What is Paperize?
Paperize shrinks the gap between your ideas and the tabletop so you spend less time making prototypes and more time playtesting.
Put simply, Paperize turns spreadsheets into custom print-n-play PDFs. After two beta cycles and gathering in-depth feedback from hundreds of game designers (thanks to this amazing community!), I can say with confidence: This is the tool you've been looking for.
How It Works:
- Express your game in a spreadsheet
- Each row an item (a card, a tile, a player mat, etc)
- Each column a piece of data on that item (titles, images, icons, costs, etc)
- Define how your game looks in one of two ways:
- Choose a predefined template that fits your game already.
- Create your own template with the built-in editor to get unique.
- Click, drag, and drop each piece of data where you want it on the template.
- Hit print. A PDF is produced for you, ready to print, slice, sleeve, and deal.
- Playtest your game with all that time you just saved!
- Apply new learnings back to the spreadsheet.
- Repeat. And repeat. And repeat.
This basic process has already been used effectively by hundreds of designers, some going on to publish the games they started in Paperize. (Another hearty thanks to the early adopters from the game design community!)
But It Could Be Better...
- icon support
- template sharing
- more component types: small & big cards, tiles, boards, tokens, tracks, etc
- arbitrary component sizes and shapes
- support for all kinds of free assets from around the web
- scalability so everyone can use it without servers melting
- instruction books
- print & play publishing
- playtest group management (my favorite!)
- ...and so much more!
I'm very confident I can deliver all this and more in a reasonable timeframe, I only need time and focus. Which brings us to Patreon...
Patreon is a platform that enables artists to get paid for their creations without charging for them directly. That last part is particularly important to me: I want Paperize to be free for anyone with an idea. I believe the industry needs more than just better tools, it needs more voices. For most in the world, even a single dollar is too much, and it is precisely those voices that I believe that we need to hear from.
If you're nodding in agreement (and I really hope you are), then you already know why I've chosen Patreon to fund the development of Paperize without requiring anyone to pay for access.