Darin Ferraro is creating OCCULT Video Game
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patrons

$0
per month
ABOUT:

I'm building a third/first person paranormal investigation video game named OCCULT for PC. 

OCCULT is being developed in Unreal Engine. Texturing by Substance/Painter, modeling and destruction VFX by Houdini, Full body motion capture by Perception Neuron. See more at http://kunani.com

THE GAME: 

A crew of paranormal investigators made up of players will visit different locations investigating and surviving the evil that lurks there.

One player out of the group will be possessed to play the EVIL. The goal is to survive the other player's investigation hunt for the secret objects that can be used to destroy you, or go on a killing rampage by possessing players and using any means necessary to kill them and their friends.

Assemble your crew by picking your favorite class of paranormal investigator:

- Misty: The medium who can enter the afterlife and see through the eyes of evil for limited time to help locate it or alert other players of approaching death. Touching items unlocks visions of the required items needed to defeat the evil.

- Dom: Equipped with the latest tech, Dom can hunt down and find objects of interest needed to defeat the evil using multi spectrum cameras and typical ghost hunting gadgets.

- The Priest: Holds a cross that protects nearby players from evil for limited time with a blinding damage effect. Holy water to help release possessed players from the clutches of evil.

- Camera Man: Evil can only be hurt while visible, catch evil on camera for continuous damage. Use your movable motion detector for instant flash photography and blinding stun effect on evil.

More player characters to come! OCCULT will take you to different locations that require different methods to defeat it's evil. Cooperative game play will keep your team alive long enough to find the items needed to defeat the evil before it's too late.

INFO:

- Online multiplayer.
- 1 Evil against X many players per game. (Number of players yet to be determined).
- Game theme follows the adventures of a paranormal crew of investigators visiting different locations (maps).
- Built on Unreal Engine by Darin Ferraro of Kunani Gaming LLC. A solo indie in Las Vegas, Nevada.
Rewards
Skeptic
$1 or more per month 0 patrons
Access to Patreon exclusive updates and a special thank you in game.
Believer
$10 or more per month 0 patrons
Exclusive updates and behind the scenes in the creation of OCCULT. Be the first to see and give feedback during development.
Picture in History
$100 or more per month 0 of 50 patrons
Your approved portrait in the game. Old buildings and locations have photos in rooms, hallways, etc. Become a part of history.
Goals
$0 of $500 per month
Facial Motion Capture Package. Build out realistic character facial animation.
1 of 1
ABOUT:

I'm building a third/first person paranormal investigation video game named OCCULT for PC. 

OCCULT is being developed in Unreal Engine. Texturing by Substance/Painter, modeling and destruction VFX by Houdini, Full body motion capture by Perception Neuron. See more at http://kunani.com

THE GAME: 

A crew of paranormal investigators made up of players will visit different locations investigating and surviving the evil that lurks there.

One player out of the group will be possessed to play the EVIL. The goal is to survive the other player's investigation hunt for the secret objects that can be used to destroy you, or go on a killing rampage by possessing players and using any means necessary to kill them and their friends.

Assemble your crew by picking your favorite class of paranormal investigator:

- Misty: The medium who can enter the afterlife and see through the eyes of evil for limited time to help locate it or alert other players of approaching death. Touching items unlocks visions of the required items needed to defeat the evil.

- Dom: Equipped with the latest tech, Dom can hunt down and find objects of interest needed to defeat the evil using multi spectrum cameras and typical ghost hunting gadgets.

- The Priest: Holds a cross that protects nearby players from evil for limited time with a blinding damage effect. Holy water to help release possessed players from the clutches of evil.

- Camera Man: Evil can only be hurt while visible, catch evil on camera for continuous damage. Use your movable motion detector for instant flash photography and blinding stun effect on evil.

More player characters to come! OCCULT will take you to different locations that require different methods to defeat it's evil. Cooperative game play will keep your team alive long enough to find the items needed to defeat the evil before it's too late.

INFO:

- Online multiplayer.
- 1 Evil against X many players per game. (Number of players yet to be determined).
- Game theme follows the adventures of a paranormal crew of investigators visiting different locations (maps).
- Built on Unreal Engine by Darin Ferraro of Kunani Gaming LLC. A solo indie in Las Vegas, Nevada.

Recent posts by Darin Ferraro

Rewards
Skeptic
$1 or more per month 0 patrons
Access to Patreon exclusive updates and a special thank you in game.
Believer
$10 or more per month 0 patrons
Exclusive updates and behind the scenes in the creation of OCCULT. Be the first to see and give feedback during development.
Picture in History
$100 or more per month 0 of 50 patrons
Your approved portrait in the game. Old buildings and locations have photos in rooms, hallways, etc. Become a part of history.