Vincent Baker is creating
a window into game design

Most games don't survive their own creation. Watch them die.

Give $
per installment
518
patrons
$1,116.34
per installment
Milestone Goals
Paul wins the bet.
$500 per installment
At $500, I'll concede that Paul won our bet, and I'll send him the fiver I put on it.
Paul double wins the bet.
$1,000 per installment
Dang, friends!
@lumpleygames

About

I'm the creator and publisher of a number of critically acclaimed, award-winning, and controversial tabletop roleplaying games, including kill puppies for satan, Dogs in the Vineyard, and Apocalypse World.

Location

Greenfield, MA, USA

Vincent Baker is Supporting

Top PatronsSee all 518

I create tabletop games, mostly roleplaying games, including a couple of the most well-known, influential, and critically acclaimed indie rpgs there are.

The process of creating a game is hard, intense, and unforgiving. Most of the games I create don't survive it, and nobody in the world ever sees them, until now.

I'm going to crack my design process open to you, by privately publishing my works in progress, my game sketches, my ongoing design notes, and my playtesting results. You'll get to watch me work on a game, from its initial conception through design, development, and playtesting, until I finish it and publish it, or else kill it and sink its body back into the swamp.

I'll publish one or two installments per month. I'll never publish more than two. Some busy months, I won't publish any.

I'm publishing here: A Window Into Game Design.
You can read an example installment here: Apocalypse World: Nightmare City.

When you pledge, I'll send you a link to set up your user account to read the patron-only installments and the discussions and stuff. I have to send them by hand, so be patient! You won't miss anything.

Ask me questions here: FAQ-in-progress.

Thanks for signing up and I hope you'll find it interesting.
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