is creating Game Pencil Engine and Games

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  • You will be given credits in our games, websites and software as a supporter. 
  • Access to our exclusive discord channels. 
  • Able to vote in our private trello page.
  • Supporter badge on the PawByte Forum if you let me know your user name. 
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Thanks mate!

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  • Participation in every alpha and beta testing of our games. software and websites.
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Silver Sponsor
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As a reward, you  will get:

  • Have a character created in your honor in one of our video games .  
  • Your name and/or organization's logo will be attached to Game Pencil's sponsor area. 
  • Silver Champion badge on the PawByte Forum.
  • Plus all previous tiers.
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What is the Game Pencil Engine?

GamePencil Engine (GPE) is a FREE and open sourc 2D game engine.Built with cross-platform and ease of use in mind.

The game engine shines via a C++ runtime, as well as a HTML5 runtime for users who code via JavaScript.With functions, editors, and a tree structure the engine aims to be as versatile as possible for 2D game design. The editor and codebase is lightweight and can run on Windows, Mac and Linux.

We need your help to continue development!

I've been developing GamePencil since 2012, and it has been quite the journey. But as GamePencil is constantly evolving, the task to transform is ever-growing. With my time being limited, I have less time for development and need more external help.

Making a game engine is both resource and time consuming. With patreon we will be able to help cover hardware purchases, life expenses, marketing materials, server costs, finding and hiring people to contribute the the game engine and editors. 

Development costs large amounts of time to add features, fix bugs and add new platforms. It is our aim to keep development as fast as possible and your support will help steer the engine forward. 

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As an Indie Game Developer, spending time on adding new features to the engine is quite time consuming. Whether it be editor, engine or new platforms. With these funds I will be able to stay afloat as I work on Game Pencil engine Full Time by adding and fixing content with the Game Pencil Engine many facets.
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