Nodocchi is creating DOS programs
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Hi, my name is Nodocchi, and my ultimate goal is to build DOS games!

These early games, and how id Software made them, have always been a huge inspiration for me, so I've adopted many classic development practices to make games of my own!

I've already learned how VGA cards work, how protected mode works, written drivers for raw input, and even set up Open Watcom to build things in a way that preserves the practices of classic DOS game development in a way that can even run well on your 486!

I really want there to be more DOS games, because DOS is a very interesting platform with interesting limitations, and games like Doom showed what is possible with it. I believe we need to preserve this knowledge, and what better way to do it than to also keep using it!
Hi, my name is Nodocchi, and my ultimate goal is to build DOS games!

These early games, and how id Software made them, have always been a huge inspiration for me, so I've adopted many classic development practices to make games of my own!

I've already learned how VGA cards work, how protected mode works, written drivers for raw input, and even set up Open Watcom to build things in a way that preserves the practices of classic DOS game development in a way that can even run well on your 486!

I really want there to be more DOS games, because DOS is a very interesting platform with interesting limitations, and games like Doom showed what is possible with it. I believe we need to preserve this knowledge, and what better way to do it than to also keep using it!

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