The Kerberos Club, that great pile of mouldering stone in the otherwise respectable Square of Saint James, is refuge for the Empire's monsters and broken heroes. It is sanctuary and sometimes home to those who have gazed too long into the darkness and those who have been touched by the Strange. Occasionally members of the club join together to confront threats to the unsuspecting peoples of the Empire. Of course, most of those good Victorians consider the Club to be the worst sort of disreputable, but Kerberans all have their own reasons for doing things. There is every reason for the club's motto: MALUM NECESSARIUM.
The Kerberos Club first appeared as a setting sourcebook for the roleplaying game Wild Talents, and was nominated for Best Writing, Best Setting, and Product of the Year at the prestigious Ennie Awards. It was soon adapted for Savage Worlds and then for Fate, presenting the unique "Strange Fate" approach to playing superpowers in Fate games.
By supporting this Patreon campaign, you'll help us create new adventures, characters, villains, locations, and more for The Kerberos Club. Every new item will be playable in Wild Talents, Savage Worlds, and Fate, and every item will be edited and illustrated by Arc Dream Publishing's award-winning creative team.
Won't you join us at the Club?
See past works for The Kerberos Club:
- The Kerberos Club in PDF (Wild Talents • Savage Worlds • Fate)
- The Kerberos Club in print (Wild Talents • Savage Worlds • Fate)
- The Kerberos Club Quickstart Guide (Wild Talents • Savage Worlds • Fate)
- Kerberan blog posts from Arc Dream Publishing