John Ayliff is creating Twine games and interactive stories
100

patrons

$365
per game
Hi! I'm John Ayliff, writer and game developer. I'm creating text-based games and interactive stories using Twine.

What exactly are you making?
Twine games are text-based games that run in your browser and that you play by clicking on links. Most Twine games are simple branching narratives, but I'm interested in creating complex games involving random generation of content, tracking of stats, and multiple endings. I aim to create games that are worth replaying multiple times.

What experience do you have?
I have ten years of experience as a writer and developer in the commercial games industry, writing content for the game RuneScape, and I've had a science fiction novel published by Harper Voyager.

Why Twine games?
Setting myself up as an independent creator allows me to explore new ideas with every game. Doing so in Twine lets me combine my passions for writing and game development in a closely linked way: I don't think of writing and game development as separate activities, and Twine lets me do both at the same time. Making text-based games means that I can make games as solo projects, giving me more flexibility in what I create.

What have you released so far?
"[Seedship is] incredibly addictive, and a great example of Twine's potential for offbeat games where generative elements combine with handwritten storytelling." - Rob Beschizza, BoingBoing.net
My first released game was Seedship, in which the player controls an AI ship filled with frozen colonists, searching for the best planet on which to found a new human colony. It's about how far you want to push your luck: do you settle here, on this not-quite-ideal planet, or keep searching and risk your ship being damaged in the journey? The planets you encounter are randomly generated, and as you travel you encounter random events, so each playthrough is different. Seedship is also available as an app for Android and iOS.

Rage Quest: Disciple of Peace is a choose-your-own adventure fantasy novella. When Valtash the War God created orcs he gave them an inner rage that constantly urged them towards violence. A few orcs learned to use meditation to control this rage, and founded a remote monastery where they could live free of the War God's influence. But when the monastery is destroyed by human raiders, the last surviving Disciple of Peace must decide whether to give in to their rage and seek blood-soaked revenge, or resist and choose another path. Rage Quest placed 19th out of 79 entries in the 2017 IFComp.

Industrial Accident is a short (~10 minute) game about a robot going wrong.

What are you working on now?
My current main project is Beyond the Chiron Gate, a randomly generated, realistic-feeling space exploration game. The player will be able to manage crew members, upgrade their ship, and seek out strange cosmic phenomena and new life forms on alien worlds. Like my previous games it'll be primarily text based, but I'm looking into augmenting the text with simple graphics and audio. I'll eventually release the game as a mobile app as well as for desktop.

Beyond the Chiron Gate is a major project, likely to take most of 2018 if not longer, so I am hoping to take breaks from it during which I'll develop and release smaller games and updates to Seedship.

Rewards
Behind-the-scenes
$1 or more per game 43 patrons
Thank you! You get access to behind-the-scenes developer blogs with sneak peeks of my next game.
Your name in the credits
$5 or more per game 37 patrons
Access to the developer blogs, plus your name in the credits of each game I release. (Or pseudonym, or be counted as an anonymous patron.)
Exclusive preview versions
$10 or more per game 13 patrons
All the above, plus access to exclusive pre-release versions of each game, allowing you to play them before anyone else.

Goals
$365 of $500 per game
At this level I'll look for an artist to commission to create artwork for the games. Each new game will have cover art, which will appear in menus and so forth and may also appear in the game itself. I'll also think about using art in other ways in a few games.
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Hi! I'm John Ayliff, writer and game developer. I'm creating text-based games and interactive stories using Twine.

What exactly are you making?
Twine games are text-based games that run in your browser and that you play by clicking on links. Most Twine games are simple branching narratives, but I'm interested in creating complex games involving random generation of content, tracking of stats, and multiple endings. I aim to create games that are worth replaying multiple times.

What experience do you have?
I have ten years of experience as a writer and developer in the commercial games industry, writing content for the game RuneScape, and I've had a science fiction novel published by Harper Voyager.

Why Twine games?
Setting myself up as an independent creator allows me to explore new ideas with every game. Doing so in Twine lets me combine my passions for writing and game development in a closely linked way: I don't think of writing and game development as separate activities, and Twine lets me do both at the same time. Making text-based games means that I can make games as solo projects, giving me more flexibility in what I create.

What have you released so far?
"[Seedship is] incredibly addictive, and a great example of Twine's potential for offbeat games where generative elements combine with handwritten storytelling." - Rob Beschizza, BoingBoing.net
My first released game was Seedship, in which the player controls an AI ship filled with frozen colonists, searching for the best planet on which to found a new human colony. It's about how far you want to push your luck: do you settle here, on this not-quite-ideal planet, or keep searching and risk your ship being damaged in the journey? The planets you encounter are randomly generated, and as you travel you encounter random events, so each playthrough is different. Seedship is also available as an app for Android and iOS.

Rage Quest: Disciple of Peace is a choose-your-own adventure fantasy novella. When Valtash the War God created orcs he gave them an inner rage that constantly urged them towards violence. A few orcs learned to use meditation to control this rage, and founded a remote monastery where they could live free of the War God's influence. But when the monastery is destroyed by human raiders, the last surviving Disciple of Peace must decide whether to give in to their rage and seek blood-soaked revenge, or resist and choose another path. Rage Quest placed 19th out of 79 entries in the 2017 IFComp.

Industrial Accident is a short (~10 minute) game about a robot going wrong.

What are you working on now?
My current main project is Beyond the Chiron Gate, a randomly generated, realistic-feeling space exploration game. The player will be able to manage crew members, upgrade their ship, and seek out strange cosmic phenomena and new life forms on alien worlds. Like my previous games it'll be primarily text based, but I'm looking into augmenting the text with simple graphics and audio. I'll eventually release the game as a mobile app as well as for desktop.

Beyond the Chiron Gate is a major project, likely to take most of 2018 if not longer, so I am hoping to take breaks from it during which I'll develop and release smaller games and updates to Seedship.

Recent posts by John Ayliff

Rewards
Behind-the-scenes
$1 or more per game 43 patrons
Thank you! You get access to behind-the-scenes developer blogs with sneak peeks of my next game.
Your name in the credits
$5 or more per game 37 patrons
Access to the developer blogs, plus your name in the credits of each game I release. (Or pseudonym, or be counted as an anonymous patron.)
Exclusive preview versions
$10 or more per game 13 patrons
All the above, plus access to exclusive pre-release versions of each game, allowing you to play them before anyone else.