Kaffekopis creating Sins of the father - an adult 18+ (NSFW) Visual Novel
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Yay. Thank you very much. I am now able to afford some of the coffee, that is needed for a project such as this.
You now have:
- Access to the newest game release.
Thank you for your support.
- Access to NSFW previews of upcoming content.
- Access to a special SFW (Safe For Work) 4k wallpaper every month.
$740per new update to the game.
This place will be dedicated to the development of adult oriented games. Some of these have been lurking around in the deep recesses of my mind for quite a while.
A little about me. I have been telling stories for more than 30 years, in the context of various RPG systems. Always designing my own worlds and telling my own stories.
I have also written a good amount of erotic short-stories in the past, and I think it’s time to try my hands on a Visual Novel.
The current project is called Sins of the father and is an adult Visual Novel, with choices that influence how the story unfolds.
DISCLAIMER: Sins of the father, is a work of fiction, not related to the real world at all. All characters in the game are of at least 18 years of age.
The game is free of charge, but if you choose to pledge, you will get access to the newest version of the Visual Novel, upon release. You may also read and post in the Patreon only section of this board and of course help Kaffekop financially.
Non-pledgers will have access to an older version of the Visual Novel, apart from version 0.01, which is the first version. This means, that non-pledgers will first gain access to version 0.02, when version 0.03 is released.
I’m not a fan of giving too much away about the plot, as it might spoil things for you (the player) but suffice to say is, that the protagonist is a young man named Mack who must come to terms with both his past and his future as well as that of his family.
When you start a game, I highly recommend that you go through the prologue. It sets the stage for the story and may very well contain useful information for later use.
There is a plethora of characters in this Visual Novel. All of which have their own personalities and quirks. They have their own sexualities. Their own dreams and desires. Their own fears and their own prejudices.
Version 0.6 has the following cast:
Mary Johnson – Protagonists mom.
Nathalie Johnson – Protagonists older sister.
Jocelyn Johnson – Protagonists younger sister.
Sheila Harrington – Lawyer.
Abigail – Sheila’s secretary.
Marsha Jones - Next-door neighbor.
Gina Jones - Marsha's daughter and twin sister of Tamara Jones.
Tamara Jones - Marsha's daughter and twin sister of Gina Jones.
The beast – ?
Lisa - The spirit guide
Samantha - Next-door neighbor.
Charles aka "Spyder" - Samantha's son.
Gillian - Librarian.
Eveline - Occult bookstore owner and researcher.
Melanie Carmichael - Principal at Lake View High.
Gloria - Intern at Howzer, Smith & Wayne.
Stephen - Lawyer at Howzer, Smith & Wayne
Dylan - From across the street.
Jennifer - Dylan's mother and also from across the street.
Jessica Howzer - One of the partners of the law firm.
Barbara - Lesbian lady, across from Samantha's.
Helen - Wife of Barbara.
Sheniqua - One of Spyder's hang.arounds.
Imani - One of Spyder's hang-arounds.
As the versions change I will be adding more to this list.
All renders are made in Daz Studio at a resolution of 2560x1440.
The game itself is made in Ren'py (originally in Unity but it was too hard on older pc's, so I ported the game to Ren'py).
Well, the most obvious reason is: you like what I’m creating! And you want to help me fund the continued development of this Visual Novel.
The game will be in development for an infinite time. I have no idea when it will be fully finished but I will eventually get there.
Being in development also means that there may be unforeseen stuff going on in the game, and I will solve them ASAP when I find them or you, my dear Pledges, point them out to me.
When I release a new version, it has already been tested by a select few, but that doesn’t mean, that all the errors have been weeded out. Just that most of them are gone.
This also means, that game mechanics and other things may change during development.
I will do all I can to produce a new version every month, but I may not be able to do so. I believe that an update, anywhere between 6 to 8 weeks is possible for me, at the moment. But only time will tell.
A few images from version 0.01:
Thank you again for your continued support.