Chris Klimas is creating Twine
190

patrons

$627
per release
Hi! I created Twine back in 2009 and am still hard at work on it. You can support my work here on Patreon!

What is Twine?
Twine is an open-source tool for interactive, text-based storytelling. People use it for all kinds of purposes! People build their first games with Twine, and use it to tell deeply personal stories. Game developers prototype games with it. Authors design silly books with it. Students develop their writing skills with it.

How are you involved with it now?
I'm the lead on the Twine 2 release series, which means I guide the project's overall course, manage feedback through the issue tracker, and write a lot of code. I also created one of Twine 2's built-in story formats, Snowman, and maintain that too.

Beyond that, I am one of the folks in charge of the official Twine Twitter account, @twinethreads. Not only does it post news related to the Twine project, the Twitter account increases awareness of people using Twine in really cool ways -- whether publishing a new game or using it in the classroom.

I also handle maintenance of the official Twine web site, which includes making sure that the wiki and Q&A stay running and spam-free.

I do all of this and hold a fulltime job at the same time. It's a lot!

How do pledges work?
You choose how much you'd like to give me whenever I put out a software release related to the Twine project. It might be a small bugfix release or a large overhaul. It might be the Twine editor itself, or the Snowman story format. If you'd like to know more about my future plans before pledging, check out the Creator Posts tab above.

If I happen to have two or more releases within a single month, you'll only be charged once. That only seems fair to me.

Are there other ways I can help Twine grow?
Of course!

  • If you are a coder, take a look at the bug trackers for Twine and Snowman and see if a bug or feature request catches your interest.
  • If you don't know a programming language but are fluent in a non-English language, a localization of Twine would be really helpful, too! Please take a look at these instructions.
  • Or, take a look at the wiki and see what could be fleshed out better. We especially could use more tutorials and how-tos.

Can I send you a one-time contribution on PayPal instead?
PayPal restricts donation recipients to registered nonprofits. Since I'm not one, I can't accept contributions this way. If you really want to make a one-time donation, I'd suggest doing so to the Interactive Fiction Technology Foundation.
Tiers
Devlog Access
$5 or more per release 13 patrons
Receive access to weekly devlogs for my work on Twine, Chapbook, and other stuff! While Chapbook is in pre-release state, you'll have the exclusive ability to offer feedback on what features you'd like to see added, and help shape development priorities.
Chapbook Guide Thank-You
$10 or more per release 3 patrons
Your name (or handle) will appear in a thank-you section of the Chapbook guide, optionally with a link to your web site. Both name and linked web site are subject to my discretion; the guide needs to be kid- and classroom-friendly.
Livestream Access
$20 or more per release 3 patrons
Receive access to a monthly hour-long livestream with me where I'll talk about Twine, show what I've been working on, and field questions from you and other Patreon backers at this tier. Keep in mind that the livestreams are scheduled either on weekday evenings Eastern time, or a weekend day.
Goals
$627 of $2,500 per release
I work on Twine fulltime

Right now, I work on Twine when I can find time away from my job, freelance work, and the rest of my life. Reaching this level of donations would allow me to prioritize Twine--which means not only I get to work on what I really love, but releases come out more rapidly.
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Hi! I created Twine back in 2009 and am still hard at work on it. You can support my work here on Patreon!

What is Twine?
Twine is an open-source tool for interactive, text-based storytelling. People use it for all kinds of purposes! People build their first games with Twine, and use it to tell deeply personal stories. Game developers prototype games with it. Authors design silly books with it. Students develop their writing skills with it.

How are you involved with it now?
I'm the lead on the Twine 2 release series, which means I guide the project's overall course, manage feedback through the issue tracker, and write a lot of code. I also created one of Twine 2's built-in story formats, Snowman, and maintain that too.

Beyond that, I am one of the folks in charge of the official Twine Twitter account, @twinethreads. Not only does it post news related to the Twine project, the Twitter account increases awareness of people using Twine in really cool ways -- whether publishing a new game or using it in the classroom.

I also handle maintenance of the official Twine web site, which includes making sure that the wiki and Q&A stay running and spam-free.

I do all of this and hold a fulltime job at the same time. It's a lot!

How do pledges work?
You choose how much you'd like to give me whenever I put out a software release related to the Twine project. It might be a small bugfix release or a large overhaul. It might be the Twine editor itself, or the Snowman story format. If you'd like to know more about my future plans before pledging, check out the Creator Posts tab above.

If I happen to have two or more releases within a single month, you'll only be charged once. That only seems fair to me.

Are there other ways I can help Twine grow?
Of course!

  • If you are a coder, take a look at the bug trackers for Twine and Snowman and see if a bug or feature request catches your interest.
  • If you don't know a programming language but are fluent in a non-English language, a localization of Twine would be really helpful, too! Please take a look at these instructions.
  • Or, take a look at the wiki and see what could be fleshed out better. We especially could use more tutorials and how-tos.

Can I send you a one-time contribution on PayPal instead?
PayPal restricts donation recipients to registered nonprofits. Since I'm not one, I can't accept contributions this way. If you really want to make a one-time donation, I'd suggest doing so to the Interactive Fiction Technology Foundation.

Recent posts by Chris Klimas

Tiers
Devlog Access
$5 or more per release 13 patrons
Receive access to weekly devlogs for my work on Twine, Chapbook, and other stuff! While Chapbook is in pre-release state, you'll have the exclusive ability to offer feedback on what features you'd like to see added, and help shape development priorities.
Chapbook Guide Thank-You
$10 or more per release 3 patrons
Your name (or handle) will appear in a thank-you section of the Chapbook guide, optionally with a link to your web site. Both name and linked web site are subject to my discretion; the guide needs to be kid- and classroom-friendly.
Livestream Access
$20 or more per release 3 patrons
Receive access to a monthly hour-long livestream with me where I'll talk about Twine, show what I've been working on, and field questions from you and other Patreon backers at this tier. Keep in mind that the livestreams are scheduled either on weekday evenings Eastern time, or a weekend day.