Nahual Squad is creating a Tabletop RPG about Nahuales
85

patrons

$100
per chapter or illustration
[ PARA ESPAÑOL PRESIONA AQUÍ ]

Welcome

Hi, I'm Miguel Angel Espinoza, and I'll be managing the Patreon site for this project. Edgar Clément and I are very excited to start this adventure, and we want to ask for your support. He will be participating as general adviser, setting consultant and of course illustrator. I will be developing the rules and mechanics, writing the content, doing some illustrations and adapting his world and view to this exciting role-playing game.

IT'S IMPORTANT TO MENTION THAT THIS GAME WILL BE RELEASED BOTH IN ENGLISH & SPANISH.

What's this game about?

Nahual is a Mexican role-playing game set on the universe created by the comic book artist Edgar Clément, started in the graphic novel Operación Bolivar.

"When our Spanish ancestors first arrived to this continent they were not alone, with them came their gods and their armies of angels. For our Indian ancestors angels were not the incense sellers of today, they were the harbingers of destruction. Between the sword of Cortés and St. Michael the Archangel's there was no difference, and neither made a clean cut to the roots. The brujos resisted. Nahuales, the most powerful shamans, took on the task of fighting the invading angels."
—Edgar Clément. Operación Bolivar.

Players are angel hunters, descendants from the powerful brujos nahuales. They have the dormant gifts that allow them to touch the gods and their harbingers, but their memory is lost, impoverishing the greatness of these wonders. Sometimes they don't even know such gifts exist, let alone the scale of these powers.
Many just struggle for survival, other look for answers, they all agree in one thing: a nahual lives to hunt down angels.

The Universe created by Clément is electrifying, set as a reflection of contemporary Mexico and charged with folklore and myths both pre-Columbian and Christian, thus forming a faithful allegory of what is Mexico, a mixture of cultures and traditions.



Nahual Apocalypse!

This role-playing game stands on the shoulders of two giants. One is the aforementioned Edgar Clément, the other is the game designer D. Vincent Baker, creator of the acclaimed role-playing game Apocalypse World. That's right, Nahual is Powered by the Apocalypse. The main mechanics from which it feeds are the Moves, the core of Apocalypse World. It also profits from the game style and the agendas of the Master of Ceremonies, focusing on a narrative gameplay. The main difference is that Nahual uses d6 dice pools, determined by the sum of two Attributes. That among other things try to take a look from another perspective to the excellent system created by Baker, while trying always to capture the essence of AW and that gameplay that fascinates me so much.

Why Patreon instead of Kickstarter?

One of the reasons is because we live in Mexico, and Kickstarter doesn't work here yet. And even if there is also Indiegogo, the truth is that the main reason is another one: we'll be releasing the Nahual role-playing under the Creative Communs license. Both Clément and Baker are very generous with their creations, and I believe the vision they have is very similar: "Take my ideas and use them, change them, twist them. This makes them grow and thrive". Not that they say it exactly like that, I'm putting words in their mouths, and I may be wrong in doing it. Clément I'm sure he thinks like that, we have talked about it, and that's why he's coming aboard this project. As for Baker, I've been following him on interviews and comments online, and I believe he thinks somehow likewise (I've been trying to reach him online, I'm still waiting for a reply). But in various interviews and talks I've seen on the internet, he mentions that he wants people to use his game, that's why the Powered by the Apocalypse logo exists. So here we are. And since they're so generous with their ideas, I'm thinking in follow their steps and put everything I write under Creative Commons, so that someone else may repeat this process. How honored I would feel about it!
Therefore we appeal to your generosity so we can devote as much time as possible to this effort. We have our jobs and we do some freelance stuff also. With your help, we hope to focus more of our time to this game, instead of worrying about paying our bills.



How does it work?

If you become a patron, we'll be receiving from you $1 usd (or more if your generosity decides so) each time we post here one of the chapters of the book or one of the new original illustrations for the game. In general I'll be posting on average 1 or 2 chapters per month, and Clément will be posting 1 or 2 illustrations. The chapters will vary in extension given the nature of the content, but the amount you contribute will be always the same. That's right, sometimes chapters will be short but this will compensate with other longer chapters. 

What do you get as a patron?

Patrons will get, first and foremost the satisfaction of helping this noble cause =) They also get exclusive access to the chapters that I will be posting here, previous to the final open public release. The book will include a "Thank you" section with the names of all the patrons who supported it. Also, our intention is to generate a fully layout product with illustrations, to sell as a PDF, and the patrons will get this PDF for free.

