Ethan James Petty is creating The Knobbly Crook - A Point and Click Adventure Game
6

patrons

$30
per month
Who are you? My name is Ethan James Petty. Hi.

No, but who *are* you? Oh. I guess technically I was one of the early "Indie" PC devs way back in the 90s Shareware scene, but now I am a scriptwriter working on AAA multiplatform titles for--

I'm sure that's fascinating, but what is *this* project? This project is a "point and click" adventure game in the style of the ones we all loved growing up. You can download Chapter I: The Horse You Sailed In On *free* on Steam by clicking here. It is called The Knobbly Crook and it follows a simple paper-farmer in his quest to join the royal--

Next! Wait! Wait! Let me share some basic concepts.

"O’Sirus is a simple paper farmer who aspires to be a Knobbcrookian royal guard–a Guffaloon. Stories of their heroic battles against the fearsome Bogold empire echo throughout the Crook. Unfortunately, they’re not currently recruiting simple paper farmers. He’s going to have to use every dirty trick in his book to cheat his way to the top.

Three key elements factor into the core physics of the Knobbly Crook and surrounding areas. They have a looping hierarchy, with each element proving superior to one of the others and inferior to the third. By understanding this science, the Knobbcrookians have begun to craft powerful machines and build weaponry specific to felling their foes.

Scissors - Though scissors are the most focused of the blade elements (being two blades crossed), any blade or any forged metal will serve a similar role. Blades are the most important element of the Knobbcrookians because each one has elements of metal in their own bodies. This makes any Knobbcrookian a significant threat against creatures that are paper-based in nature and is why the they herd paper animals and harvest paper crop. This also makes them afraid of rock-based creatures such as Bogolds. Since rock is metal at a base form, it trumps any blade.

Rock - The bogolds of the Gnarled Scar are almost entirely composed of rock, making them massive, intimidating enemies. Of course, rock is everywhere and entirely unavoidable, but inert rock does not frighten a Knobbcrookian as much as animated rock. The stone bogolds are not invincible, though, they fear the bred paper animals of the Knobbly Crook as well as the feral paper-based races in the more savage, distant areas of the world. A bogold will never near the paper sea as falling in would mean certain death. In this world, a rock cannot penetrate a wall of paper, not even a jagged shard.

Paper - The Knobbcrookians know that a paper net will quickly disable the largest bogold and they construct folded paper blades and fearsome whips to fight them. Paper-based races fear the metallic Knobbcrookians as well, but do not view the bogolds as a real threat. Explorers have returned to the ‘Crook with reports of vast paper forests beyond the paper sea, inhabited entirely by intricate folded paper beings. This new world has sparked the Knobbcrookians to build massive ships and form exploration parties, headed for lands rich with exploitable paper. The bogold religion, however, describes these lands as a sort of living Hell."

Ok, I kind of skimmed through it. I was confused. That's OK! In fact, the game will immerse you in the world and teach you everything anyway as you explore. These games are all about world-building. 

What does it look like? It looks like something that will destroy patreon's polished UI in most browers. Something like this:



And this:



And just look at the crazy concepts some of your fellow Patreon donors came up with:




What are you using to make it?
I'm using Adventure Game Studio, an amazing tool to make your own point and click games and I encourage you to try making one if you have any interest. You absolutely can do it. Which is why I absolutely can do it. I am not a programmer. In college, I failed to move around a little turtle on a screen in my one programming class, but here, the scripting is all easy enough for even me to understand. I draw the art (with a mouse - which means every little blade of grass is a click-drag-release!) in Photoshop. These assets are all hand-drawn and original. 

Do you have a team? Currently, I have an old industry buddy named Julien Fullum helping me with some great, twisted concepts on paper, but the bulk of the work falls onto my plate. The music I am using is free-to-use music I carefully select to match the mood, but eventually, I may trick a composer friend into crafting custom music. 

Will you charge for the game? No, I plan to release the game in at least three chapters, all of them absolutely free. Chapter I has already been released and Chapter II should be released during the winter of 2015/2016.

So why do you need money? Because I would absolutely LOVE to return to the indie scene and be able to do more of this, which is why patreon is extremely interesting - supporting an artist because you enjoy their work. If you don't enjoy my work, you shouldn't be donating. If you like my work and don't donate - that's absolutely fine, too - I'll keep making stuff, it will just be slow going as I juggle projects. Dedicating an hour or two a night to something that requires this much artwork is obviously going to take a while. 

You don't like working on AAA projects? I love both. I've been working for game companies for about 12 years now, including work on the Disciples series at Strategy First as well as the big hits at Ubisoft, including the Assassin's Creed, Watch_Dogs, Splinter Cell, and Rainbow Six franchises. I've been in QA, I've been a level designer, I've been a game designer, and I'm currently a scriptwriter. I've worked on small projects, Facebook projects, and 8mil+ sales projects. I get to work with some of the most talented people in the industry. But I enjoy working on different types of things and this is one of them. 

