Patrix
is creating minecraft resourcepackSelect a membership level
Emerald


$1
per month
Emotional support for my effort
Unlocks all posts
Unlocks all posts
Includes Discord benefits
Gold


$5
per month
Soft support for my effort
Unlocks all posts
Access to gold-plus channel on patron discord where I post WIP or exclusive contents (if there are any).
Unlocks all posts
Access to gold-plus channel on patron discord where I post WIP or exclusive contents (if there are any).
Includes Discord benefits
Iron


$10
per month
Strong support for my effort
Unlocks all posts
Access to gold-plus channel on patron discord where I post WIP or exclusive contents (if there are any).
Unlocks all posts
Access to gold-plus channel on patron discord where I post WIP or exclusive contents (if there are any).
Includes Discord benefits
About Patrix
I'm creating a java minecraft resourcepack custom made for shaders, so the textures might look weird if you aren't using any shaders or shaders that doesn't support all of the features.
The pack focuses on large scale texture tiling / randomization using various optifine features instead of having high texture res or detailed custom block models. And they're mostly color-matched to vanilla default textures to ensure existing builds and maps won't look too different when viewed with the pack. Grass and leaves texture are also compatible with biome coloring so they should work with datapack/modded biome tints.
Due to the amount of extra textures, this pack is significantly heavier than other packs at the same resolution.
There are some special block textures that only shows up in certain situations, you can find the list included inside the optional resourcepacks.
The pack is available in 1.14/1.15/1.16/1.17/1.18, and currently the 1.14/1.15/1.16/1.17 and 32x version of 1.18 are free to download.
All blocks and items as of 1.18 are fully completed, in progress of adding mob textures.
Any membership tier gets access to my patron-only posts/updates.
You can click on the tags to sort the posts depending on which minecraft version you want to use with, and the download links are in the latest "update" post near the bottom.
You can find more unofficial mod-compatibility textures here:
https://www.patreon.com/TexturManufaktur
The pack focuses on large scale texture tiling / randomization using various optifine features instead of having high texture res or detailed custom block models. And they're mostly color-matched to vanilla default textures to ensure existing builds and maps won't look too different when viewed with the pack. Grass and leaves texture are also compatible with biome coloring so they should work with datapack/modded biome tints.
Due to the amount of extra textures, this pack is significantly heavier than other packs at the same resolution.
There are some special block textures that only shows up in certain situations, you can find the list included inside the optional resourcepacks.
The pack is available in 1.14/1.15/1.16/1.17/1.18, and currently the 1.14/1.15/1.16/1.17 and 32x version of 1.18 are free to download.
All blocks and items as of 1.18 are fully completed, in progress of adding mob textures.
Any membership tier gets access to my patron-only posts/updates.
You can click on the tags to sort the posts depending on which minecraft version you want to use with, and the download links are in the latest "update" post near the bottom.
You can find more unofficial mod-compatibility textures here:
https://www.patreon.com/TexturManufaktur
Goals
7,795 of 10,000 patrons
Now this is getting a bit ridiculous
Become a patron to
8
Be part of the community
Connect via private message
Recent posts by Patrix
How it works
Get started in 2 minutes
Choose a membership
Sign up
Add a payment method
Get benefits