Philip Sibbering

is creating Sciror & Spheres of War

0

patrons

$0

per month

Plan

Your patronage will allow me to expand on Sciror, a hybrid sci-fi/ horror game background based on the Philhammer. Along with sorting out the Spheres of War ruleset.

I'm building a community around the Sciror and Spheres of War.

Backstory, birth of Philhammer


I freelanced for the Black Library, and while awaiting many a CGI render to finish I'd spend time on their forums chatting with fans. In depth debates ensued, as with any passionate fan-base, and I may have gone a little overboard in justifying 40K :)

Philhammer was born on those forums with me trying to reconcile 40K with a modern, tech-savvy, sceptical, audience, frustrated by GW's refusal to explain technology. Coming up with solutions was a lot of fun, adapting to fan feedback, and crafting better concepts. In explaining the unexplained technologies behind 40K some fans found the grimdark of 40K easier to accept. Knowing how it worked made it feel a little more plausible, allowing them to fully immerse themselves in 40K, but also made it all the more terrifying! This is subjective of course, and just as many fans hated it, but the ones that loved it: really loved it. With my future works, I'll be pushing forward and targeting the fans that actually like all the crazy stuff I write. I have no idea if that will actually be successful, or if I'll get support, but it'll be a lot of fun trying and I'm going to do it anyway (that's probably not a good sales pitch to say you are going to get it all free anyway :P )

This lead me to believe that a modern audience is that they are so scientifically literate that is becomes hard for them to suspend their disbelief. Instead of seeing this as an obstacle, I see it as an opportunity to pull them deeper into the setting. If you like the designs I come up with, and they make sense to you, then it becomes harder to resist the rest of the story. What follows on from the the premise makes logical sense. Every step is rational, but it leads to a dark place.

GW is never going to use any of it, as they were explicit that they did not want to describe Imperial technology or any alien technology in detail. I suggested what I had come up with, created in the fires of the forums, would be handy for authors and artists: a not so secret sourcebook. Over on the private contributor forum, a few contributors took me up on the offer, hence the occasional special thanks credit in a novel. Yes, Philhammer invaded the literature on the sly!

All the background I made up to explain 40K technology, and the history of the Golden Age, would never be used by GW. It was destined to sit about the dark corners of the web as a curiosity, a fan site to be excavated by the dedicated.

Remade


Sciror is Sci-fi/ Horror (see what I did there :P ). It is a development from all my ramblings on 40K. Other die hard fans pointed out, 'Philhammer' had become its own setting. So I figured I'd separate out my IP from GW's. Therefore, Sciror is all my non-GW background I made up to explain away the hidden science of 40K, but with all the GW references and trademarks ripped out. This is the starting point. It creates the framework of the setting.

Sciror's timeline starts out is based on possible real-world science advancement, design solutions for our modern world, and then runs with it. To then build from near-future developments, through hard sci-fi, all the way up to grimdark nihilism. Then argue about it on forums to temper the concepts. The banner image above is a render of my ECORR housing concept, built over roads, which falls under the solar-punk trope. Part of the Visions of the Near Future project. Not exactly 'grimdark' horror, but this first step in the timeline is to get everyone on board, and present a vision of a better world. To recreate urban living that improves the standard of living, encourages community, a safe place to bringing up a family, and gated. To present the solution as if 'real' (I may create a 'fake' site and present it to the public to get feed back from people who are not thinking about sci-fi, but their own lives. I'd love to build it for real!). The horror is an emergent property of designing systems that cater to all the pressure group's demands. After all, the road to hell is paved with good intentions! I intend to lead you to the steps of hell itself (metaphorically speaking, and in a story sense). To take solar-punk and show how it inverts and turns into the Ecorium, the building blocks of super-dense hive living.

Then we all jump down the rabbit hole of my mind, and see where it leads. To be honest, even I do not know. If it works out, I'd like to eventually create a place where we can all post; world concepts, artworks, etc. based on the Sciror and share them. Using Sciror as a framework so to speak. Something like the ye ol' Anargo forum which I loved. To get some fan interaction going, test out and refine the ideas, and link to other fan sites. Like a central gamer hub. I'm not sure how to go about this, but if we get enough funding I'm sure we can figure something out. I'll also expand on my 40K Philhammer concepts, as they feed into Sciror, and Sciror feeds back into Philhammer.

