Denis V. Nazarets is creating Tabletop wargames, board games and video games
3

patrons

$3
per month
Hi, fellow gamers

I want to introduce a project called “Tabletop Wargames Builder” –
a freeware universal rules system for all miniatures.

The concept is to be able to mix together every miniature from any collection and make them interact naturally as well as building new characters from scatch or transferring favorite ones from video games, storybooks and movies to the tabletop. I’ve always liked the idea of setting themed factions from various storylines (which could never meet under other circumstances) against each other to find out who is the ultimate fighting force. Historical Mongol hordes versus the might of Mordor, perhaps?

I am creating a single universal game system that will be able to answer every gamer’s needs and will act as a common language allowing all miniature collectors and wargamers out there to communicate through means of tabletop battles.



Work on Tabletop Wargames Builder is in progress and new chapters are added regularly. Currently I’m working on the equipment and points costs from stone age to the era of space conquests in order to create tactical and immersive gameplay and emphasize the unique flavor of every setting. So please stay tuned and post your questions and remarks.

This is a freeware project, so your support is much appreciated. Further updates, such as "armylists", tokens and templates for you to print and use in your games, as well as publishing of a hardcover edition and/or digital tools for players and fellow gamedesigners, will be decided on based on your feedback.

Chapters and revisions up to date:

Chapter 1: To be or Not to be Able (essentials, abilities)
Chapter 2: Acting Out (attempts, actions/reactions)
Chapter 3: I see - You see (field of view, area of effect, team view)
Chapter 4: Things in Motion (basic movement)
Chapter 4½: Faster. Higher. Stronger (special movement)
Chapter 5: Fields of Fire (ranged combat)
Chapter 5½: KABOOM! (advanced shooting)
Chapter 6: Close and Personal (basic hand-to-hand)
Chapter 6½: Quinte. Riposte. Headbutt! (advanced hand-to-hand)
Chapter 7: Eye for an Eye (damage and conditions)
Chapter 8: Hide and Seek (stealth, orders, deployment and reserves)
Chapter 9: Flappy Wings. Thundering Hooves (classes of models, flying, cavalry movement)
Chapter 9½: Full Throttle (vehicles)
Chapter 10: No Man's Land (battlefield and terrain)
Chapter 11: Regiments
Chapter 12: Formations
Chapter 13.1: Weapons and Equipment. Part I
Important Revisions
Chapter 13.2: Weapons and Equipment. Part II
Chapter 13.3: Weapons and Equipment. Part III
Chapter 13.3: Artillery and Chassis
Chapter 13.4: Natural Weapons
Chapter 14: Skills
Chapter 15: Magic and Spells
Chapter 16: Models and Points. Part I
Revised Weapons and Equipment (pdf reference sheets)
Revised Artillery I-VII (pdf reference sheet)
Tiers
Pledge $1 or more per month
6 patrons
Get a copy of each entry in .pdf. With improved page layout. Materials published online may be subjected to further editing while you will have possession of the very first edition. 
Goals
$3 of $250 per month

More graphic content.
 We really love our project and the world we are creating and want to include a lot more stunning graphics to share it with you. This includes dozens of additional illustrations depicting troops, gear, spell and skill icons, page designs and more to give you not just the best gaming engine but also a top quality visual concept with character and style.
1 of 3
Hi, fellow gamers

I want to introduce a project called “Tabletop Wargames Builder” –
a freeware universal rules system for all miniatures.

The concept is to be able to mix together every miniature from any collection and make them interact naturally as well as building new characters from scatch or transferring favorite ones from video games, storybooks and movies to the tabletop. I’ve always liked the idea of setting themed factions from various storylines (which could never meet under other circumstances) against each other to find out who is the ultimate fighting force. Historical Mongol hordes versus the might of Mordor, perhaps?

I am creating a single universal game system that will be able to answer every gamer’s needs and will act as a common language allowing all miniature collectors and wargamers out there to communicate through means of tabletop battles.



Work on Tabletop Wargames Builder is in progress and new chapters are added regularly. Currently I’m working on the equipment and points costs from stone age to the era of space conquests in order to create tactical and immersive gameplay and emphasize the unique flavor of every setting. So please stay tuned and post your questions and remarks.

This is a freeware project, so your support is much appreciated. Further updates, such as "armylists", tokens and templates for you to print and use in your games, as well as publishing of a hardcover edition and/or digital tools for players and fellow gamedesigners, will be decided on based on your feedback.

Chapters and revisions up to date:

Chapter 1: To be or Not to be Able (essentials, abilities)
Chapter 2: Acting Out (attempts, actions/reactions)
Chapter 3: I see - You see (field of view, area of effect, team view)
Chapter 4: Things in Motion (basic movement)
Chapter 4½: Faster. Higher. Stronger (special movement)
Chapter 5: Fields of Fire (ranged combat)
Chapter 5½: KABOOM! (advanced shooting)
Chapter 6: Close and Personal (basic hand-to-hand)
Chapter 6½: Quinte. Riposte. Headbutt! (advanced hand-to-hand)
Chapter 7: Eye for an Eye (damage and conditions)
Chapter 8: Hide and Seek (stealth, orders, deployment and reserves)
Chapter 9: Flappy Wings. Thundering Hooves (classes of models, flying, cavalry movement)
Chapter 9½: Full Throttle (vehicles)
Chapter 10: No Man's Land (battlefield and terrain)
Chapter 11: Regiments
Chapter 12: Formations
Chapter 13.1: Weapons and Equipment. Part I
Important Revisions
Chapter 13.2: Weapons and Equipment. Part II
Chapter 13.3: Weapons and Equipment. Part III
Chapter 13.3: Artillery and Chassis
Chapter 13.4: Natural Weapons
Chapter 14: Skills
Chapter 15: Magic and Spells
Chapter 16: Models and Points. Part I
Revised Weapons and Equipment (pdf reference sheets)
Revised Artillery I-VII (pdf reference sheet)

Recent posts by Denis V. Nazarets

Tiers
Pledge $1 or more per month
6 patrons
Get a copy of each entry in .pdf. With improved page layout. Materials published online may be subjected to further editing while you will have possession of the very first edition.