You said you made some Shareware? I did! In 1992, my friend and I (high school students) founded Bloodlust Software. It was our response at a time when games were being heavily censored and games were constantly under attack by the media (they were actually more new and scary back then for people). I was raised on horror movies, splatter films, and anything related: GWAR, Troma, anything just gory and stupid. So we made these rebellious, stupid, ugly, shocking games that actually did make us a decent amount of money and pay for some of our college expenses. Bloodlust did have a slight resurrection in the Click and Create era, notably with Wrath of the Sea King, but most of the games were just quick experiments. I tried to launch a few full-scale games, but ultimately could not find a stable programmer to make them happen. Now I don't need one. 

So is Knobbly Crook going to be a Bloodlust game?  It is not. Bloodlust was very much a company that reacted to the issues in its era. Honestly, anything shocking about it would be pretty tame compared to what's out there now and I think our point was made. The Knobbly Crook is under my new label: Gnarled Scar Manipulations. It's totally set within a fantasy universe, it's going to be a little dark, but it is primarily comedy and *mostly* family-friendly.  I want you to get lost in this unique, bizarre world.  

Alright, what's your closing statement? I'm asking for your help to buy me a ticket aboard the crazy train.  Realistically, I'll keep doing what I've been doing - juggling a fun industry job with an evening hobby. Could it be something BIGGER? I think so. I think patreon is a great way for people to invest in what they like to play and I hope this is something you'll like to play. I know I'm having a blast creating it. 

Tiers
Pledge $1 or more per month
1 patron
Supporter: A special thanks in the credits roll at the end of the game.
Pledge $3 or more per month
3 patrons
Knobbcrookian Supporter: A special thanks in the credits roll at the end of the game, which can include a Knobbcrookian of your choice (nothing obscene): "Ethan 'The Quill' Petty"
Pledge $20 or more per month
1 of 10 patrons
Creator: A character based on your description will appear in the background of the game, acknowledged by O'Sirus, and may have a few lines. You will be credited for its concept. Note that Knobbcrookians are usually beings merged with objects, like O'Sirus is part spittoon, part chair leather, and part *other* parts. The design is up to me, but I will try my best to honor your concept (nothing obscene).
Who are you? My name is Ethan James Petty. Hi.

No, but who *are* you? Oh. I guess technically I was one of the early "Indie" PC devs way back in the 90s Shareware scene, but now I am a scriptwriter working on AAA multiplatform titles for--

I'm sure that's fascinating, but what is *this* project? This project is a "point and click" adventure game in the style of the ones we all loved growing up. You can download Chapter I: The Horse You Sailed In On *free* on Steam by clicking here. It is called The Knobbly Crook and it follows a simple paper-farmer in his quest to join the royal--

Next! Wait! Wait! Let me share some basic concepts.

"O’Sirus is a simple paper farmer who aspires to be a Knobbcrookian royal guard–a Guffaloon. Stories of their heroic battles against the fearsome Bogold empire echo throughout the Crook. Unfortunately, they’re not currently recruiting simple paper farmers. He’s going to have to use every dirty trick in his book to cheat his way to the top.

Three key elements factor into the core physics of the Knobbly Crook and surrounding areas. They have a looping hierarchy, with each element proving superior to one of the others and inferior to the third. By understanding this science, the Knobbcrookians have begun to craft powerful machines and build weaponry specific to felling their foes.

Scissors - Though scissors are the most focused of the blade elements (being two blades crossed), any blade or any forged metal will serve a similar role. Blades are the most important element of the Knobbcrookians because each one has elements of metal in their own bodies. This makes any Knobbcrookian a significant threat against creatures that are paper-based in nature and is why the they herd paper animals and harvest paper crop. This also makes them afraid of rock-based creatures such as Bogolds. Since rock is metal at a base form, it trumps any blade.

Rock - The bogolds of the Gnarled Scar are almost entirely composed of rock, making them massive, intimidating enemies. Of course, rock is everywhere and entirely unavoidable, but inert rock does not frighten a Knobbcrookian as much as animated rock. The stone bogolds are not invincible, though, they fear the bred paper animals of the Knobbly Crook as well as the feral paper-based races in the more savage, distant areas of the world. A bogold will never near the paper sea as falling in would mean certain death. In this world, a rock cannot penetrate a wall of paper, not even a jagged shard.

