Hi! I'm a full-time independent game designer, self-publisher and freelance graphic artist. I've been designing, writing and self-publishing tabletop roleplaying games since 2006, and want to keep on doing it forever.
You can see my work at my website here. My games include: The World Wide Wrestling Roleplaying Game, Masks of the Mummy Kings, Annalise, Mike Young's A Grandiose Disaster, carry. a game about war., and much more!
In 2018, I'm also embarking on a new adventure: a monthly zine containing personal essays, reflections, art pieces and, of course, games. Patreon has been a boon to me while I do my work; I'd like to give something back by producing a project formed by my appreciation for my patrons. Patrons will get each months zine as part of the campaign, before they go live to the rest of the world.
This is a monthly subscription for people who want to support me in my ongoing game design process. For every finished game that makes it to polished, public release, there's a pile of ideas, sketches and playtest-ready design frameworks that had to be shelved.
Also, in 2018, patrons get first-and-best access to my new project: zine2018.
What You Get
In 2018, patrons get each monthly issue of zine2018, in digital or print. This is in addition to:
- free digital copies of anything else I release, before it goes public when possible.
- discounts (by pledges level) for anything else I release in print. Check out the rewards for details.
- Ideas for new games
- Supplementary work-in-progress for my existing games
- Older pieces that have never seen the light of day
- Playtest documents as they go through my internal revision process
- Small one-off games and hacks
- Drafts of essays and articles about game design and publishing from my perspective
- Occasional thank-you swag, like stickers and patches
- And whatever else!
What I Get
Being an independent creator is financially and emotionally uncertain. Having a dollar amount per month that I can count on is a huge relief, both to my material needs and my state of mind. The more confident I can be, the more time I can put into getting better at game design and publishing cool things, and the less time I have to spend hustling for freelance work and pushing my existing catalog.
Design Games Podcast
This campaign also supported the game design podcast Design Games, by myself and Will Hindmarch. The podcast is free and advertising-free due in large part to your support. The main run is finished, but there's 50 episodes of game design discussion available in perpetuity, plus whatever we do next.
I Remember Your Patreon Being Different
This is true! I started this campaign in 2013 under a per-public-release model. Over the first two years I released 3 games through Patreon: The Death of the Gilded Age, the World Wide Wrestling Beta Playtest, and Fate's Fickle Winds. While I am eternally grateful for that support, I've determined that the per-release model does not positively effect my output rate or the quality of my work.
My hope is that this subscription model will better enable me to do what I love while it continues to reward you, my amazing patrons, with insight into my process and the earliest of scoops on my projects.
Thank You So Much!