Phantasmal Freeforms Co-Op is creating Live Action Games
0
patrons
$0
per event.
I love creating games and I want those games to be accessible to anyone that wants to play. One of the big barriers to entry for new players is always going to be cost, and this is something that I want to compensate for, through Patreon.

When I was younger, the idea of paying for a LARP was pretty weird in my social circle. The budgets were tight, the costumes made from what you could scrounge up and the venues were the back rooms of bars. I really want to run all of my games in a way that allows school kids, students and people on benefits to play games that will fire up their creativity and imagination at a price they can afford.

To do this, I want to run all my games on a "pay what you want" model and Patreon forms a key part of this for me.

One of my past games, Ruin Raiders has been described as The Crystal Maze for geeks, tailored to run at conventions, with groups of up to six players going into the Ruin every half hour. It is a multi-media post apocalyptic ruin that you must loot for food (Scran), tools and componants for equipment to help your team survive. Teams are given a card to represent each piece of loot they find (worth points). Over the rest of the day they can trade loot with other teams to get the parts to make equipment. Getting enough of each type of equipment earns your team a boost to its score.

My games are not dependant on the money from Patreon. I run them because I love to see people enjoying something I have created. However, my patrons can help me develop more games, run them more often and be more daring with the technology I include.

Patreon is not like a Kickstarter, you don't pay your money up front in one big chunk and hope that the creator manages to deliver on all of their promises. Patreon is based around patronage of a creator; it lets you sponsor the work of a creator in little chunks rather than paying for just one project.

Think of it as a super efficient way of passing the hat at the end of a show.

There are a lot of ways that you can become a patron. But, the most common one is to offer to give a certain amount of money each time I run an event. I like to consider this a Pay What You Want subscription service to my games. At the end of each month in which I run a game, Patreon will contact you and ask if you want to make the donation. So if you didn't make the game or if money is tight, you can pass on making that contribution. Or you can donate anyway, and consider it a gift to a player in need.

My games will start off running every few months. But, with your help I hope to be running a game every month. Maybe even more often if there is demand. If I do get overly prolific, you can set a monthly maximum donation as part of your settings.

Patrons get priority access to slots for the games I run or opportunities to help out behind the scenes if they prefer.  They will also get access to my behind the scenes blog posts talking about my ideas, technology I'm experimenting with and numerous other minor distractions that you may find interesting.

Oh, and you get that warm fuzzy feeling that you were part of creating something awesome.

<input class="btn submitForm bePatron" style="width: 400px;" type="submit" value="Become a Patron!">

Tiers
Pledge $1 or more per event.
A monetary thumbs up from someone that wants to support what I do. This gets you access to any of my patron only posts. Your name and sponsorship level will be mentioned as we pass the hat at games.
Pledge $5 or more per event.
This level of support covers insurance and wear and tear for a player. This buys about 10 minutes of lazer tag in Edinburgh or about 1/3 of a movie ticket. Your name and sponsorship level will be mentioned as we pass the hat at games.
Pledge $10 or more per event.
At this level you are passed just covering costs and are giving us a little left over to innovate and develop new ideas. $10 Backers get to book slots for games before they are open to the general public. Your name and sponsorship level will be mentioned as we pass the hat at games.
Pledge $20 or more per event.
More than just helping me, you are subsidising the experience of other players. Comes with a warm fuzzy feeling.

$20 Backers get to book slots for games before they are open to the general public. Your name and sponsorship level will be mentioned as we pass the hat at games.
Goals
$0 of $30 per event.
Every game we run uses up batteries, tape and causes wear and tear. This amount covers those costs.
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I love creating games and I want those games to be accessible to anyone that wants to play. One of the big barriers to entry for new players is always going to be cost, and this is something that I want to compensate for, through Patreon.

When I was younger, the idea of paying for a LARP was pretty weird in my social circle. The budgets were tight, the costumes made from what you could scrounge up and the venues were the back rooms of bars. I really want to run all of my games in a way that allows school kids, students and people on benefits to play games that will fire up their creativity and imagination at a price they can afford.

To do this, I want to run all my games on a "pay what you want" model and Patreon forms a key part of this for me.

One of my past games, Ruin Raiders has been described as The Crystal Maze for geeks, tailored to run at conventions, with groups of up to six players going into the Ruin every half hour. It is a multi-media post apocalyptic ruin that you must loot for food (Scran), tools and componants for equipment to help your team survive. Teams are given a card to represent each piece of loot they find (worth points). Over the rest of the day they can trade loot with other teams to get the parts to make equipment. Getting enough of each type of equipment earns your team a boost to its score.

My games are not dependant on the money from Patreon. I run them because I love to see people enjoying something I have created. However, my patrons can help me develop more games, run them more often and be more daring with the technology I include.

Patreon is not like a Kickstarter, you don't pay your money up front in one big chunk and hope that the creator manages to deliver on all of their promises. Patreon is based around patronage of a creator; it lets you sponsor the work of a creator in little chunks rather than paying for just one project.

Think of it as a super efficient way of passing the hat at the end of a show.

There are a lot of ways that you can become a patron. But, the most common one is to offer to give a certain amount of money each time I run an event. I like to consider this a Pay What You Want subscription service to my games. At the end of each month in which I run a game, Patreon will contact you and ask if you want to make the donation. So if you didn't make the game or if money is tight, you can pass on making that contribution. Or you can donate anyway, and consider it a gift to a player in need.

My games will start off running every few months. But, with your help I hope to be running a game every month. Maybe even more often if there is demand. If I do get overly prolific, you can set a monthly maximum donation as part of your settings.

Patrons get priority access to slots for the games I run or opportunities to help out behind the scenes if they prefer.  They will also get access to my behind the scenes blog posts talking about my ideas, technology I'm experimenting with and numerous other minor distractions that you may find interesting.

Oh, and you get that warm fuzzy feeling that you were part of creating something awesome.

<input class="btn submitForm bePatron" style="width: 400px;" type="submit" value="Become a Patron!">

Recent posts by Phantasmal Freeforms Co-Op

Tiers
Pledge $1 or more per event.
A monetary thumbs up from someone that wants to support what I do. This gets you access to any of my patron only posts. Your name and sponsorship level will be mentioned as we pass the hat at games.
Pledge $5 or more per event.
This level of support covers insurance and wear and tear for a player. This buys about 10 minutes of lazer tag in Edinburgh or about 1/3 of a movie ticket. Your name and sponsorship level will be mentioned as we pass the hat at games.
Pledge $10 or more per event.
At this level you are passed just covering costs and are giving us a little left over to innovate and develop new ideas. $10 Backers get to book slots for games before they are open to the general public. Your name and sponsorship level will be mentioned as we pass the hat at games.
Pledge $20 or more per event.
More than just helping me, you are subsidising the experience of other players. Comes with a warm fuzzy feeling.

$20 Backers get to book slots for games before they are open to the general public. Your name and sponsorship level will be mentioned as we pass the hat at games.