The core concepts of Sciror had been argued in Philhammer, they are internally consistent, and they seem like a good springboard for creating new worlds that would be very different from ours. Instead of a creator using our world as a template, they can use the various era in Sciror as a template. A creator wouldn't have to worry about designing all the background components from scratch. They'd have a framework to play with. A common framework shared with many other game backgrounds. All I need was a name, and being a little bit literal, I took Sci-Fi and Horror and smashed them together. Sciror was born.

Sciror can describe any sci-fi and horror, I use it to frame Doctor Who or Sapphire and Steel, Marvel and DC, Aliens and Terminator, you name it, we can Sciror it.

Supporting Ruleset


Spheres of War covers the four spheres of human conflict, these being technical, tactical, strategic and political spheres.

  • The Technical Sphere covers duals and champion one-on-one combat.
  • Tactical is all about fighting battles on the tabletop.
  • The Strategy sphere encompasses the grand management battles within a war campaign.
  • The Political Sphere handles governance, resource management, negotiations, spies and espionage.

You can combine Spheres, such as the Technical and Political spheres, to make an RPG. All Sphere rules are inter-related: Players can fight a battle with the Tactical Sphere, yet we can zoom in to where their armies clash and focus in on their Champions fighting an epic dual with Technical. Also, in an RPG, henchmen can be managed with Tactical.

I want to make rules for various historical era, modern warfare and sci-fi. Spheres of War is 'generic', but is then adapted to settings, such as Sciror.

For more information, please see 'WarSpike' the code name for the alpha/ beta open project.

There is a placeholder for Spheres of War website, which I'll update once we have something from Project WarSpike.

The tagline for Spheres of War is "Ut sementem feceris ita metes" latin for "As you sow so will you reap" or "As you sow, you shall reap." from Cicero. It's a play on words, with the acronym of Spheres of War being SoW.

Patreon

This Patreon account is specifically for Spheres of War, and Sciror, and allows me to fund the project. Any concepts developed for Sciror will feedback into Philhammer, as Philhammer is retroactively built using Sciror, rather than Sciror build with Philhammer. It seems, ironically, that when constructing Philhammer, I was also creating Sciror under the hood, the engine that drove everything. Philhammer serves as an example of how to use the Sciror as a framework.

Updates

For the latest updates check my blog on philipsibbering.com
Tiers
Fellow
$1 or more per month

Thank you for your support. I look forward to hearing your thoughts in Patreon's messaging system.

Goals
$0 of $1,000 per month
Work full time.
1 of 2

Plan

Your patronage will allow me to expand on Sciror, a hybrid sci-fi/ horror game background based on the Philhammer. Along with sorting out the Spheres of War ruleset.

I'm building a community around the Sciror and Spheres of War.

Backstory, birth of Philhammer


I freelanced for the Black Library, and while awaiting many a CGI render to finish I'd spend time on their forums chatting with fans. In depth debates ensued, as with any passionate fan-base, and I may have gone a little overboard in justifying 40K :)

Philhammer was born on those forums with me trying to reconcile 40K with a modern, tech-savvy, sceptical, audience, frustrated by GW's refusal to explain technology. Coming up with solutions was a lot of fun, adapting to fan feedback, and crafting better concepts. In explaining the unexplained technologies behind 40K some fans found the grimdark of 40K easier to accept. Knowing how it worked made it feel a little more plausible, allowing them to fully immerse themselves in 40K, but also made it all the more terrifying! This is subjective of course, and just as many fans hated it, but the ones that loved it: really loved it. With my future works, I'll be pushing forward and targeting the fans that actually like all the crazy stuff I write. I have no idea if that will actually be successful, or if I'll get support, but it'll be a lot of fun trying and I'm going to do it anyway (that's probably not a good sales pitch to say you are going to get it all free anyway :P )

This lead me to believe that a modern audience is that they are so scientifically literate that is becomes hard for them to suspend their disbelief. Instead of seeing this as an obstacle, I see it as an opportunity to pull them deeper into the setting. If you like the designs I come up with, and they make sense to you, then it becomes harder to resist the rest of the story. What follows on from the the premise makes logical sense. Every step is rational, but it leads to a dark place.

GW is never going to use any of it, as they were explicit that they did not want to describe Imperial technology or any alien technology in detail. I suggested what I had come up with, created in the fires of the forums, would be handy for authors and artists: a not so secret sourcebook. Over on the private contributor forum, a few contributors took me up on the offer, hence the occasional special thanks credit in a novel. Yes, Philhammer invaded the literature on the sly!

All the background I made up to explain 40K technology, and the history of the Golden Age, would never be used by GW. It was destined to sit about the dark corners of the web as a curiosity, a fan site to be excavated by the dedicated.

