spieleschreiber | Richard Löwensteinis creating Quality content for Retro Gaming Lovers
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You are great. You´ll be among the first to get updates on my creative output. Also, you´ll be mentioned in the next issue of AMIGA JOKER and in the manual of RESHOOT PROXIMA III if your donations add upto 50 Euros. Your contribution will be immortal!
This is personal. Whenever you come to close to Munich area in Bavaria, we will meet up and talk about Retro, Amiga, Mega Drive, what ever suits us. Alternatively, we may videoskype once a month just in case your next visit to our beautiful area is too far away.
Hello, my name is Richard Löwenstein and I am creating modern quality games, magazines and editorial features for retro lovers interested in classic gaming.
By supporting me you help to produce new games for classic hardware platforms | new issues of Amiga Joker magazine | reports and reviews covering retro related topics
I am a Commodore kid. Grew up with Commodore C64 and Commodore Amiga, and worked with both machines in the 80s and 90s. You might have played my C64-conversion of "Persian Gulf Inferno" or my C64-original game "Twinky goes hiking". Maybe you read the Worlds best Amiga gaming magazine ever in the 90s, the Amiga Joker. I had the editorial lead. Fun times.
I want to keep the spirit alive. I feel honored if you support me in doing that!
If for any reason you do not want to donate monthly, please consider a single donation via Paypal - just click here!
- Amiga Joker – Return of THE classic gaming magazine! I produced two comeback issues in 2017 and 2019. Printed issues are available here, the 2017 digital issue available here. Currently, I keep on planning and collecting ideas for further future issues
- Reports and reviews – Editorial retro content with class and style. I contribute to many retro-related magazines regularly. You will find my review of "Rygar" for Amiga in RETURN-magazine, and a making-of my Amiga-game "RESHOOT R" in "Making games"-magazine soon
- RESHOOT R – my horizontal shoot-em-up got amazing reviews after its release on Amiga in May 2019. 90% in UK Retro Gamer is a personal dream come true. But you have not seen everything yet. How about playing "RESHOOT R" on PC or Mega Drive? Segas console is perfectly suited to host a conversion of my highly acclaimed 2019 Amiga shoot-em-up "RESHOOT R". Aiming for a 2021 release
- RESHOOT PROXIMA III – The followup to my highly acclaimed Amiga shoot-em-up "RESHOOT R". Exclusive on Amiga in 2020! Vertical shoot-em-up action, arcade-quality!
RESHOOT PROXIMA III – Features
- Inspired by "Hybris" and "Truxton"
- Combines slick presentation and great gameplay
- Diversified attack waves
- Extra weapons system
- Carefully balanced difficulty curves for beginners and pros
- Global high-score table
- Project Lead, Design, Coding, Production by Richard Löwenstein (RESHOOT R, North Sea Inferno and more)
- Design and Pixels by Kevin Saunders (RESHOOT R, Rygar and more)
- Music and Sound-FX by Scenemusicians Martn Ahman, Bernd "Dascon" Hoffmann, Jochen "Virgill" Feldkötter and more
RESHOOT PROXIMA III – Technical details
- Written in pure assembler language
- Uses the AGA-Hardware of Amiga 1200/4000/CD32 to the max
- Multiple layers of organic fog effects and parallax scrolling
- More than 100 moving objects onscreen
- More than 200 colors
- Steady 50 Hertz framerate for smooth gameplay experience
- Simultaneous Music and Sound-FX
- Runs on basic A1200, A4000 and CD32, Vampire, and any compatible AMIGA-emulator (Windows, Mac, Linux and more)
RESHOOT PROXIMA III – Availability
- Digital version scheduled for 2020
- Pure edition with the game on CD-ROM and printed manual scheduled for 2020
- Signature edition with the game on CD-ROM, soundtrack on Audio-CD and printed manual featuring a making-of scheduled for 2020
- The soundtrack on Audio-CD scheduled for 2020
- Release on 3.5" Disc and standalone for Windows / Mac are being discussed
QUALITY PROMISE – We deliver
- "RESHOOT PROXIMA III" is being developed by the creator behind "Reshoot" and "RESHOOT R"
- The team has already proven that it not only announces but delivers playable and entertaining games on a quality level even to or above the best Amiga games in the 90s
- This is what others say - quotes from reviewers of "RESHOOT R"
„More importantly it ́s a very solid shoot ́em-up“
(90%, RETRO GAMER UK 198)
„The graphics are a quantum leap“
(87% AMIGA JOKER 1/19)
„Beautifully designed, polished, diversified“
„Today we are playing a tremendous game“ (MORGAN JUST GAMES youtube-channel)
PATREON – Your support is important
- Patreon is a means of showing active support for creative talents, who work on stuff which we all love and which makes the world a better place
- Patreon is based on monthly donations. You may donate any amount you can afford. Your donation is used to cover unavoidable monthly costs, like electricity, internet, software, etc.
- You may cancel your donation at any given time
- RESHOOT PROXIMA III is a labor of love which is not being financed by a publisher or any other financial source. All people involved invest time and soul to make it happen. Your support shows your appreciation of this fact
- Your support helps to make RESHOOT PROXIMA III available as soon as possible. The higher the patronage, the more time creators can spend into making the game
- Please consider supporting the pixel artist of RESHOOT PROXIMA III Kevin Saunders
THE AUTHOR – About me
My name is Richard Löwenstein. You might know me as former editor of the original Amiga Joker magazine in the 90s and the creator of the recent 2017 and 2019 issues of Amiga Joker. You might have played one of my former games: "Twinky goes hiking", "Persian Gulf Inferno", "Anno Domini" (all of which I developed), "Wendetta 2175" (which I produced) or even "Reshoot" and "RESHOOT R" – my brand new 2016 and 2019 shoot-em-up for the Commodore Amiga platform and its amazingly big and active fanbase. If you haven´t played "Reshoot" or "RESHOOT R", order them right here.
Thank you to all Patreons. This game is for you. Amiga forever!