Javier Kisic is creating video games
0

patrons

$0
per support on developing videogame Roid Cruncher
Starting my path on video games development. I'm working on my own on a simple FTP (Free To Play) space game focused on asteroid mining and industrial development. It is aimed initially to be played on browsers, but my goal is to make it grow (in content and gameplay) and make it available on a client/server multiplayer format, if players like it enough to.

The Steps :
The idea and the name (writing it all down!)
The logo design
The concept art for the models/entities involved (<-- I'm at this stage)
The concept art for GUI design and functionality
The basic scripts/coding for moving/interacting with objects placeholders
Modelling and texturing Ships and Entities x 3 LODs
Designing and texturing GUI elements
Basic GUI scrips coding 
Refining/adding/debugging more, and more script coding
Testing and bug fixing
Release (yay!)

I'm making the concept art, the models, the textures and Cs coding! Yeah that's a lot of work for just one guy, but I'm happy as I keep slowly progressing with this project. Any help on making it come through better and faster will be much, much appreciated!
Rewards
Pledge $5 or more per support on developing videogame Roid Cruncher
0 of 10 patrons
Free fully upgraded Crab mining ship
Goals
$0 of $800 per support on developing videogame Roid Cruncher
My actual rig is over 8 years old. I've upgraded it in time as far as I could, but for this project my actual pc is getting obsolete. I sometimes have to work on 3dsmax, Ps and Unity with VisualStudio all at the same time, and it takes forever to update and compile said updates into the game.
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Starting my path on video games development. I'm working on my own on a simple FTP (Free To Play) space game focused on asteroid mining and industrial development. It is aimed initially to be played on browsers, but my goal is to make it grow (in content and gameplay) and make it available on a client/server multiplayer format, if players like it enough to.

The Steps :
The idea and the name (writing it all down!)
The logo design
The concept art for the models/entities involved (<-- I'm at this stage)
The concept art for GUI design and functionality
The basic scripts/coding for moving/interacting with objects placeholders
Modelling and texturing Ships and Entities x 3 LODs
Designing and texturing GUI elements
Basic GUI scrips coding 
Refining/adding/debugging more, and more script coding
Testing and bug fixing
Release (yay!)

I'm making the concept art, the models, the textures and Cs coding! Yeah that's a lot of work for just one guy, but I'm happy as I keep slowly progressing with this project. Any help on making it come through better and faster will be much, much appreciated!

Recent posts by Javier Kisic

Rewards
Pledge $5 or more per support on developing videogame Roid Cruncher
0 of 10 patrons
Free fully upgraded Crab mining ship