Remade


Sciror is Sci-fi/ Horror (see what I did there :P ). It is a development from all my ramblings on 40K. Other die hard fans pointed out, 'Philhammer' had become its own setting. So I figured I'd separate out my IP from GW's. Therefore, Sciror is all my non-GW background I made up to explain away the hidden science of 40K, but with all the GW references and trademarks ripped out. This is the starting point. It creates the framework of the setting.

Sciror's timeline starts out is based on possible real-world science advancement, design solutions for our modern world, and then runs with it. To then build from near-future developments, through hard sci-fi, all the way up to grimdark nihilism. Then argue about it on forums to temper the concepts. The banner image above is a render of my ECORR housing concept, built over roads, which falls under the solar-punk trope. Part of the Visions of the Near Future project. Not exactly 'grimdark' horror, but this first step in the timeline is to get everyone on board, and present a vision of a better world. To recreate urban living that improves the standard of living, encourages community, a safe place to bringing up a family, and gated. To present the solution as if 'real' (I may create a 'fake' site and present it to the public to get feed back from people who are not thinking about sci-fi, but their own lives. I'd love to build it for real!). The horror is an emergent property of designing systems that cater to all the pressure group's demands. After all, the road to hell is paved with good intentions! I intend to lead you to the steps of hell itself (metaphorically speaking, and in a story sense). To take solar-punk and show how it inverts and turns into the Ecorium, the building blocks of super-dense hive living.

Then we all jump down the rabbit hole of my mind, and see where it leads. To be honest, even I do not know. If it works out, I'd like to eventually create a place where we can all post; world concepts, artworks, etc. based on the Sciror and share them. Using Sciror as a framework so to speak. Something like the ye ol' Anargo forum which I loved. To get some fan interaction going, test out and refine the ideas, and link to other fan sites. Like a central gamer hub. I'm not sure how to go about this, but if we get enough funding I'm sure we can figure something out. I'll also expand on my 40K Philhammer concepts, as they feed into Sciror, and Sciror feeds back into Philhammer.

The core concepts of Sciror had been argued in Philhammer, they are internally consistent, and they seem like a good springboard for creating new worlds that would be very different from ours. Instead of a creator using our world as a template, they can use the various era in Sciror as a template. A creator wouldn't have to worry about designing all the background components from scratch. They'd have a framework to play with. A common framework shared with many other game backgrounds. All I need was a name, and being a little bit literal, I took Sci-Fi and Horror and smashed them together. Sciror was born.

Sciror can describe any sci-fi and horror, I use it to frame Doctor Who or Sapphire and Steel, Marvel and DC, Aliens and Terminator, you name it, we can Sciror it.

Supporting Ruleset


Spheres of War covers the four spheres of human conflict, these being technical, tactical, strategic and political spheres.

  • The Technical Sphere covers duals and champion one-on-one combat.
  • Tactical is all about fighting battles on the tabletop.
  • The Strategy sphere encompasses the grand management battles within a war campaign.
  • The Political Sphere handles governance, resource management, negotiations, spies and espionage.

You can combine Spheres, such as the Technical and Political spheres, to make an RPG. All Sphere rules are inter-related: Players can fight a battle with the Tactical Sphere, yet we can zoom in to where their armies clash and focus in on their Champions fighting an epic dual with Technical. Also, in an RPG, henchmen can be managed with Tactical.

I want to make rules for various historical era, modern warfare and sci-fi. Spheres of War is 'generic', but is then adapted to settings, such as Sciror.

For more information, please see 'WarSpike' the code name for the alpha/ beta open project.

There is a placeholder for Spheres of War website, which I'll update once we have something from Project WarSpike.

The tagline for Spheres of War is "Ut sementem feceris ita metes" latin for "As you sow so will you reap" or "As you sow, you shall reap." from Cicero. It's a play on words, with the acronym of Spheres of War being SoW.

Patreon

This Patreon account is specifically for Spheres of War, and Sciror, and allows me to fund the project. Any concepts developed for Sciror will feedback into Philhammer, as Philhammer is retroactively built using Sciror, rather than Sciror build with Philhammer. It seems, ironically, that when constructing Philhammer, I was also creating Sciror under the hood, the engine that drove everything. Philhammer serves as an example of how to use the Sciror as a framework.

Updates

For the latest updates check my blog on philipsibbering.com

Recent posts by Philip Sibbering

Tiers
Fellow
$1 or more per month

Thank you for your support. I look forward to hearing your thoughts in Patreon's messaging system.