Julien Vulliet is creating Rendering engine for vvvv
15

patrons

DirectX11 rendering support for vvvv became a new standard for modern projects in vvvv.
It features asset loading (async for textures), live shader editor, video playback, easy post processing handling, a large collection of image processing effects, and a flexible pipeline that allows large projects as well as experimentation.
It is released under a very permissive BSD3 clause license.

Official vvvv contribution page is here:
https://vvvv.org/contribution/directx11-nodes

Source code is fully available here:
https://github.com/mrvux/dx11-vvvv

It has been used in many high profile projects (car launch, massive interactive installations) as well as more artistic exhibitions.

You can see an exhaustive showcase of vvvv projects here:
http://vvvv.academy/showcase.html

Why asking for support?
DirectX11 contribution has been free, and will stay free for everyone to use. 

While it is now widely used, there are still issues to solve as well as new features planned.
Support will allow to allocate dedicated time in the development, instead of having it happening in a more sporadic manner. 

A more frequent release cycle will allow to increase software quality more consistently.

Also, as there has been frequent demand for documentation, there will be a monthly "how to" video topic, which will also provide the final patches as documentation.

Tiers
Thank you
$5 or more per month
You are supporting the development and improvements, thank you so much for this!
Credits
$10 or more per month
You will be added as a patron in the vvvv contribution page.
Video Documentation
$20 or more per month
* All of the above

* Every month you will have a vote between 3 topics of interest (which will be the monthly video documentation).

* Access to the video and resulting patches used during the video sessions

Support
$60 or more per month
* All of the above

* You will get a day of dedicated support (per period of 12 month), to either answer your questions, fix an important issue that is critical for your project, or request a private/public feature.

DirectX11 rendering support for vvvv became a new standard for modern projects in vvvv.
It features asset loading (async for textures), live shader editor, video playback, easy post processing handling, a large collection of image processing effects, and a flexible pipeline that allows large projects as well as experimentation.
It is released under a very permissive BSD3 clause license.

Official vvvv contribution page is here:
https://vvvv.org/contribution/directx11-nodes

Source code is fully available here:
https://github.com/mrvux/dx11-vvvv

It has been used in many high profile projects (car launch, massive interactive installations) as well as more artistic exhibitions.

You can see an exhaustive showcase of vvvv projects here:
http://vvvv.academy/showcase.html

Why asking for support?
DirectX11 contribution has been free, and will stay free for everyone to use. 

While it is now widely used, there are still issues to solve as well as new features planned.
Support will allow to allocate dedicated time in the development, instead of having it happening in a more sporadic manner. 

A more frequent release cycle will allow to increase software quality more consistently.

Also, as there has been frequent demand for documentation, there will be a monthly "how to" video topic, which will also provide the final patches as documentation.

Recent posts by Julien Vulliet

Tiers
Thank you
$5 or more per month
You are supporting the development and improvements, thank you so much for this!
Credits
$10 or more per month
You will be added as a patron in the vvvv contribution page.
Video Documentation
$20 or more per month
* All of the above

* Every month you will have a vote between 3 topics of interest (which will be the monthly video documentation).

* Access to the video and resulting patches used during the video sessions

Support
$60 or more per month
* All of the above

* You will get a day of dedicated support (per period of 12 month), to either answer your questions, fix an important issue that is critical for your project, or request a private/public feature.