Magic Chopstick Games

is creating Video games
Select a membership level
Bronze Buddies
$1
per month
Support Magic Chopstick Games! Bronze Buddies will get a credit in any game that is under development (e.g. not yet released) while they are backers of Magic Chopstick Games. Bronze Buddies will also get access to regular status updates, and will have the chance to share ideas and ask questions in the comments.
Silver Scions
$3
per month
Golden Guardians
$5
per month
Whoa, thank you even more! You'll get everything that Silver Scions get, plus:


• An even more visible in-game credit in the Golden Guardians section

• Access to special early release versions of games, well before the public gets to see them!

Diamond Devotees
$25
per month

6

patrons

$19

per month

About Magic Chopstick Games

Welcome!


I'm Tom Darby, the founder of Magic Chopstick Games. I'm a one-person independent game studio that's been making games since the dawn of the millennium, and I'm thrilled you've come to check  out my Patreon!

A Little History


Like many indie game developers, I've been making games since I was in grade school. In 2001, I began work on Jardinains!, a game that would eventually become one of the top games in the brick-breaker genre. Since then, I've built a number of small games as a hobbyist, most of which are now defunct, all of which were interesting to make. I'd always harbored the dream of making independent game development my career, but I had a good day job, responsibilities, and other things keeping me from taking the jump.

Earlier this year, I came across the opportunity to actually make a real go at becoming a full-time indie dev, and I jumped at it. As a result, I was able to finally complete Obliteracy, my most ambitious project to date. With Obliteracy out the door, I'm now focusing on creating a new, modernized version of Jardinains! for old and new fans alike.

This jump to full-time development isn't without some real risks. Game development is an incredibly crowded and competitive world, and it's hard to get noticed in today's sea of games. Also, my own resources aren't infinite: the window I have to make this work as my full-time pursuit, while reasonable, won't stay open forever. I still have a family to take care of. The games I make need to be able to help support my family; if they don't, I'll need to go back to full time employment and make Magic Chopstick a hobby again.

Where You Come In


Obviously, if you're here, you're interested in seeing Magic Chopstick Games succeed, most likely because you like the games I make and want to see more. That's fantastic! Please consider becoming a patron to help make this possible. I'm offering an assortment of tier-based rewards for patrons. Depending on your level, you'll be able to see your name in the credits of the games I make, receive private access to special pre-release versions of games, get Patreon-only add-ons and bonuses, and even have the chance to have your own ideas and requests added to a game!

Games


Obliteracy – Magic Chopstick Games' latest release is a unique, futuristic word game where players battle each other using massive, language-powered robots. Play solo with eight single-player campaigns, each with its own rich, immersive story, or go toe-to-toe against opponents from around the world in multiplayer play.

Jardinains! – The game that started it all, Jardinains! and Jardinains 2! are at the heart of Magic Chopstick Games' library. With millions of downloads each, the Jardinains! series is among the most popular brick-breaker games made. Break bricks, dodge flowerpots, and bounce nains in this delightful, endearing game series!

GROW MAKE SEEK TAKE – this small "jam-style" experimental game was an attempt to make as simple a 4X-style game as possible. Written in HTML5, it will run on any modern browser, and is a fun little distraction.

iAye and Skizzazz – lost now to the mists of time, these games were early efforts at building mobile games. iAye was created in the dark times before developers could write apps for the iPhone, and Skizzazz was an experimental Flash game published using Adobe's then-brand-new mobile publishing tools. Both were neat games, but neither ever gained a significant enough following to justify maintaining them, and they fell off the radar.

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