is otherwise important to them.
Each month I’ll make a new performance/talk/thing in response to that experience. Each month’s thing will respond entirely to the experience of walking with game designers.
Examples of people I have spoken to about doing the thing [EDIT: you can now read about all 6 people here: https://www.patreon.com/creation?hid=1860366] :
There will be 3 men and 3 women (I have 6 people in mind, just haven't had all the conversations yet) 2 of whom are based outside the UK, 2 in London, and two in Not London.
What will you get?
While everyone will be able to see the 20 minutes from each VideoBrains event, Patreon backers will get the full backstory, like:
I'm freelance, basically. I scrape together a living out of applying for public funding for the arts, one off commissions, digital producing, winning competitions, that kind of thing. I work really hard 5-7 days every week to make the things that I'm interested in making - usually in the area of community-based and personal storytelling and political activism - and it gives me enough to break even most months. (Let's not talk about the state of my credit card which cashflows the months that don't).
This will be a substantial bit of time for me each month - travelling (for most of the walks), doing the walk, editing the footage/audio where relevant, and writing and making the performance/talk. About 4 days a month, 5 if you include running a Patreon to support it! My day rates are between £150- £250. By donating to my Patreon, you'll support me by helping to make up the £500-1000 I won't be able to earn on those days.
And that would be totally rad of you.
Why should I click support now, not in June?
I'll need to start organising and doing some of these things right away, probably in March, the first walk I'll do in April, it'll involve organising and planning, buying tickets and things straight away. Any money you give now will help me do that, and go forward into directly supporting the 9 months of making it'll take to do the 6 months of performances. You'll get updates and thoughts as soon as I start working on things, including knowing before everyone else who's agreed to do the walks with me.
Who am I?
I'm a game designer, theatre maker and poet from Lincolnshire. I make a mix of things that are all basically interested in stories as a way we understand ourselves and one another. I've written poems/spoken word for people like The RSC and GameCity, made interactive installations and community theatre for swimming pools and punk venues, I've made games with people like George Buckenham, Hide&Seek and Coney.
If you’re interested in the kinds of things I do/have to say in the area of games you could check out Where Games Break which I did for Feral Vector and IMF camp last year.
This is what I propose for Patreon.
Jake Tucker, on the strength of a few people's recommendations (which is awesome) has invited me to be VideoBrains' new resident speaker. Starting in June I'm going to do a monthly series of talks on the psychogeography of games.
Psychogeography is a really chewy word for how our environments make us feel; how they effect us. I’m interested in how where we come from affects what we make - so what I’m going to do is spend time with great people who make games walking in a place that is where they live, work, or is otherwise important to them.
Each month I’ll make a new performance/talk/thing in response to that experience. Each month’s thing will respond entirely to the experience of walking with game designers.
Examples of people I have spoken to about doing the thing [EDIT: you can now read about all 6 people here: https://www.patreon.com/creation?hid=1860366] :
- Ed Key (Proteus): a walk through the Lake District where he lives and walks, talking about his relationship to the fell landscape, his ideas on rewilding, and the affect nature has in and on his work.
- George Buckenham (@v21 - Cubes, Wild Rumpus, Mutazione): George grew up in far West London - near Richmond. He now lives in East London (Stepney). He and I will walk from where he lives now, to where he grew up, without once referencing a map. We won't stop until we've made it.
There will be 3 men and 3 women (I have 6 people in mind, just haven't had all the conversations yet) 2 of whom are based outside the UK, 2 in London, and two in Not London.
What will you get?
While everyone will be able to see the 20 minutes from each VideoBrains event, Patreon backers will get the full backstory, like:
- snippets of video and audio,
- images,
- notes on my interviews,
- early drafts,
- bits that I cut on the fly when I perform it.
- the whole source material, basically which won't always be at all visible in the VideoBrains product.
- One person drawn out of a hat each month June-December 2015 who gives £5 or more a month will get an artefact from that month's walk - like I might send you a great stone from a beach, or a pressed leaf and a story, that kind of thing.
- Everyone who gives over £10 a month will get a zine at the end (if this doesn't actually make me bankrupt) with the text/images from all 6 talks
I'm freelance, basically. I scrape together a living out of applying for public funding for the arts, one off commissions, digital producing, winning competitions, that kind of thing. I work really hard 5-7 days every week to make the things that I'm interested in making - usually in the area of community-based and personal storytelling and political activism - and it gives me enough to break even most months. (Let's not talk about the state of my credit card which cashflows the months that don't).
This will be a substantial bit of time for me each month - travelling (for most of the walks), doing the walk, editing the footage/audio where relevant, and writing and making the performance/talk. About 4 days a month, 5 if you include running a Patreon to support it! My day rates are between £150- £250. By donating to my Patreon, you'll support me by helping to make up the £500-1000 I won't be able to earn on those days.
And that would be totally rad of you.
Why should I click support now, not in June?
I'll need to start organising and doing some of these things right away, probably in March, the first walk I'll do in April, it'll involve organising and planning, buying tickets and things straight away. Any money you give now will help me do that, and go forward into directly supporting the 9 months of making it'll take to do the 6 months of performances. You'll get updates and thoughts as soon as I start working on things, including knowing before everyone else who's agreed to do the walks with me.
