Pavel Rojtberg

is creating OGRE 1.x

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OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics.

OGRE is deliberately not a game engine (although it has been used to make games). Instead its main purpose is just to provide a world-class graphics solution which you can plug into your own software/ framework.

It is free and open source software (MIT) that runs pretty much everywhere; Windows, Mac, Linux, Android, iOS, HTML5 - you name it! Go ahead and grab our SDK here.

While OGRE has been around since early 2000 and has been used in many games and projects, its development has lost its pace over the last years. Although we got a 2.x branch offering PBR and promising state-of-the-art rendering techniques, there are still many projects relying on the 1.x branch.

Those existing projects are not necessarily games and thus need a stable (as in API) codebase more then advanced rendering techniques. To name a few:

Also there are some OGRE based games that do not have the manpower to take the leap to the 2.x API, like

Nowadays it is mostly me keeping things running in my free time. Over the last year these things included

That's were you come in.

While I can manage to keep things working, there is currently not enough time to push larger topics, that take several man-weeks or even man-months to implement.

Although I actually would prefer you to chime in and develop features, a steady funding would allow me to shift some of my work time to OGRE and get the larger things done.
$107 of $500 per month
not much will change, but it will give me the feel of Accomplishment.
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