Josh Singh is creating
Character Art Tutorials
We all start somewhere.
86
$519
About
10 years experience in game development. Specializing in stylized characters.
The Blog
The portfolio.
His work experience can be found at: Linkedin
Partners in crime. (Keep an eye on these guys!)
Paul Richards
Lena Richards
Kurt Papstein
Michael Maurino
The Blog
The portfolio.
His work experience can be found at: Linkedin
Partners in crime. (Keep an eye on these guys!)
Paul Richards
Lena Richards
Kurt Papstein
Michael Maurino
Location
Irvine, CA, USA
Top PatronsSee all 86
What am I making?
With Patreon I wanted to try a platform in which I can provide tutorials, source files to learn from, and share some of my experience through 1 on 1 mentorships and group A.M.A's.
Who am I?
I have been in the game industry for a little more than 10 years. I have had the pleasure for working for great Independent startups, as well some big AAA studios. I have seen the ups and the downs in the game industry and I have been fortunate enough to work with some of the best and brightest around. I specialize in Character art for video games, mainly focusing on a sculpting, retopologizing workflow. I have worked with high tech engines pushing the latest shaders, to engines designed to work on the lowest of the low end.
What can you expect from Me?
I plan on creating 1 tutorial a month on subjects I choose at first. As I get more patrons we can decide what is most valuable for you guys for me to go over. I will make source files available to you guys to use for your own personal study in the form of downloadable zbrush files, .obj, .psd's etc. I will also mentor up to 3 people where I will critique their portfolio, with paintover's as well as the theories behind the changes I suggest.
With Patreon I wanted to try a platform in which I can provide tutorials, source files to learn from, and share some of my experience through 1 on 1 mentorships and group A.M.A's.
Who am I?
I have been in the game industry for a little more than 10 years. I have had the pleasure for working for great Independent startups, as well some big AAA studios. I have seen the ups and the downs in the game industry and I have been fortunate enough to work with some of the best and brightest around. I specialize in Character art for video games, mainly focusing on a sculpting, retopologizing workflow. I have worked with high tech engines pushing the latest shaders, to engines designed to work on the lowest of the low end.
What can you expect from Me?
I plan on creating 1 tutorial a month on subjects I choose at first. As I get more patrons we can decide what is most valuable for you guys for me to go over. I will make source files available to you guys to use for your own personal study in the form of downloadable zbrush files, .obj, .psd's etc. I will also mentor up to 3 people where I will critique their portfolio, with paintover's as well as the theories behind the changes I suggest.
