Joe Wintergreen is creating video games, and tools to help other people make video games
27

patrons

$117
per month
I'm Joe Wintergreen, and I make video games and dev tools on a small budget, sometimes write about my experiences doing so, and try to be super open and share as much of the process as possible. I mostly use Unreal Engine 4. This is a link to my blog, which is posted to more often than the patreon! And you can get a bunch of my stuff on itch.io

I run a little indie video game company in Australia called Impromptu Games, which is rarely in an incredible place financially. Sometimes it's just me, other times I can afford contractors. We've made biggish games like InFlux, Stolen Steel VR and Shotgun Sunrise, and littler weird jam games like BioShark Infinite: Game Of The Year Edition, Epic Megajam prize winner Sir Isaac Fruiton and Ski Free-D. Some cool prototypes that might become things are Magenta Sunset and Spacething and Extreme Bicycle '64, but right now we're doing a stealth game with intermittent funding and also contract jobs.

Making games independently almost never pays for itself, and I find that the more you depend on it for essentials like rent, the less you're prepared to risk time on anything you're not pretty sure will bring in money at some point. So, less money = less security = less creative freedom = less interesting creative output. Patreon seems like it could be a cool way to help take some pressure off, and be motivated by making cool things rather than the threat of poverty.

What I'd like to do is put out updates and usable builds of whatever I'm working on on the regular, some of it open source, go into detail about the stuff I'm doing, probably make some tutes, stream more, and do more writing about my stuff in general. If you're interested in that, I'd dig your support.
Tiers
Pledge $3 or more per month
27 patrons
Digital copies of all my games, and early builds when I've got 'em. GET PSYCHED.
Goals
$117 of $900 per month
It sure would be nice not to have to worry about that.
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I'm Joe Wintergreen, and I make video games and dev tools on a small budget, sometimes write about my experiences doing so, and try to be super open and share as much of the process as possible. I mostly use Unreal Engine 4. This is a link to my blog, which is posted to more often than the patreon! And you can get a bunch of my stuff on itch.io

I run a little indie video game company in Australia called Impromptu Games, which is rarely in an incredible place financially. Sometimes it's just me, other times I can afford contractors. We've made biggish games like InFlux, Stolen Steel VR and Shotgun Sunrise, and littler weird jam games like BioShark Infinite: Game Of The Year Edition, Epic Megajam prize winner Sir Isaac Fruiton and Ski Free-D. Some cool prototypes that might become things are Magenta Sunset and Spacething and Extreme Bicycle '64, but right now we're doing a stealth game with intermittent funding and also contract jobs.

Making games independently almost never pays for itself, and I find that the more you depend on it for essentials like rent, the less you're prepared to risk time on anything you're not pretty sure will bring in money at some point. So, less money = less security = less creative freedom = less interesting creative output. Patreon seems like it could be a cool way to help take some pressure off, and be motivated by making cool things rather than the threat of poverty.

What I'd like to do is put out updates and usable builds of whatever I'm working on on the regular, some of it open source, go into detail about the stuff I'm doing, probably make some tutes, stream more, and do more writing about my stuff in general. If you're interested in that, I'd dig your support.

Recent posts by Joe Wintergreen

Tiers
Pledge $3 or more per month
27 patrons
Digital copies of all my games, and early builds when I've got 'em. GET PSYCHED.