All illustrations by Edgar Clément (except for the very first one, that's by me)
*Nahual is a working title, final name may change.
Tiers
Pledge $1 or more per chapter or illustration
90 patrons
All Patrons will have exclusive access to the chapters and illustrations, as we post them.  Also in the final book, we'll have a "Thank you" section with the names of all the generous people who helped us making this dream possible. And finally every Patron will get for free the final professionally layout PDF (with illustrations and everything) once we have it.
Goals
$100 of $150 per chapter or illustration
With this goal, I'll be able to hire an native English-speaker copy editor, to check my spelling and grammar in the translation.
Con esta meta podré contratar un editor de habla inglesa, para que me revise mi inglés en la versión traducida.
1 of 1
[ PARA ESPAÑOL PRESIONA AQUÍ ]

Welcome

Hi, I'm Miguel Angel Espinoza, and I'll be managing the Patreon site for this project. Edgar Clément and I are very excited to start this adventure, and we want to ask for your support. He will be participating as general adviser, setting consultant and of course illustrator. I will be developing the rules and mechanics, writing the content, doing some illustrations and adapting his world and view to this exciting role-playing game.

IT'S IMPORTANT TO MENTION THAT THIS GAME WILL BE RELEASED BOTH IN ENGLISH & SPANISH.

What's this game about?

Nahual is a Mexican role-playing game set on the universe created by the comic book artist Edgar Clément, started in the graphic novel Operación Bolivar.

"When our Spanish ancestors first arrived to this continent they were not alone, with them came their gods and their armies of angels. For our Indian ancestors angels were not the incense sellers of today, they were the harbingers of destruction. Between the sword of Cortés and St. Michael the Archangel's there was no difference, and neither made a clean cut to the roots. The brujos resisted. Nahuales, the most powerful shamans, took on the task of fighting the invading angels."
—Edgar Clément. Operación Bolivar.

Players are angel hunters, descendants from the powerful brujos nahuales. They have the dormant gifts that allow them to touch the gods and their harbingers, but their memory is lost, impoverishing the greatness of these wonders. Sometimes they don't even know such gifts exist, let alone the scale of these powers.
Many just struggle for survival, other look for answers, they all agree in one thing: a nahual lives to hunt down angels.

The Universe created by Clément is electrifying, set as a reflection of contemporary Mexico and charged with folklore and myths both pre-Columbian and Christian, thus forming a faithful allegory of what is Mexico, a mixture of cultures and traditions.



Nahual Apocalypse!

This role-playing game stands on the shoulders of two giants. One is the aforementioned Edgar Clément, the other is the game designer D. Vincent Baker, creator of the acclaimed role-playing game Apocalypse World. That's right, Nahual is Powered by the Apocalypse. The main mechanics from which it feeds are the Moves, the core of Apocalypse World. It also profits from the game style and the agendas of the Master of Ceremonies, focusing on a narrative gameplay. The main difference is that Nahual uses d6 dice pools, determined by the sum of two Attributes. That among other things try to take a look from another perspective to the excellent system created by Baker, while trying always to capture the essence of AW and that gameplay that fascinates me so much.

Why Patreon instead of Kickstarter?

One of the reasons is because we live in Mexico, and Kickstarter doesn't work here yet. And even if there is also Indiegogo, the truth is that the main reason is another one: we'll be releasing the Nahual role-playing under the Creative Communs license. Both Clément and Baker are very generous with their creations, and I believe the vision they have is very similar: "Take my ideas and use them, change them, twist them. This makes them grow and thrive". Not that they say it exactly like that, I'm putting words in their mouths, and I may be wrong in doing it. Clément I'm sure he thinks like that, we have talked about it, and that's why he's coming aboard this project. As for Baker, I've been following him on interviews and comments online, and I believe he thinks somehow likewise (I've been trying to reach him online, I'm still waiting for a reply). But in various interviews and talks I've seen on the internet, he mentions that he wants people to use his game, that's why the Powered by the Apocalypse logo exists. So here we are. And since they're so generous with their ideas, I'm thinking in follow their steps and put everything I write under Creative Commons, so that someone else may repeat this process. How honored I would feel about it!
Therefore we appeal to your generosity so we can devote as much time as possible to this effort. We have our jobs and we do some freelance stuff also. With your help, we hope to focus more of our time to this game, instead of worrying about paying our bills.



How does it work?

If you become a patron, we'll be receiving from you $1 usd (or more if your generosity decides so) each time we post here one of the chapters of the book or one of the new original illustrations for the game. In general I'll be posting on average 1 or 2 chapters per month, and Clément will be posting 1 or 2 illustrations. The chapters will vary in extension given the nature of the content, but the amount you contribute will be always the same. That's right, sometimes chapters will be short but this will compensate with other longer chapters. 

What do you get as a patron?

Patrons will get, first and foremost the satisfaction of helping this noble cause =) They also get exclusive access to the chapters that I will be posting here, previous to the final open public release. The book will include a "Thank you" section with the names of all the patrons who supported it. Also, our intention is to generate a fully layout product with illustrations, to sell as a PDF, and the patrons will get this PDF for free.

All illustrations by Edgar Clément (except for the very first one, that's by me)
*Nahual is a working title, final name may change.

Recent posts by Nahual Squad

Tiers
Pledge $1 or more per chapter or illustration
90 patrons
All Patrons will have exclusive access to the chapters and illustrations, as we post them.  Also in the final book, we'll have a "Thank you" section with the names of all the generous people who helped us making this dream possible. And finally every Patron will get for free the final professionally layout PDF (with illustrations and everything) once we have it.