is creating Online virtual novels/games




per month

About Mortze

Who is Mortze?
Mortze is a name I made up several years ago in an RPG context. I was so fond of the character it belonged that I decided to adopt that name as an artistic name. I am a fairly new (2014) 3D artist who has found a passion and who is living it. I’m from southern Europe, in my mid 30’s. I love erotica. Always have. And I love to create stories and characters. That’s what fuels me. So I thought I had to mix both and give myself fully to something I really enjoy.

What do I want to do?
I want to do erotic games. I want to make stories. Most of all I want to explore my fantasies and allow people to enjoy theirs. There are some themes I will not allow myself to explore but others, considered taboo, I do.
I want to make games and stories the way I most enjoy playing and reading them. I know it won’t please everybody but I also know some will greatly enjoy it and relate to it.

How do I define my works?
I do prefer to center my stories on characterization and a coherent plot. I understand that to be a game it needs to have challenges like puzzles and choice-related consequences. My RPG background made me understand that, and part of the characterization I cherish is the player’s character development. But, from where I stand, an erotic game must, first of all, be erotic and that’s the goal I want to achieve with my games. I support a strong sexual build-up, realistic dialogues and choices, and down-to-earth plots. You will not find female objectivation in my games. I try to build realistic character concepts, with respect and dignity in mind. I do not like to call my work Porn because of that. I do not have anything against Porn but I think, abstractly, it is more about sex and less about environment and story and with my games I’ll try to have a healthy mix of both.

What do I use to make my games?
Not much really. For the pictures rendering I use DAZ3D Studio. For editing I use Photoshop and to mount the game I use Tlaero’s Adventure Creator.

What is my purpose on Patreon?
Well, simply said: a revenue. To be able to make games in a relatively short time I need to focus all my time at it. There are several kind of similar games out there, and you’ll notice that, either the paid ones, and the free ones, take no less than 6 months average to complete, some even more. That is because making these games is very time consuming. And, let’s face it, everybody has to make a living. Having patrons support means that I’d be able to fully dedicate myself to writing a script, developing characters, posing and rendering them, and building the game to be played on your computers. Besides, having I will be able to invest in better hardware and software, 3D content, to enhance my options in making the games, build better environments, clothings and morphs (character’s bodies), and, also very important, speed up the rendering process and the pictures quality. That will result in faster and better games for you to enjoy.

What have I done so far?
I have had the great honor to collaborate with Tlaero in making Dreaming with Elsa and Redemption for Jessika. And also Pandora Part I, by myself. It has achieved great criticism so far. It’s free so enjoy it. You can download them at

What will I do?
My  current project, will be Pandora and games made with Tlaero. My intentions are to release them freely. But my patrons will have access to exclusive material, like extra content, commissioned pictures, and even commissioned little games/add-ons to the game.
I’ll take great attention to patron’s opinions regarding what kind of game will follow.

What about Pandora?
I’d consider Pandora more a visual novel than a game. Sure it has some choice dialogue and actions but, contrary to most of these kind of games, the main character, the one you play, as a defined personality and consequential dialogues options. It is a fairly easy game once you understand those premises.
It is a story about discovery and mystery. A story about people. This isn’t the average “date” game. There is no seduction path. But there is empathy to be built. I’m trying to design the character as a fairly normal young man, and not as a womanizer. I believe this will be a new approach.

Site and contact?
You will find more about me and my work at and you can contact me directly at mortzeart @

There is also a brand new Facebook page:

I’d like to thank you for your time, reading this, and to thank you for your support!


$6.52 of $100 per month
3D content, like figures, hair, clothes, props, environments, is expensive. Your support will allow me to purchase more content to improve the games. More content will mean in more complex and rich games. That applies to female body parts :) 
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By becoming a patron, you'll instantly unlock access to 19 exclusive posts
By becoming a patron, you'll instantly unlock access to 19 exclusive posts

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