Matt Glanville

is creating crunchy/cute games

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Scrambled Egg
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  • My sincere gratitude!
  • Discord access - join the super secret chat (ssshh).
  • Monthly newsletters.
Includes Discord benefits
Soft-Boiled Egg
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  • 'Behind the scenes' - blog posts, updates and insights on my projects, including exclusive gifs and videos.
  • Game development knowledge share - tutorials, tips, code snippets and tools for Unity.
  • Access to archived livestreams. Missed a livestream? No problem. I'll post the hidden archived versions here as soon as they're up.
  • Your name in the credits of all games I release in the future.
  • Everything in the previous tier.
Includes Discord benefits
Hard-Boiled Egg
per month
  • Play my games early! You'll get exclusive access to early versions of my games, including some that cannot be played anywhere else. Try out my (kinda) playable prototypes, experiments and demos. All available through
  • Everything in the previous tiers.
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per month


Hello, I'm Matt! I'm a video game developer living in the north of England.

I joined Patreon with the goal of building a sustainable way to make games full-time & long-term. You can help me make that possible with a small, regular pledge!  

Who am I though?

Perhaps you're familiar with my past work on Oddworld: New 'n' Tasty, or maybe one of these games I made solo:

Here's a fun project I could continue developing with your help!

Over the years, I've come to realise that my absolute best work is self-driven solo projects, so now I'm ready to do my own thing and make games that are undeniably "me"-flavoured.

My development process is as "D.I.Y." as I can make it. I design and code the games myself, draw and animate nearly all of the artwork myself, and generally do a bit of everything. I love being independent in my work, and with your help I can keep it that way.

What do I intend to do with Patreon's help?

With your support, my primary focus is on making small games with my 'crunchy/cute' retro aesthetic.

I love working on small projects and trying out lots of different ideas. Sometimes these ideas gain traction and I decide to continue building them up into something bigger and better. Other times they work just fine as fun little experiments.


I don't guarantee that everything I work on will become a finished game, but the freedom to experiment and try new things is what excites me about creating games.

Either way, as a Patron you will get:
  • exclusive access to early builds and demos (check out the current list of prototypes available only to Patrons) on certain tiers.
  • as well as full released games (Switch 'N' Shoot and Dungeon Deathball already available) on the higher tiers.

Some stuff I've made in the past...

Singled Out
A quick-fire identification game. With a sniper rifle.

Switch 'N' Shoot
An arcade shoot 'em up with just one button.

Ghost Grab 3000
An arcade apocalypse about wrangling lost souls with the unique 'Grapple Beam' mechanic.

Dungeon Deathball
A turn-based tactical bloodsport in a dungeon against 'orrible monsters.

Half-Life Demake
I took one of my favourite games of all time and decided to recreate it in my style. More of this coming soon!

Wherever possible, I'd also like to share what I learn with other developers.

I wouldn't be where I am without the wealth of information freely available on the internet, and the game development community is amazing for that. I intend to share useful things I've learned in my decade (woah) of making games in Unity and many more years using other engines (woahh...?). I'll post stuff like tutorials, tips, tricks, tools, code snippets (C# for Unity) and best practices.

I'm still learning, so let's learn together!

Where will the money go?

My first priority is, of course, making sure the bills are paid and supporting my wife, son and cheeky dog.

Beyond that, I need money for...
  • buying hardware, software licences, assets and tools for my games
  • taking my games to events and festivals (hotels and transport are very expensive)
  • paying illustrators for promotional artwork
  • paying musicians to make sweet tunes for my games or licensing music
  • and generally cover all those nasty unforeseen costs that pop up when you least expect them.

Every now and then I need to do freelance work to keep the money coming in. But, with the help of Patreon, I can reduce the amount I need to do that and focus a lot more of my time on my own projects. 

The future

I hope that one day I won't have to rely on Patreon to boost my income, but right now I do.

Until that day, I appreciate any support you can give - even if it's just sharing my work with someone who will appreciate it.

I have several fun projects lined up. I hope they excite you as much as they excite me, and I hope you'll help me reach my goal of being self-sufficient and able to create the things that inspire me. Thank you!

~ Matt
$60 of $100 per month
If we can reach this goal then I can have more assurance that I'm heading in the right direction. Confidence levels will skyrocket! Let's do this!!
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