Old School Quarterly (OSQ - oldschoolquarterly.com) is a magazine focused on providing old school content using new approaches to distribution and delivery. Meshing the traditional advertising-supported publishing model of a curated and themed quarterly publication, it uses digital distribution and Print On Demand (POD) purchasing models to allow you, the reader, to be able to choose how you want to receive your content! By removing the boundaries to traditional printing and distribution and using "just in time" publishing, this represents a paradigm shift that provides content in the two major mediums that old school gamers like to receive it: digital and print.
This Patreon campaign allows you to become a "subscriber" at a discounted rate, get extra content, and help get each and every issue of OSQ into the hands of other old school gamers!
WHAT EXACTLY DO YOU MEAN BY OLD SCHOOL GAMING?
For many people, "old school gaming" means something specific. We have a very broad definition of what it means to us. In short, for us it means focusing on games that were designed between 1974 and the early '90s and that have a focus on the GM/Judge/Referee as the central authority on how players interact with the game world. This not only includes the original games that came out during that time, but also includes what could be called clones or simulacrums that attempt to create variants or revised versions and allow products to be continued to be developed for those. It includes products released in print and digital (PDF, web, ebook) formats, for a fee or released for free. Old school gaming also has a huge community focus, which is very active online on different web forums, websites, and social media platforms.
WHY A MAGAZINE?
Old school gaming has always had magazines, and there have always been publications that covered many different game as well as "house organs" (publications that support a specific company's products). The most famous of thee are obviously the print editions of Dragon and Dungeon magazines, and White Dwarf magazine, but there are many others including the recent Gygax Magazine that ceased publication this year.
A magazine blends together content for a specific audience including content (articles, reviews, commentary) and advertising for a specific special interest area, providing utility as well as a snapshot of what the community involved in the subject is currently interested in. Magazines are a great way to get long-form well-thought out articles and new information and content, all in one place on a regular basis, created by a trusted team of editors and freelancers. While the Internet offers everyone a platform for publishing content, a magazine allows a focused vision to bring together ideas and content and present multiple times a year. It also allows an additional venue for new and established creators to publish additional work outside of their normal body of work, allowing them to flex their creative wings.
Of course, there is also a massive zine movement in the old school community, although zines are not produced with the same design, content, and marketing approaches that magazines are. Apart from the differences in scale, zines tend to be highly focused to support a single or small number of products, while magazines tend to be much more umbrella-like, covering more products and having a different purpose, as well as being supported by advertiser-centric model that sees advertising as a integrated feature in the publication.
Patreon allows us to offer the most modern and agile equivalent of a subscription approach without having to build in lots of administrative overhead. Here's the REALLY cool thing: YOU get to decide to support how long you subscribe and support the publication, but pay only as issues are about to be published.
You still reap the benefits of a reduced price, additional bonus content and other benefits, and you let advertisers know that there is a market for them to advertise their products to. In return, we get money as the publication goes to print, helping us offset the need to rely solely on advertising and future sales of each issue at retail, allowing us to continue to develop future issues. It's a win-win-win for everyone! As a backer, you also get access to some articles early!
WHAT YOU GET!
Everyone who purchases OSQ gets:
- a fully bookmarked and linked digital PDF (MSRP: $9.99 USD) of each issue full of content for multiple games
- the ability to purchase print versions (MSRP $19.99 USD) of issues from multiple POD sources, as well as various retailers, which includes the PDF version above
Patrons who back us through this novel Patreon subscription approach:
- help support the development of each and every issue
- get their issues of OSQ through this "subscriber" approach, getting a discount on each digital PDF issue, and three different ways to receive the PDF
- get early access to various articles through OSQ PATREON EARLY ACCESS
- get access to the additional OSQ MORE publication, which gives an extra 36 pages of patron-only content each quarterly issue. THIS CONTENT IS ONLY AVAILABLE TO PATRONS!
- receive this in PDF and get access to an at-cost code to print it out at OneBookShelf!
- get access to a discounted price on the Print on Deman version of issues backed, which are available at the higher pledge level (which can be purchased at an small upgrade price per issue later)
If you back the Patreon campaign for OSQ, you're getting the exact same version that will be sold retail, but cheaper, and with additional exclusive content. This is a modern approach to offering on-demand subscriptions to a magazine.
Every quarterly issue of OSQ is designed to be packed full of content and will contain:
- at least 200+ pages of original content in each quarterly published themed digest-sized issue
- at least three full adventures for different tabletop roleplaying game systems, with 12 different systems covered each year
- usable content for many different systems including one page dungeons, essays, articles, scenarios, how-tos, and more!
- coverage of open game systems as well as licensed closed game systems
- downloads of maps, handouts, and other support materials from the main OSQ website for each issue
- advertising for products pertinent to the interests of our readers
- articles and content all written by editorial staff as well as new and established freelancers in the old school gaming community
Any advertising that appears in the magazine will never take up more than 20% of the entire issue. The more advertising there is, the more content there will always be!
WHEN DO I GET CHARGED?
Issues of OSQ will be released at end of each quarter (Fall, Winter, Spring, Summer) in October, January, April, and July. As each issue heads "to press", patrons will receive advance notice that the issue is about to be published and will be charged a paid post that provides the OSQ MORE digital product. This paid post will also serve as the way to process payments from patrons and generate a list of those eligible to receive copies of OSQ issues on other platforms once payments are processed. Those copies will then be sent.
WHAT MAKES THIS DIFFERENT FROM THE OSRTODAY PATREON?
THIS Patreon campaign is designed to produce an actual quarterly magazine in digital and print formats using a curated approach with editorial direction. The OSRToday Patreon's purpose is to create community-focused and funded content that is shared back into the community - it's crowdsourcing and crowdfunding all wrapped together. There may be some crossover in the type of content and some content may end up being selected for one publication rather than the other, but they're both very different approaches to publishing it. They're designed to support each other rather than compete with each other.
Dragon and Dungeon are trademarks of Wizards of the Coast/Hasbro. White Dwarf is a trademark of Games Workshop UK LTD. Gygax Magazine is a trademark of TSR, Inc.