is creating Game code disassembly glitches preserving prototypes. Music tech

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Forefront of videogame creativity and music videos! A lot of time and work goes into rewriting code in videogmes. I also work on non-videogame projects.

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Videos, codes, music, fun!

My unused game content findings!

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Various unused and hidden things I've found in games over the years and still going!

Additional content, updates, test videos, extra unlisted videos.

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  • Test videos, unlisted videos
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About nensondubois

Hello everybody! Longtime videogame disassembler finding new ways to play, experience and have fun with many classic titles in ways never previously imagined for years. My main focus is finding unused music, hidden levels, gameplay modes, and debugging functions including menus previously unhinged, left intact inside the game's code only intended to have been accessed by the designers during the development stages.

   Additional activities include playing guitar, composing songs using trackers and MML variants (though I haven't actually composed a new song in years), I also write code in a wide range of computer programming languages, translating videogames and soundtracks from Japanese to English. Here is a more concise rundown of my efforts.

  • Let's Play videos showing off impressive and unusual game features play a small role in my creative treasures! Further, my abilities include providing minor Japanese to English game translations, and occasionally reverse-engineering game sound drivers to compose new music. Scores of my work can be found at ( and other random threads with code requests helping people and changing rules in various ways), TCRF ( other unlisted games covering varying research on top-tier games like Mario, Zelda, Metroid, and the Kirby franchises to name a few), ( currently outdated) and on my Youtube channel (
Thank you for spending the time reading and browsing my page! I would like you to enjoy and support my past, present and future content.
$25.01 of $600 per month
Obtaining, dumping and securing videogame prototypes, alpha, beta, magazine review, press review builds of videogames of the following: Game Boy, Game Boy Color, Game Boy Advance, SNES, Super Famicom, BS BSX Broadcast Satellaview Memory 8MB Paks, Sega Genesis / Mega Drive, Gamecube, Wii, N64 and Famicom Disk System. I have the ability to dump EEPROMS (and mask roms) in order to preserve prototype builds of videogames. Please let me know if you have any as they can be backed up!
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