Nathan D. Paoletta

is creating a game design skunkworks and friendship circle

Select a membership level

Friend
$1
per month

Thanks! Welcome to the skunkworks. You can expect: 

  • a free digital version of everything I publicly release, usually before it goes public.
  • the ndp friendship circle newsletter in your mailbox, roughly four times a year.
Includes promo code
Gracious Friend
$2
per month

Thanks! I really appreciate you. You can expect: 

  • a free digital version of everything I publicly release, usually before it goes public.
  • the ndp friendship circle newsletter in your mailbox, roughly four times a year.
Includes promo code
Helpful Friend
$5
per month

Thanks so much! You can expect: 

  • a free digital version of everything I publicly release, usually before it goes public.
  • a $5 discount code (or equivalent) for every public print release, whenever possible.
  • the ndp friendship circle newsletter in your mailbox, roughly four times a year.
Includes promo code

137

patrons

$318

per month

About

About Me
Hi! I'm a full-time independent game designer, self-publisher and freelance graphic artist. I've been designing, writing and self-publishing tabletop roleplaying games since 2006, and want to keep on doing it forever. 

You can see my work at my website here, including:
  • Imp of the Perverse
  • The World Wide Wrestling Roleplaying Game
  • Masks of the Mummy Kings
  • Annalise
  • carry. a game about war
  • ndp microgames
I also publish a small selection of games by other designers, like:
  • Kevin Allen Jr.'s Trouble For Hire
And, starting with the zine2018 project, I've starting making zines. zine2018 was made possible by this very Patreon, and I also recently released the RPG Design Zine

The Basics

This is a monthly subscription for people who want to support me in my ongoing game design process. For every finished game that makes it to polished, public release, there's a pile of ideas, sketches and playtest-ready design frameworks that had to be shelved.

What You Get
I generally send out rolling updates on games I'm working on when they're in a shareable state. This doesn't meant they're always done - sometimes it's a mockup or an outline, but it helps me stay on track and gives you a look into how I do what I do. In addition:

  • Membership in the ndp friendship circle! This means you get the physical paper newsletter I mail (roughly quarterly) along with other funsies like stickers and whatnot. 
  • Free digital copies of everything I release, before it goes public when possible.
  • Discounts (by pledge level) for all print releases. Check out the rewards for details.
Plus:
  • Ideas for new games
  • Supplementary work-in-progress for my existing games
  • Older pieces that have never seen the light of day
  • Playtest documents as they go through my internal revision process
  • Small one-off games and hacks
  • Drafts of essays and articles about game design and publishing from my perspective
  • Publishing resources
  • Occasional thank-you swag, like stickers and patches
  • And whatever else!
It's part design journal, part patron-participation, and part early bird access to all of my published work. 

What I Get
Being an independent creator is financially and emotionally uncertain. Having a dollar amount per month that I can count on is a huge relief, both to my material needs and my state of mind. The more confident I can be, the more time I can put into getting better at game design and publishing cool things, and the less time I have to spend hustling for freelance work and pushing my existing catalog.

Design Games Podcast
This campaign also supported the game design podcast Design Games, by myself and Will Hindmarch. The podcast is free and advertising-free due in large part to your support. The main run is finished, but there's 50 episodes of game design discussion available in perpetuity, plus whatever we do next.

I Remember Your Patreon Being Different
This is true! I started this campaign in 2013 under a per-public-release model. Over the first two years I released 3 games through Patreon: The Death of the Gilded Age, the World Wide Wrestling Beta Playtest, and Fate's Fickle Winds. While I am eternally grateful for that support, I've determined that the per-release model does not positively effect my output rate or the quality of my work. 

My hope is that this subscription model will better enable me to do what I love while it continues to reward you, my amazing patrons, with insight into my process and the earliest of scoops on my projects.

Thank You So Much!
Goals
137 of 150 patrons
Bi-Monthly Newsletter
Right now the ndp friendship circle newsletter is roughly quarterly. With this many friends interested, I'll be able to put one out every-other-month, including occasional tidbits like stickers and other things that arrive in your mailbox!
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