Krom Stern is creating RTS game "Knights Province"
16

patrons

$57
per month

The Game

Knights Province is intended to be an old-school Real-Time Strategy game. Unlike many modern RTS games, which are fast-paced and often are more about tactics, KP planned to emphasize on “strategy” component. Slower-paced gameplay, thorough planning, base-building, resources collection and processing, in-depth strategic choices, variety of resources and units, attention to details.

Technology

Knights Province is developed in Delphi (Object Pascal) from scratch. Own engine. Graphics is written mainly against OpenGL ES2.0 specs. Main target platform is desktop Windows. Yet untested, but should also work with Wine on Linux and MacOS platforms. The code is compatible and runs on Android and iOS as well, although GUI and controls are not properly rigged. Multiplayer will be made using Overbyte ICS. Sound effects are using OpenAL.

Team

The game's engine was written from scratch by Krom and Lewin in our free time with help from other people (including invaluable Alex’s help on the projects backbone design back in 2008). For the moment KP team consists of just me - Krom. I also employ freelancers for some jobs.
Tiers
Supporter
$1 or more per month 10 patrons
Supporting Knights Province development.

Even a little help counts!

Supporter
$5 or more per month 1 patron
 Supporting Knights Province development. 
Supporter
$10 or more per month 3 patrons
Supporting Knights Province development.
Supporter
$25 or more per month 0 patrons
Supporter
$100 or more per month 0 patrons
Supporting Knights Province development.

The more the better!

The Game

Knights Province is intended to be an old-school Real-Time Strategy game. Unlike many modern RTS games, which are fast-paced and often are more about tactics, KP planned to emphasize on “strategy” component. Slower-paced gameplay, thorough planning, base-building, resources collection and processing, in-depth strategic choices, variety of resources and units, attention to details.

Technology

Knights Province is developed in Delphi (Object Pascal) from scratch. Own engine. Graphics is written mainly against OpenGL ES2.0 specs. Main target platform is desktop Windows. Yet untested, but should also work with Wine on Linux and MacOS platforms. The code is compatible and runs on Android and iOS as well, although GUI and controls are not properly rigged. Multiplayer will be made using Overbyte ICS. Sound effects are using OpenAL.

Team

The game's engine was written from scratch by Krom and Lewin in our free time with help from other people (including invaluable Alex’s help on the projects backbone design back in 2008). For the moment KP team consists of just me - Krom. I also employ freelancers for some jobs.

Recent posts by Krom Stern

Tiers
Supporter
$1 or more per month 10 patrons
Supporting Knights Province development.

Even a little help counts!

Supporter
$5 or more per month 1 patron
 Supporting Knights Province development. 
Supporter
$10 or more per month 3 patrons
Supporting Knights Province development.
Supporter
$25 or more per month 0 patrons
Supporter
$100 or more per month 0 patrons
Supporting Knights Province development.

The more the better!