Erika Chappell is creating Roleplaying Games
45

patrons

$186
per month
Hi, I'm Erika! I'm known around the internets as open_sketchbook. I write roleplaying games.

I've been playing RPGs since I was 13 years old, and writing them for just about as long. I'm fascinated by the mechanics and concepts of RPGs of all kinds, and I've struck upon a kind of mental formula that keeps me writing and refining.

What kind of RPGs do you write?
I like my games to be highly tailored to the kind of story the game is trying to present; I love learning interesting new systems with strong core mechanics. I want there to be a game made for every kind of story and genre there is, even if it's just a hack of something else. Seeing careful design work go into crafting a system to really make a story shine is real great, and I wanna see as much of that as possible.

I'm on a bit of a Powered by the Apocalypse kick at the moment, but it's hardly all I write. I have crunchy systems, like my d10 powered scarcity-and-misery simulation engine Hard Knocks, or my infantry system PATROL, on real world maps, and I also have weird custom little systems like Must be Tuesday. And sometimes I just write a one-page game about Arnold Schwarzenegger, like you do.

Where can I find your Games?
I sell my games on DriveThruRPG under the label of Newstand Press. It's like a News-Stand, like the place you buy newspapers, but also like, a new beginning, a stand for something novel? I dunno, it felt clever at the time.

You can find my store here.


Why Patreon?

My goal with this Patreon is to release a game once a month. It could be one of my full-sized products, it could be a microgame, it could be something in between. Regardless, I want to have at least one new piece of content out per month, and a financial incentive for that is pretty strong.

I also want to use this Patreon to remind myself to keep people updated on my progress, to set goals and follow through. I'm not the most organized person in the world, so this should help me work on that.

So Watcha Workin' On, Gurl?
It's hard to keep track, but here's what I got in the hopper right now.
  • My current Big Project is a Powered by the Apocalypse game called Flying Circus. It's a dieselpunk fantasy game where you play a company of mercenary heroes flying bizarre biplanes against beasts and bandits, trying to keep one step ahead of bankruptcy and shape a world post- an industrial-age apocalypse into something better than it's imperialistic past. It's got fairly crunchy, yet loose and exciting plane battles, interspersed with drunken wildness and stress-induced mania on the ground. Fly hard, party hard.
  • The eternal project of 5 Across the Heart, a custom system that makes Sailor Moon flavoured Magical Girl stories happen, is right there on the backburner. You chase your heart's desire, throw around motes representing your emotional well-being, and transform into your beautiful idealized self! I'm really quite proud of the system as it is now and it just needs to be pushed forward, which I'm doing in fits and starts. A lot of you are probably here for this!
  • New Frontiers, a game that debuted at Metatopia 2016, is an original-flavour Star Trek-style RPG originally written in response to my dread at a 2d10 powered Trek game. It's kind of PbtA-adjacent; structurally similar, but with lots of strange new stuff. Expect weirdly hard-science space combat, a unique skill system, a "conditions matrix", and plenty of out-of-this-world technology in a retro-future setting where we didn't stop at the moon. The goal will be a huge, full-colour, hardcover book, illustrated with 3d models and stylized painting. 
  • PATROL has expansions coming; Wind of Change, an expansion centered on African conflicts between 1960 and 1980 being the big one. I'm writing it in conjunction with a friend and hoping to use it as an educational jumping-off point for taking about the Rhodesia, the South African Border War, and other conflicts that arose from decolonization and apartheid.  
There's other stuff, but some of it is secret, and some of it is in limbo.
Tiers
Tip Jar
$1 or more per month 9 patrons
Despite that scare there, this is actually viable again! This gets you behind-the-scenes posts, and I might think fuzzy thoughts about you every once in a while.

(Limit 1 Fuzzy Thought per patron, some restrictions may apply.)
Subscriber
$5 or more per month 38 patrons
When I finish a game, you get it as a free PDF. That might be one of my full-sized, hundred+ page illustrated books, a mid-sized game, hack, or expansion, or maybe just an experimental microgame.

