I'm making games that are a little bit different. Games for going into things like love, death, fear, time, thought, security, comparison, ambition, belief, attachment, pleasure, pain, sorrow, and authority. Games for exploring the human condition.
The video above is a trailer for my current game in development, The Word Is Not The Thing, a game where you play with your emotions, seeing if you use words to escape from a feeling.
I think it's amazing that video games are most immediately about the direct relationship between a player’s actions and their consequences. And by going into these things through the medium itself, we get a chance to understand ourselves in relationship to people, things, and ideas in a way that is new and fresh.
If you want to go deeper into what I'm doing, it's useful to know that I'm inspired by J. Krishnamurti's message and love seeing if games can awaken intelligence in fun, interactive and meaningful ways.
I try to make at least 2 games a year, but with enough support, I don't know what my limit is. The reward structure is designed to benefit those that want to support what I do and see these types of games get as much support and exposure as possible. It also goes toward supporting those I get a chance to collaborate with along the way.
$1 a month gets you:
- free access to new games via a digital download code
- early access to patron blog posts where I share design insights, quotes, photos and more
- a monthly digital wallpaper for the current game in development
$3 a month gets you all of the above, plus:
- a postcard for each game in development
$7 a month gets you all of the above, plus:
- a poster for each game as it's released
$12 a month gets you all of the above, plus:
- a t-shirt for each game as it's released
Thank you for visiting my page.
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