Latest patron version: 0.2
Latest public version: 0.1.2
GuideOld tech demo (no gameplay)
Progress boards

The Project
This project is a reboot of the original adult furry game made several years ago by PlayShapes and some enthusiasts at the LoK Forums. If you're here, chances are you already know of that little classic gem (and possibly jerked yourself off until torpor). If not, you can take a look here.

While LOK Rebirth won't replace the original LOK in your hearts, we aim to provide an all-new greatly enhanced experience thanks to current technology and lovingly hand-made graphics. We're using Unity as development platform and Spine as animation software.

The Game
Classifying LOK Rebirth into a distinct gaming genre is a difficult task. First and foremost, LOKR is a side-scrolling adventure game. However, a LOT of effort is also being put into the story and dialogues. We want this being much more than a walking-boobs simulator. ;-)

We also envision the game being as much open-ended as we can manage. We know that's not an easy thing to achieve, but we'd very much like to introduce other genres as Beat'em'up and Strategy into the mix. The main story arc allows for this possibility and we honestly think that every game, regardless of its age rating, should be fun to play.

The Team
Even though we've called ourselves 'LOK Team', we're just two guys that left their regular jobs to pursue a career in creating eroge games. We honestly think +18 gaming is not being given the credit it deserves and, although we're no professional developers, we aim to conceive something memorable and original. Something just different.

My partner, Kuja, is in charge of graphics and anything related to art. That goes from character design to the creation of all scenarios. And I, Abelius, am the responsible for almost anything that goes on behind those graphics (animation, coding, writing, designing, etc). We also count on the pro-bono help of various fans for additional dialogues, music, and proofreading.

Your Support
We won't fool around the notion that, regardless of their passions, everybody needs to pay their bills and feed their families. We're no exception and we need you on board for making this game a finished reality. People have told us how many LOK renewing attempts have been in the past and we're not surprised at hearing it. Why? Because after a full year of development you realize this is not a hobby...: this is a 12+ hours/day job.

Therefore, we kindly ask that if you like what you see consider throwing us a monthly tip and, in return, you have our word that this won't become another abandoned Patreon money sinkhole. As long as we're able to make a livelihood from creating LOK Rebirth, we'll go on until finished.

Thank You
We're just starting here. Even though the core engine and skills needed for releasing the first version have (painfully) been learned, the backlog of future tasks is so long that we can only feel anxious and exhilarated at the same time. This will be a years-long voyage, sure, but as long as we count on you accompanying us, we're positive we'll enjoy the trip as much as seeing its end.
Thank you all!
Abelius - Kuja