I am interested in advancing the discipline of game design and its surrounding discourse. What that means is, I want people, including myself, to find out how to create better rulesets for interactive entertainment. Here are some of the ways that I go about that:
- I write articles, both for my site and for other sites such as Gamasutra and Polygon.
- I design games - but not just any games. Games that test game design theory, such as my own upcoming Escape the Omnochronom!
- I run a podcast that talks in-depth about game design topics and includes interviews with many smart designers and thinkers
- I write books on game design. So far, I've written Game Design Theory and Clockwork Game Design.
- I create videos on game design, such as 3 Minute Game Design.
- I moderate reddit's /r/gamedesign subreddit, which I also helped design.
- I run my own forum and discord communities
- I sometimes teach game design at local art schools, as well as give talks at universities.
The game I'm currently working on is called Escape the Omnochronom, an innovative single player tactical strategy game based on lane-pushing. It's sort of like DotA meets Rogue-likes. More about this game soon.
I'm also making a deckbuilding card game called Splash Clash on Lake Street. More info on that one soon.
All of this stuff takes a ton of time and effort. If you think what I do is worth supporting, please consider becoming a patron. By doing so, you will get access to some extra content, early builds of my games, and other neat stuff.
Check out 3 Minute Game Design's first episode below as an example of what I do. Otherwise, find out more about my work at my site: http://www.keithburgun.net. Thanks for reading!