Koibuis creating D&D Campaigns
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This campaign is still being developed, but the core idea is this: Scoria needs slaying, and our slayers need the tools to slay her. Where better to find these tools than in the tombs of long dead great warriors.
Show your support for the Fatal One series. This campaign pulls people from chat to run through a community puzzle event where successive teams must learn from one another to overcome the greater dungeon. Next dungeon opens in Spring or Summer 2019. The more a show is supported here, the more resources its production will get!
Also gain the Patreon role in Discord!
This is where you come in. These campaigns don't happen on their own, and while some of the games are sponserd by the players playing in them, it's not always possible to finance individual games. Support of the viewers allows for a faster pace of game development and a flexibility in running the campaigns I want with the players I want.
My style of DMing falls on the gritty, low-magic side of things. I like to go into detail on mechanics, social situations, and the impact / fallout of players actions. I don't particularly care what my player do, but I love to explore the why and how of it all. The majority of my campaigns are run in AD&D 2nd edition, with some home rules to modernize the system (no more THAC0). We like to experiment with new rules, classes, spells, and ideas.
As of this writing, I have run over 25 campaigns in this world - all of which have been streamed on twitch and have VOD records available. This all started back in 2013 with a campaign called Rollplay for the content creator itmeJP on his twitch channel. In that time I've run over 25 campaigns in Arcadia that has produced an ungodly amount of content (>4000 hours I think), all of which is set in the same world.
If you enjoy the content I create, consider becoming a patron so that I can continue to make great campaigns, and improve the research and production value ends of things.