PathfinderGames is creating Space Agency Simulator
1
patron
$1
per month
Hello and Welcome!
I'm PathfinderGames and I'm developing Space Agency Simulator.
Current version: 0.2
Linux (not tested): https://drive.google.com/open?id=1n523NvOOMMe1O2rknzk2UiBCSRmRYrOw
Windows: https://drive.google.com/open?id=1OeFtn20swRUYEWnNdTHDH52eVdPHgGsG

Hotkeys:
WASDQE to rotate satellite
M to switch view

Planned ESSENCE: Player assumes the role of the operator of the space center, cosmonaut and designer. The goals of the game are the exploration of the solar system, the construction of space infrastructure (bases, stations, constellations of satellites) and the colonization of the near space. Just like in the Kerbal Space Program, yeah.
Priorities of development: performance and construction flexibility.
What's done: The simulation of the orbital mechanics, the operator's screen (i.e. map), orbital representation of the real world. Nevertheless, the objects still do not interact with each other, and the satellite can fly through planets and other satellites.
Simulation partially solves the problem of N bodies. Vehicles and small objects are affected by gravity, but don't have gravitational force itself, the planets move along unperturbed orbits, i.e. on the rails. This made to improve performance and simplify gameplay. The Lagrange points are available, barycentric reference frames will be implemented in next versions.
GAMEPLAY HAS NOT BEEN PROVIDED YET, BUT IT CAN FLY AROUND.
What is not done yet: The constructor, the physical interaction between objects, the surfaces of the planets, the first person view, the damage model, aerodynamics, and many other stuff. You can enumerate it for a long time.

P.S. See posts below for more information.
Tiers
The guy who gave me one bucks
$1 or more per month
Thanks, friend.
The guy who gave me three bucks
$3 or more per month
Thanks, bro.
The guy who gave me ten bucks
$10 or more per month
Moooom stop donating to me!
Goals
$1 of $1,200 per month
Now I'm working on the game after the main work (2-3 hours per day).
When I earn more than $ 1200 per month, I'll quit my job and start full-time development.
1 of 1
Hello and Welcome!
I'm PathfinderGames and I'm developing Space Agency Simulator.
Current version: 0.2
Linux (not tested): https://drive.google.com/open?id=1n523NvOOMMe1O2rknzk2UiBCSRmRYrOw
Windows: https://drive.google.com/open?id=1OeFtn20swRUYEWnNdTHDH52eVdPHgGsG

Hotkeys:
WASDQE to rotate satellite
M to switch view

Planned ESSENCE: Player assumes the role of the operator of the space center, cosmonaut and designer. The goals of the game are the exploration of the solar system, the construction of space infrastructure (bases, stations, constellations of satellites) and the colonization of the near space. Just like in the Kerbal Space Program, yeah.
Priorities of development: performance and construction flexibility.
What's done: The simulation of the orbital mechanics, the operator's screen (i.e. map), orbital representation of the real world. Nevertheless, the objects still do not interact with each other, and the satellite can fly through planets and other satellites.
Simulation partially solves the problem of N bodies. Vehicles and small objects are affected by gravity, but don't have gravitational force itself, the planets move along unperturbed orbits, i.e. on the rails. This made to improve performance and simplify gameplay. The Lagrange points are available, barycentric reference frames will be implemented in next versions.
GAMEPLAY HAS NOT BEEN PROVIDED YET, BUT IT CAN FLY AROUND.
What is not done yet: The constructor, the physical interaction between objects, the surfaces of the planets, the first person view, the damage model, aerodynamics, and many other stuff. You can enumerate it for a long time.

P.S. See posts below for more information.

Recent posts by PathfinderGames

Tiers
The guy who gave me one bucks
$1 or more per month
Thanks, friend.
The guy who gave me three bucks
$3 or more per month
Thanks, bro.
The guy who gave me ten bucks
$10 or more per month
Moooom stop donating to me!