I'm going to try to put out one game a month, and I won't charge more than once a month even if I release more.
Goals
$150 – reached! per month
When I hit a $150, I will start doing a weekly Picarto.TV stream at a semi-regular scheduled time. During this stream I will answer questions and show off previews while working on art and layout for upcoming games!
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Hi, I'm Erika! I'm known around the internets as open_sketchbook. I write roleplaying games.

I've been playing RPGs since I was 13 years old, and writing them for just about as long. I'm fascinated by the mechanics and concepts of RPGs of all kinds, and I've struck upon a kind of mental formula that keeps me writing and refining.

What kind of RPGs do you write?
I like my games to be highly tailored to the kind of story the game is trying to present; I love learning interesting new systems with strong core mechanics. I want there to be a game made for every kind of story and genre there is, even if it's just a hack of something else. Seeing careful design work go into crafting a system to really make a story shine is real great, and I wanna see as much of that as possible.

I'm on a bit of a Powered by the Apocalypse kick at the moment, but it's hardly all I write. I have crunchy systems, like my d10 powered scarcity-and-misery simulation engine Hard Knocks, or my infantry system PATROL, on real world maps, and I also have weird custom little systems like Must be Tuesday. And sometimes I just write a one-page game about Arnold Schwarzenegger, like you do.

Where can I find your Games?
I sell my games on DriveThruRPG under the label of Newstand Press. It's like a News-Stand, like the place you buy newspapers, but also like, a new beginning, a stand for something novel? I dunno, it felt clever at the time.

You can find my store here.


Why Patreon?

My goal with this Patreon is to release a game once a month. It could be one of my full-sized products, it could be a microgame, it could be something in between. Regardless, I want to have at least one new piece of content out per month, and a financial incentive for that is pretty strong.

I also want to use this Patreon to remind myself to keep people updated on my progress, to set goals and follow through. I'm not the most organized person in the world, so this should help me work on that.

So Watcha Workin' On, Gurl?
It's hard to keep track, but here's what I got in the hopper right now.
  • My current Big Project is a Powered by the Apocalypse game called Flying Circus. It's a dieselpunk fantasy game where you play a company of mercenary heroes flying bizarre biplanes against beasts and bandits, trying to keep one step ahead of bankruptcy and shape a world post- an industrial-age apocalypse into something better than it's imperialistic past. It's got fairly crunchy, yet loose and exciting plane battles, interspersed with drunken wildness and stress-induced mania on the ground. Fly hard, party hard.
  • The eternal project of 5 Across the Heart, a custom system that makes Sailor Moon flavoured Magical Girl stories happen, is right there on the backburner. You chase your heart's desire, throw around motes representing your emotional well-being, and transform into your beautiful idealized self! I'm really quite proud of the system as it is now and it just needs to be pushed forward, which I'm doing in fits and starts. A lot of you are probably here for this!
  • New Frontiers, a game that debuted at Metatopia 2016, is an original-flavour Star Trek-style RPG originally written in response to my dread at a 2d10 powered Trek game. It's kind of PbtA-adjacent; structurally similar, but with lots of strange new stuff. Expect weirdly hard-science space combat, a unique skill system, a "conditions matrix", and plenty of out-of-this-world technology in a retro-future setting where we didn't stop at the moon. The goal will be a huge, full-colour, hardcover book, illustrated with 3d models and stylized painting. 
  • PATROL has expansions coming; Wind of Change, an expansion centered on African conflicts between 1960 and 1980 being the big one. I'm writing it in conjunction with a friend and hoping to use it as an educational jumping-off point for taking about the Rhodesia, the South African Border War, and other conflicts that arose from decolonization and apartheid.  
There's other stuff, but some of it is secret, and some of it is in limbo.

Recent posts by Erika Chappell

Tiers
Tip Jar
$1 or more per month 9 patrons
Despite that scare there, this is actually viable again! This gets you behind-the-scenes posts, and I might think fuzzy thoughts about you every once in a while.

(Limit 1 Fuzzy Thought per patron, some restrictions may apply.)
Subscriber
$5 or more per month 38 patrons
When I finish a game, you get it as a free PDF. That might be one of my full-sized, hundred+ page illustrated books, a mid-sized game, hack, or expansion, or maybe just an experimental microgame.

I'm going to try to put out one game a month, and I won't charge more than once a month even if I release more.