Paper - The Knobbcrookians know that a paper net will quickly disable the largest bogold and they construct folded paper blades and fearsome whips to fight them. Paper-based races fear the metallic Knobbcrookians as well, but do not view the bogolds as a real threat. Explorers have returned to the ‘Crook with reports of vast paper forests beyond the paper sea, inhabited entirely by intricate folded paper beings. This new world has sparked the Knobbcrookians to build massive ships and form exploration parties, headed for lands rich with exploitable paper. The bogold religion, however, describes these lands as a sort of living Hell."

Ok, I kind of skimmed through it. I was confused. That's OK! In fact, the game will immerse you in the world and teach you everything anyway as you explore. These games are all about world-building. 

What does it look like? It looks like something that will destroy patreon's polished UI in most browers. Something like this:



And this:



And just look at the crazy concepts some of your fellow Patreon donors came up with:




What are you using to make it?
I'm using Adventure Game Studio, an amazing tool to make your own point and click games and I encourage you to try making one if you have any interest. You absolutely can do it. Which is why I absolutely can do it. I am not a programmer. In college, I failed to move around a little turtle on a screen in my one programming class, but here, the scripting is all easy enough for even me to understand. I draw the art (with a mouse - which means every little blade of grass is a click-drag-release!) in Photoshop. These assets are all hand-drawn and original. 

Do you have a team? Currently, I have an old industry buddy named Julien Fullum helping me with some great, twisted concepts on paper, but the bulk of the work falls onto my plate. The music I am using is free-to-use music I carefully select to match the mood, but eventually, I may trick a composer friend into crafting custom music. 

Will you charge for the game? No, I plan to release the game in at least three chapters, all of them absolutely free. Chapter I has already been released and Chapter II should be released during the winter of 2015/2016.

So why do you need money? Because I would absolutely LOVE to return to the indie scene and be able to do more of this, which is why patreon is extremely interesting - supporting an artist because you enjoy their work. If you don't enjoy my work, you shouldn't be donating. If you like my work and don't donate - that's absolutely fine, too - I'll keep making stuff, it will just be slow going as I juggle projects. Dedicating an hour or two a night to something that requires this much artwork is obviously going to take a while. 

You don't like working on AAA projects? I love both. I've been working for game companies for about 12 years now, including work on the Disciples series at Strategy First as well as the big hits at Ubisoft, including the Assassin's Creed, Watch_Dogs, Splinter Cell, and Rainbow Six franchises. I've been in QA, I've been a level designer, I've been a game designer, and I'm currently a scriptwriter. I've worked on small projects, Facebook projects, and 8mil+ sales projects. I get to work with some of the most talented people in the industry. But I enjoy working on different types of things and this is one of them. 

You said you made some Shareware? I did! In 1992, my friend and I (high school students) founded Bloodlust Software. It was our response at a time when games were being heavily censored and games were constantly under attack by the media (they were actually more new and scary back then for people). I was raised on horror movies, splatter films, and anything related: GWAR, Troma, anything just gory and stupid. So we made these rebellious, stupid, ugly, shocking games that actually did make us a decent amount of money and pay for some of our college expenses. Bloodlust did have a slight resurrection in the Click and Create era, notably with Wrath of the Sea King, but most of the games were just quick experiments. I tried to launch a few full-scale games, but ultimately could not find a stable programmer to make them happen. Now I don't need one. 

So is Knobbly Crook going to be a Bloodlust game?  It is not. Bloodlust was very much a company that reacted to the issues in its era. Honestly, anything shocking about it would be pretty tame compared to what's out there now and I think our point was made. The Knobbly Crook is under my new label: Gnarled Scar Manipulations. It's totally set within a fantasy universe, it's going to be a little dark, but it is primarily comedy and *mostly* family-friendly.  I want you to get lost in this unique, bizarre world.  

Alright, what's your closing statement? I'm asking for your help to buy me a ticket aboard the crazy train.  Realistically, I'll keep doing what I've been doing - juggling a fun industry job with an evening hobby. Could it be something BIGGER? I think so. I think patreon is a great way for people to invest in what they like to play and I hope this is something you'll like to play. I know I'm having a blast creating it. 

Recent posts by Ethan James Petty

Tiers
Pledge $1 or more per month
1 patron
Supporter: A special thanks in the credits roll at the end of the game.
Pledge $3 or more per month
3 patrons
Knobbcrookian Supporter: A special thanks in the credits roll at the end of the game, which can include a Knobbcrookian of your choice (nothing obscene): "Ethan 'The Quill' Petty"
Pledge $20 or more per month
1 of 10 patrons
Creator: A character based on your description will appear in the background of the game, acknowledged by O'Sirus, and may have a few lines. You will be credited for its concept. Note that Knobbcrookians are usually beings merged with objects, like O'Sirus is part spittoon, part chair leather, and part *other* parts. The design is up to me, but I will try my best to honor your concept (nothing obscene).